Cost price: 500 Forgotten Souls
500 Death Breath's
1.000 of yellow, blue and white crafting material.
5 bounty materials of each act.
Effect example: If you have a very bad rolled Primal, you can reroll 1 of the bad stats for a good stat, then use this recipe to get another reroll possibility. (It removes the reroll icon, so you can reroll again)
Wizard Set
Name: "Li Ming's Sparkers"
2P: The amount of Hydra's that can be summoned by you is doubled.
4P: Every active Lightning Hydra gives you 15% damage reduction and uses Electrocute rather than regular attacks.
6P: Every active Hydra increases the attack speed of the Hydra's by 50% and their damage is increased by 10.000%. (This includes procs of items.)
Demon Hunter:
Name: "Valla's Charging Minigun"
2P: Rapid Fire gains the effect of Withering Fire, Frost Shots, Fire Support and High Velocity runes.
4P: For every second casting Rapid Fire, you gain 2% damage reduction. Also you are immume to crowd control.
6P: Rapid Fire's attack speed has been tripled and damage is increased by 100% for every second casting.
Witch Doctor
Name: "Nuclear Firebomb"
2P: The duration of Big Bad Voodoo and Mass Confusion are doubled.
4P: You get 60% toughness when you cast Big Bad Voodoo or Mass Confusion, for 10 seconds.
6P: For every second that you don't cast Firebomb, it's damage is increased by 1.000% to a cap of 30.000%. The Firebomb hits every monster in a radius of 30 yards. If the Firebomb only hits 1 target, it's damage is doubled.
The Firebomb, BBV, Mass Confusion, and Rapid Fire are totally useless end-game. Literally no set is being able to use them. So I made these sets based on that fact.
(Also I got a little animation in my mind of the Firebomb set. If you cast the Firebomb, a big horrific monster shows up at the location of where you cast Firebomb, and he casts the "Mega" Firebomb. This Firebomb would be much bigger since it hits many more monsters at once. But it would be handy to make a CD for Firebomb to make it not spamable, because it would be very hard to see anything else during the Firebomb cast animation.)
What comes to the Hydra is that it is possible to make a Vyr Archon/Hydra boss killer setup, but this set would be much more fun.
The problem with sets, in general, is they basically pigeonhole a player into being forced to use only a couple skills that are blown out of the water by a given set. Even with each class having four sets...think about it...how many skills for each class are essentially never used? More than half? So, then you have to ask...why are they even in the game if the four sets are the only viable way to go? But...what if each class had two sets and they were basically generic...one would be to buff an offensive build and the other would be to buff a defensive/support build? If that were the case then so many more builds could be viable.
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Primal Reroll Cube Recipe
Cost price: 500 Forgotten Souls
500 Death Breath's
1.000 of yellow, blue and white crafting material.
5 bounty materials of each act.
Effect example: If you have a very bad rolled Primal, you can reroll 1 of the bad stats for a good stat, then use this recipe to get another reroll possibility. (It removes the reroll icon, so you can reroll again)
Wizard Set
Name: "Li Ming's Sparkers"
2P: The amount of Hydra's that can be summoned by you is doubled.
4P: Every active Lightning Hydra gives you 15% damage reduction and uses Electrocute rather than regular attacks.
6P: Every active Hydra increases the attack speed of the Hydra's by 50% and their damage is increased by 10.000%. (This includes procs of items.)
Demon Hunter:
Name: "Valla's Charging Minigun"
2P: Rapid Fire gains the effect of Withering Fire, Frost Shots, Fire Support and High Velocity runes.
4P: For every second casting Rapid Fire, you gain 2% damage reduction. Also you are immume to crowd control.
6P: Rapid Fire's attack speed has been tripled and damage is increased by 100% for every second casting.
Witch Doctor
Name: "Nuclear Firebomb"
2P: The duration of Big Bad Voodoo and Mass Confusion are doubled.
4P: You get 60% toughness when you cast Big Bad Voodoo or Mass Confusion, for 10 seconds.
6P: For every second that you don't cast Firebomb, it's damage is increased by 1.000% to a cap of 30.000%. The Firebomb hits every monster in a radius of 30 yards. If the Firebomb only hits 1 target, it's damage is doubled.
More completely overpowered sets ? Sure !
The Firebomb, BBV, Mass Confusion, and Rapid Fire are totally useless end-game. Literally no set is being able to use them. So I made these sets based on that fact.
(Also I got a little animation in my mind of the Firebomb set. If you cast the Firebomb, a big horrific monster shows up at the location of where you cast Firebomb, and he casts the "Mega" Firebomb. This Firebomb would be much bigger since it hits many more monsters at once. But it would be handy to make a CD for Firebomb to make it not spamable, because it would be very hard to see anything else during the Firebomb cast animation.)
What comes to the Hydra is that it is possible to make a Vyr Archon/Hydra boss killer setup, but this set would be much more fun.
The problem with sets, in general, is they basically pigeonhole a player into being forced to use only a couple skills that are blown out of the water by a given set. Even with each class having four sets...think about it...how many skills for each class are essentially never used? More than half? So, then you have to ask...why are they even in the game if the four sets are the only viable way to go? But...what if each class had two sets and they were basically generic...one would be to buff an offensive build and the other would be to buff a defensive/support build? If that were the case then so many more builds could be viable.