I want to hear as many opinions as possible about this. I am rly disappointed with one specific thing in this patch and that is that existing versions of Primal items aren't changed/updated. I mean wtf people! I busted my ass to gather materials to craft Primal Karlei's Point for my DH and now it is shit bcs now it doesn't have dmg % like new version. In my opinion they could at least update Primal versions of items bcs they are not so easy to get. Things like this "help" this game to lose more and more players. I am rly rly disappointed with this.
Feel free to comment, maybe i don't see a bigger picture here but in my opinion this is bullshit.
Yeah, really disappointed i lost my Primal Mask of Jeram, but I do like the idea of having to play all the classes again to recollect the buffed gear.
Its a strange thing really to be so happy and disappointed at the same time.
It feels like Blizz decided to remove the original plan of extra stats on primals but still kept drop rates too low, the best compromise I can think of is that we should have a new reroll option for primals - a lot more expensive but allows the item to stay primal,or as a friend suggested maybe a bad luck protection to ensure a Primal every for every 3 or 4 hours worth of actual played time.
I do not comprehend the obsession with primal's. Run any gr above 65 and the ancients that drop have almost perfect values for each stat. Truth be told all my primals are garbage, i would need to reroll 2-3 stats just to make them usable.
Basically, they were discussing this internally but decided to maintain their current approach (retroactively buff sets, but not legendaries). It's safe to say that it's mainly because of technical reasons, and whether that's normal legendaries, ancients, or primals, makes no difference - "the technology just isn't there yet".
For me personally, as someone who has never been a "season pushing player" but likes the continuity of non-season, it gives me new goals to farm. I've already gambled/cubed the new DH weapons yesterday (speedfarming GR90s with Multishot is just SO MUCH FUN) and now I've got some things to do on other classes as well. To be honest, I always complain about the loot hunt being so quickly over, at least compared to D2, so it isn't all that bad in my opinion. Also let's be clear - the list of items you have to replace isn't that long, it's about 5 per class and usually 1-2 per build or so. Some builds even didn't get any changes (like MH wizards) and some got changed a bit more (like the new SWK mechanics or the 3 items we need to re-acquire or UE MS DH). It's not like you're salvaging your entire stash.
I don't think there is a reason to demand retroactively buffing legendaries or specifically primals:
The existing builds don't loose power, they perform as before, probably even better through skills or set buffs.
Think of the buffed legendaries as completely new items with another name that were added to the game and coincidentally have a similar function/affix. There would be no need to complain then Nobody has this new item, everybody has to farm it to get to the new power level, so do you!
so better to farm back most of the legendaries and get new ones......I think I'm waiting for S12, don't have the willingness to put hours again into farming items I'm going to be using for a couple of weeks.
If johnstone can be retroactively nerfed, the likelihood of the above explanation with technical issues, is weak or being addressed only to those items that actually benefit from previous versions.
That is true, normal legendaries can indeed be changed retroactively (see Rimeheart and Furnace a long time ago). It's *different* from a technical viewpoint, but not impossible, so my "the technology isn't there yet" is more to be taken as a meme. After re-reading Nevalistis' post I actually realized that it leaves some room for interpretation, so maybe it's just also a deliberate decision to not tamper with existing items (anyone who has ever done coding knows that changing one variable can cause 10 others to break). Or maybe there's something in the implementation that truly makes certain changes more difficult (some of the items were semi-retroactively changed, like Dead Man's Legacy which looks like the new version but just with a lower roll).
Well the best thing to come out of the change or reaquire debate for me is that the Small Mans Finger actually did get the change to the buff. Several seasons have passed where that ring was the only item responsible for many extra hours of delay in the gearing process. Last season alone it didnt even drop for my WD and I only aquired one at all after a friendly Barb gave me his drop.
On a slightly related note has anyone else noticed this patch appears to have lower rates of proccing Ancients using the cube to either upgrade to legendary or reroll legendary?
For the former im seeing about 1 in 15 at best and the latter seems broken at best - I used 350 bounty mats to get a single ancient Yangs, (70 rerolls) and a further 250 (50 rerolls) got me just 1 more item as Ancient.
If you mean the "short man's finger" try to check the cube version before you think you got a buff.. Your old version is fixed 200% but new versions roll up to 650%, so I am sorry to be a party pooper.