Disclaimer : the info that is going to be presented is in no way related to the release date and is purely extra info for those who are curious.
The first thing to look in the issue is to look at the definition of the word that the GRB used
사행성
means to expect/want some kind of profit by a chance of luck
now, you can see here that this definition does not fully match the definition of gambling which implies a stake or risk.
The actual translation of gambling in Korean is 도박
Then why has 사행성 been translated into gambling?
First reason: There really isn't any word in English that exactly matches the meaning of 사행성
Second reason: One thing that can be observed in all languages in the world is that, as time passes, some words will be used to express things that aren't exactly as the original definition implies. And this is what happened with 사행성. Although the strict definition of the word has not changed, the actual usage in every-day life has been changed to become synonymous with 도박 or 'gambling'.
Thus why 사행성 is translated into 'gambling'
Now this is where the problem arises.
Everyone in Korea [except the GRB when rating Diablo 3] has been using 사행성 as meaning gambling, not it's strict definition. Slot machines are [wrongly] called 사행성 games.The law against 사행성 for underage gamers has also been brought up with the inteded usage of 'gambling' which, again, is against the actual definition.
So under this situation it doesn't make any sense for the RMAH to be linked with 사행성. You can earn cash out of items that drop by chance but the time and money invested is not a stake but payment for enjoying the game.
BUT
The GRB has used the strict definition [which no one else was using] to link the RMAH with 사행성. Again, the original definition of 사행성 is expecting some kind of profit by chance and by this definition the RMAH does fall under the catagory of 사행성 because you can expect real money profit by a streak of luck.
But in the end, this is a laughable form of phail-logic because, by this definition, the entirety of any economic activity in a capitalist world can be branded as 사행성 and thus be branded as illegal.
So yeah, you guys can see what kind of dipwads the GRB is.
And Koreans with any knowledge about the gaming industry hates the GRB. Not only do they recieve unreasonably high fees for ratings that is on a wacky system based on the amount of data the game has, but they also force amateur games that are inteded to be distributed for free to get a rating thus pay the fee thus strangling any emerging developers. And yet they always seem to turn a blind eye for actual gambling games because they saturate the amount of data in their games to pay generous amounts of fees. And this is how it basically looks in picture http://ioniablog.com/508
you don't really need to understand Korean to see who's the 'GRB'
Edit : one important thing I forgot to mention. even if the phail logic with the definition of 사행성 was overlooked, it would still be phail because Diablo 3 applied for mature ratings thus bringing the game out of the scope of the new law. yet the GRB held their stance claiming that 'minors might play the game [despite the rating]'
[insert epic facepalm pic here]
Thanks for the interpretation of what is going on in Korea. It's crazy that they can get away with this (though I suppose that can be said of any governmental body).
I really hope Blizzard isn't stuck on a global release and that Korea is delaying the game, because it seems like these GRB people are finding every excuse to keep this game from hitting shelves.
Are they waiting for Blizzard to join them under the table or is there some other reason they haven't just stamped the 'M' on it and moved on?
they can't be stupid enough to think that we're in a position like, lets say, China to make such blatant demands against a company like Blizzard.
and to think that a domestic game company is lobbying to prevent diablo3 from coming in, that would require another long post to fully explain but the tldr; is that it wouldn't make much sense either
so the only reason I can think of at the moment is that they're trying, and doing a very poor job of proving the need of their unjustified existence [they should have disbanded by the end of last year]
kind of in the lines of 'we stop evil foreign gambling game from coming in! WHERE WOULD YOU ALL BE WITHOUT US?!?!!eleven!11'
and don't worry about the release date, the only thing the GRB is delaying is the KR release.
Blizzard always have tried to release games worldwide at a similar time period [compared to other companies of the respective time periods] but haven't let it get in the way for releasing their games on a whole. honestly, our market isn't THAT important
Yeah, that's interesting. Amazing that the very subtle differences in words between two languages can completely throw something into disarray like that. But it makes sense. Thoughts, concepts, ideas all differ between cultures and languages, especially when you are comparing East and West.
The first thing to look in the issue is to look at the definition of the word that the GRB used
사행성
means to expect/want some kind of profit by a chance of luck
now, you can see here that this definition does not fully match the definition of gambling which implies a stake or risk.
The actual translation of gambling in Korean is 도박
Then why has 사행성 been translated into gambling?
First reason: There really isn't any word in English that exactly matches the meaning of 사행성
Second reason: One thing that can be observed in all languages in the world is that, as time passes, some words will be used to express things that aren't exactly as the original definition implies. And this is what happened with 사행성. Although the strict definition of the word has not changed, the actual usage in every-day life has been changed to become synonymous with 도박 or 'gambling'.
Thus why 사행성 is translated into 'gambling'
Now this is where the problem arises.
Everyone in Korea [except the GRB when rating Diablo 3] has been using 사행성 as meaning gambling, not it's strict definition. Slot machines are [wrongly] called 사행성 games.The law against 사행성 for underage gamers has also been brought up with the inteded usage of 'gambling' which, again, is against the actual definition.
So under this situation it doesn't make any sense for the RMAH to be linked with 사행성. You can earn cash out of items that drop by chance but the time and money invested is not a stake but payment for enjoying the game.
BUT
The GRB has used the strict definition [which no one else was using] to link the RMAH with 사행성. Again, the original definition of 사행성 is expecting some kind of profit by chance and by this definition the RMAH does fall under the catagory of 사행성 because you can expect real money profit by a streak of luck.
But in the end, this is a laughable form of phail-logic because, by this definition, the entirety of any economic activity in a capitalist world can be branded as 사행성 and thus be branded as illegal.
So yeah, you guys can see what kind of dipwads the GRB is.
And Koreans with any knowledge about the gaming industry hates the GRB. Not only do they recieve unreasonably high fees for ratings that is on a wacky system based on the amount of data the game has, but they also force amateur games that are inteded to be distributed for free to get a rating thus pay the fee thus strangling any emerging developers. And yet they always seem to turn a blind eye for actual gambling games because they saturate the amount of data in their games to pay generous amounts of fees. And this is how it basically looks in picture
http://ioniablog.com/508
you don't really need to understand Korean to see who's the 'GRB'
Edit : one important thing I forgot to mention. even if the phail logic with the definition of 사행성 was overlooked, it would still be phail because Diablo 3 applied for mature ratings thus bringing the game out of the scope of the new law. yet the GRB held their stance claiming that 'minors might play the game [despite the rating]'
[insert epic facepalm pic here]
Battle.net Profile / Diablo Progress Profile
I really hope Blizzard isn't stuck on a global release and that Korea is delaying the game, because it seems like these GRB people are finding every excuse to keep this game from hitting shelves.
Are they waiting for Blizzard to join them under the table or is there some other reason they haven't just stamped the 'M' on it and moved on?
they can't be stupid enough to think that we're in a position like, lets say, China to make such blatant demands against a company like Blizzard.
and to think that a domestic game company is lobbying to prevent diablo3 from coming in, that would require another long post to fully explain but the tldr; is that it wouldn't make much sense either
so the only reason I can think of at the moment is that they're trying, and doing a very poor job of proving the need of their unjustified existence [they should have disbanded by the end of last year]
kind of in the lines of 'we stop evil foreign gambling game from coming in! WHERE WOULD YOU ALL BE WITHOUT US?!?!!eleven!11'
and don't worry about the release date, the only thing the GRB is delaying is the KR release.
Blizzard always have tried to release games worldwide at a similar time period [compared to other companies of the respective time periods] but haven't let it get in the way for releasing their games on a whole. honestly, our market isn't THAT important
But, that said, thanks for the info! Good stuff!
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