Diablo 3 team is busy adjusting the Necromancer but sooner or later comes the time when it is decided whether Diablo 3 is still worth working for. If the Necro sold well, we very well might see another Class DLC meaning there's also hope for new content patches. This time we got two new areas and the Challenge Rifts. What the community would like to see next? I spread a poll throughout the community: Diablofans.com, r/diablo and r/diablo3. Also, the official forums
were informed but the polls are not allowed there.
It seems that the results don't lie a lot as the percentages remained pretty much the same whole time. The Summary is subjectively written by me so if you disagree, feel free to comment and express your opinion.
1. Improved Item Balance and Build Diversity (515 votes, 21%)
The players are frustrated how the sets rule everything and how sets are demanded to have a powerful character. Usually a set demands 2-4 mandatory legendary items which make sets feel like 8-10 piece sets and that's surely dimenishing the build diversity. Even if we are not going to see sets nerfed, unused legendaries should be buffed greatly in order to mix the builds as much as possible. The Rimeheart buff was not enough, but that kind of adjustments should be done each patch. Buff them at least a little until they are being used in some build variants. New items could help as well.
Despite a lot of criticism towards endless rifting, it's third on the list. However, I shouldn't have combined it with "new game mode", which probably gained some of the votes. Sure, why not new rift too, as long as it's not the only
content coming within the next year. A suggestion:
There's a lot of love for Runewords. The lack of them makes us feel like a certain dimension is missing from the build designing. They wouldn't have to be so powerful that everyone got to find them like set items. Some of them could be as
simple as "+200 to all resistances". They doesn't need to be like the old Runewords were but definitely this is one the most iconic content that is still missing from the game. One solution as an alternative Runeword system, perhaps more
As the voting suggests, a lot of players are missing the campaign mode. Sure we can play it with high difficulty but we would like to play it with our endgame characters, too. One suggestion could be a rewarding campaign mode started with desired endgame character. The first playthrough with each character would reward the Act I-IV rewards and ACT V reward would be granted each time the endgame campaign mode is cleared.
Act I: one additional affix to a chosen item (becomes character bound)
Act II: socketing an item which has no sockets yet (becomes character bound)
Act III: Achieving a new item which cannot be found elsewhere.
Act IV: A realm opens once to a furious battle granting Hellfire materials.
Act V:
Difficulty of GR50: 50 of each bounty material
Difficulty of GR50+10n: 50+25n of each bounty material. n=1,2,3,4,5,6 (Gr60,70,80 etc)
6. In-Game Shop for stash, pets etc. NO pay to win (197 votes, 8%)
I think it's rather a strong message that people are willing to pay for pets and stashes if it benefits the Diablo series. However, probably no-one wants pay-to-win model to Diablo.
7. MoreAreas (182 votes, 7%)
New areas are always nice. Well, who wouldn't want an Act 6 for example. However, areas are not seen as important as other options in the survey. There's different people working for them, though. So sure, bring them with the new class! Druid / Amazon or their hybrid and Skovos, anyone?
8. Talisman with Charms (143 votes, 6%)
Some players like charms, other hate them. It is easy to compare them to Runewords in this poll. The charms gained only half of the votes compared to Runewords.
9. Nothing. Stop Working on Diablo 3 (118 votes, 5%)
While the survey system didn't let this option gain percentually a lot of votes, they will decide the fate of the future according the active players and Necro DLC success rather than this poll.
10. PvP (77 votes, 3%)
Well, it's certainly minority who see PvP important aspect anymore. Saying that, it wouldn't hurt anyone if Nek the Brawler was given a kill count and the Training Grounds would provide let's say... 1000% more defense for players making the match at least last for a while.
Yes, definitely a good change. Gladly they are doing requested improvements every now and then. Even most of this year's QoL changes are from the forums.
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Greetings!
Diablo 3 team is busy adjusting the Necromancer but sooner or later comes the time when it is decided whether Diablo 3 is still worth working for. If the Necro sold well, we very well might see another Class DLC meaning there's also hope for new content patches. This time we got two new areas and the Challenge Rifts. What the community would like to see next? I spread a poll throughout the community: Diablofans.com, r/diablo and r/diablo3. Also, the official forums
were informed but the polls are not allowed there.
It seems that the results don't lie a lot as the percentages remained pretty much the same whole time. The Summary is subjectively written by me so if you disagree, feel free to comment and express your opinion.
Results: http://www.strawpoll.me/13347478/r
The players are frustrated how the sets rule everything and how sets are demanded to have a powerful character. Usually a set demands 2-4 mandatory legendary items which make sets feel like 8-10 piece sets and that's surely dimenishing the build diversity. Even if we are not going to see sets nerfed, unused legendaries should be buffed greatly in order to mix the builds as much as possible. The Rimeheart buff was not enough, but that kind of adjustments should be done each patch. Buff them at least a little until they are being used in some build variants. New items could help as well.
Some people don't like how paragon progression continues forever but the biggest issue is that after P800, there's only boring main stat buffing left. Here's the best solution I've seen:
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/153799-suggestion-optimistic-idea-for-paragon-update
Despite a lot of criticism towards endless rifting, it's third on the list. However, I shouldn't have combined it with "new game mode", which probably gained some of the votes. Sure, why not new rift too, as long as it's not the only
content coming within the next year. A suggestion:
https://www.reddit.com/r/diablo3/comments/5doi5t/infinite_rift_suggestion/
There's a lot of love for Runewords. The lack of them makes us feel like a certain dimension is missing from the build designing. They wouldn't have to be so powerful that everyone got to find them like set items. Some of them could be as
simple as "+200 to all resistances". They doesn't need to be like the old Runewords were but definitely this is one the most iconic content that is still missing from the game. One solution as an alternative Runeword system, perhaps more
suitable for modern Diablo game:
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/222120-wild-vision-runeword-ancients-picture-included#c19
As the voting suggests, a lot of players are missing the campaign mode. Sure we can play it with high difficulty but we would like to play it with our endgame characters, too. One suggestion could be a rewarding campaign mode started with desired endgame character. The first playthrough with each character would reward the Act I-IV rewards and ACT V reward would be granted each time the endgame campaign mode is cleared.
Act I: one additional affix to a chosen item (becomes character bound)
Act II: socketing an item which has no sockets yet (becomes character bound)
Act III: Achieving a new item which cannot be found elsewhere.
Act IV: A realm opens once to a furious battle granting Hellfire materials.
Act V:
Difficulty of GR50: 50 of each bounty material
Difficulty of GR50+10n: 50+25n of each bounty material. n=1,2,3,4,5,6 (Gr60,70,80 etc)
I think it's rather a strong message that people are willing to pay for pets and stashes if it benefits the Diablo series. However, probably no-one wants pay-to-win model to Diablo.
New areas are always nice. Well, who wouldn't want an Act 6 for example. However, areas are not seen as important as other options in the survey. There's different people working for them, though. So sure, bring them with the new class! Druid / Amazon or their hybrid and Skovos, anyone?
Some players like charms, other hate them. It is easy to compare them to Runewords in this poll. The charms gained only half of the votes compared to Runewords.
While the survey system didn't let this option gain percentually a lot of votes, they will decide the fate of the future according the active players and Necro DLC success rather than this poll.
Well, it's certainly minority who see PvP important aspect anymore. Saying that, it wouldn't hurt anyone if Nek the Brawler was given a kill count and the Training Grounds would provide let's say... 1000% more defense for players making the match at least last for a while.
**
Bonus: There's a lot of ways how to improve D3. Here's some odd system I made a video about, containing the scrapped pieces of Devil's Hand:
https://www.youtube.com/watch?v=5jfAWJeSIw4&feature=youtu.be
My desire for the next class: Amazon/Druid
**
Too much my thoughts, not enough community point of views? Feel free to share your thoughts how the future of Diablo 3 should proceed.
Have a nice day!
Rescued from the auto-deleting limbo.
One important aspect outside the content patches: we are still waiting for a patch that improves solo bounty viability.
Yes, definitely a good change. Gladly they are doing requested improvements every now and then. Even most of this year's QoL changes are from the forums.