so after looking through the skill calc i noticed the monk is the only class that still has set damage for some of his spirit spender skills. everyone else's abilities are ALL weapon damage based and most of his are except a few are not. anyone know why this is? i mean it really doesn't make any sense for the only abilities in the entire game to have set damage is 2-3 monk skills.
Keep in mind that the skill progression is not finished.
Change skills for weapon damage based was a step, but not the last step. Theres some problems (like a possible unbalance between dual wielding and two handed weapons; two handed weapon being to good for casters; etc).
Noone can tell what will be the final system, so theres no need to worry for now.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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Change skills for weapon damage based was a step, but not the last step. Theres some problems (like a possible unbalance between dual wielding and two handed weapons; two handed weapon being to good for casters; etc).
Noone can tell what will be the final system, so theres no need to worry for now.