Factors that killed D3
Poll: Factors that killed Diablo 3 for you
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Factors that killed Diablo 3 for you - Multiple Choice
- Atmosphere/world 7.6% of Users - 19 votes
- Story/lore/cinematics 8% of Users - 20 votes
- Maps randomization 8% of Users - 20 votes
- Item hunt 21.5% of Users - 54 votes
- Itemization (item progression) 32.3% of Users - 81 votes
- No real economy/trading 32.7% of Users - 82 votes
- End game build diversity 45.8% of Users - 115 votes
- Combat/gameplay 2% of Users - 5 votes
- Skill system 14.3% of Users - 36 votes
- Paragon/experience system 37.8% of Users - 95 votes
- No paragon/mainstat cap 27.5% of Users - 69 votes
- No gems/augments cap 12% of Users - 30 votes
- Power creep 16.3% of Users - 41 votes
- Set items 17.5% of Users - 44 votes
- Botting/cheating 22.3% of Users - 56 votes
- Solo vs group disparity 38.2% of Users - 96 votes
- Public games grouping 10.4% of Users - 26 votes
- Seasons 7.2% of Users - 18 votes
- Greater Rifts 10% of Users - 25 votes
- Torment levels 6.8% of Users - 17 votes
- UI customization 7.6% of Users - 19 votes
- Other reasons (post in thread) 6.4% of Users - 16 votes
- None of the above (still addicted to D3) 19.1% of Users - 48 votes
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This thread is turning into a casual / hardcore contest.
For those saying that the game has no subscription, etc....the problem is that we want to pay. Ridiculous, ain't it?
Well, a lot of people I've talked with and myself would be more than willing to pay for an expansion, a subscription, anything NEW. But blizzard has decided that they would be good with bringing nothing new in 1 year, and then take another year in rehashing some skills and animations from d2.
In the end, it all turns out that you can either be a white knight (we know who is in this forum) , a casual / game switcher or a hardcore /dedicated /focused player. For those that belong in the third section, there's nothing left in d3.
This is no Steam game. For us, Diablo is one of the most important gaming IPs ever. And, even acknowledging that the opinion of those who got to the franchise in 2015 is as important as ours, we care about it more deeply. It is sad and frustrating.
There is actually alot of content and things to do in the end game. Like it goes over peoples heads sometimes. Especially the ones that took a 1 year break prior to patch 2.4.0.
People beg for a D2 HD remake for what, nostalgia. If anything, They should just link D2 with battlenet. Blizzard should just bring all the legacy games to the Battlenet hot bar (Warcraft 1,2,3 ; D1&2 ; SC1).
I don't know, the people that are complaining, take a break. Play PoE or Grim Dawn. Go back to D2 since you are begging to play it so badly.
And what if we don't wanna take a break?
So you are casual. You play each season for a week and stop for 4 months. Great, if it works for you.
But what happens to those of us that want to keep playing?? Why are we being forced to do as you say? Are we telling you how you should play?
You can tell that a game is DEAD AS FUCK when "game switchers" advise "dedicated players" to take a break. /facepalm
Also, it has been proven to clear a GR96 with the right gear and paragon, but MoTE and Raekor IK can do GR99 by this same player. So really, if you buff it to 1,000% and add rend to the 6pc bonus, it is right there.
Handed all the gear within hours of reaching max level in seasons.
No power cap on paragon and no difficultly cap in Grifts means there's only 1 mathematicallyrics best build per class.
The end game isn't items or loot hunting, it's paragon.
Instead of the billions of builds Blizzard bragged about at launch, you're told how to play with mandatory sets.
All the numbers are astronomically high. But that's what's happens when you try to move the end game every season.
Legendary gems were horribly implemented, and are boring stat sticks.
There's a complete and obvious lack of anything to hunt for (in THE loot hunt franchise) besides gear. Jewels? Charms? Runes? Hell I was baffled that armor dye wasn't a drop, I mean right there that could have become it's own sub currency.
Trading. Pvp.
The list goes on. And onnnn and onnnnnnnnnn
It's like they thought there was only two options; re create D2 exactly, or do everything the exact opposite of D2. There IS a middle ground.
I tried to build a good hammer sader for the 3 last seasons I tried it everyway from 100% ancients Light set to 100% ancient LoN hammer sader and actually hammer sader is fucking bad I tried 100% ancient LoN phalanx sader it sucks I tried every fucking 100% ancient sader build that are not the fucking LoN bomb sader build and they all struggle going higher then 50 even 100% ancient geared they get 1 shoted by any trash mob pack in a grift higher then 50! Actually if you look at the game every class have legendaries that give damage mitigation EXEPT crusader they havea shit load of items giving them more dps but none of them give them damage mitigation I just dont understand how a fucking DH can go up to 400 million toughness without a single fucking ancient peice when a fully ancient geared sader can barely reach 80 millions. So actually the game is play UE DH to farm 99% people playing UE game is fucking boring . once the race really start people start doing other class but every class have the same fucking build with same fucking set and items for the top 100 of every classes THIS IS bullshit!!!! People say nothing say you cant play anybuild ust lower the torment difficulty! Ok so basicly you say stay like t6 for the entire season while everybody else is playing t13 justcause you want to play a fun build? FUCK off when blizzard gonna put some balance in every sets AND classes I will maybe think about doing an other season during that time I,ll just keep playing other game and cry about how blizzard killed the best game Serie of all time!!!
It's fine. It's a Diablo game. We all knew what we were getting into when we started. It's okay to step away from a thing when you're not having fun. Cancel that: it's healthy to do exactly that. If you're not enjoying yourself leave some feedback then go do something else.
Easy peasy.
What were we getting into?
Lots of people have played d2 daily for years . It was never meant to be a casual-only fest.
The fact that people have to step away from it is the main reason for its terrible current status. No playerbase - no revenue nor dev team - dead game.
This is not a Steam game. This is the last iteration of a 20 years-old amazing franchise.
The fact that you enjoy your "casual" playing, does not mean that the rest of us enjoy it. And thing is, casuals aren't exactly willing to spend bucks on the franchise. While others might.
Beyond xpacs and the incoming class options there isn't any post-initial purchase revenue anyway, so I'm not really sure what the size of the current playerbase has to do with anything. A lot of people very well may have played D2 at the frequency you describe. I'd also bet a lot of people took breaks when they got bored.
It's fine. It happens. It's a sheer fact of human psychology that the same stimuli fail to produce the same results over long periods. No reason to tilt at windmills.
End game build diversity is the clear winner - number 1 problem as voted by the fans. Let's see if Blizzard manages to do this one right in their next aRPG projects.
I expect a big Blizzcon 2017 announcement - a new game, maybe WarCraft 4, maybe a completely new project. Whatever it is, let's wish Blizzard and Diablo a successful 2017. And let's hope they make an in-depth analysis with all the things that went wrong with Diablo 3. Happy new year to DiabloFans also - stay the best as always!
They could even fix it for every season moving forward with relative ease in D3.
1 - Remove rewards from the Greater Rift system, infinite scaling higher rewards is the sole purpose this game is beginning to fade.
2 - Make set item drop rates lower than an ancient item. But they always roll ancient. If you want them to be the best, put your money where your mouth is Dev Crew!
3 - As stated above, the devs want sets to be the focus, so make them all really good, but really freaking rare. Balance them within 10% of that classes strongest set, and keep it that way, ALWAYS. This means when a new item is released, you tend to set power again, and adjust as needed. It is not rocket science.
4 - Also, this means no more Haedrigs Gift, the gift ruins any phase of mid game progression this game had in the past. Terrible idea.
5 - Tune torment difficulties to actually scale with power creep. Right now, Expert, T2-5, as well as T7-9 are all rarely played difficulties. Remove these, whether you keep using torment or a new name, does not matter, just make it a 1 by 1 progressive scale to the highest difficulty. Allowing a player to skip entire tiers ruins a key component of character progression that is ultra important. A sense that EVERY STEP MATTERS.
By doing these 5 steps, you fix inflated xp gains, you fix diversity issues, you add a sense of accomplishment and progression back into the game.
Once the Necro pack launches, these things need to happen, or the Necro pack sadly will be a flop. But I hope Blizzard understands that their next title is not going to sell by name alone like D3 did. It is going to take a lot of trust rebuilding. The community is torn regarding this game, many are just burnt out, but when you have sales of 32 million copies, and peak periods of only 30,000 players logged into a NA server, you clearly have an issue.
They thought they were doing good by catering to casuals, and making the game easier, but in the end, that turned the true dedicated players away, and the casuals got bored fast because they could gear so easily.
The anniversary event is a big pitch to bring back a chunk of the playerbase, but the fact is that it is also failing. Me personally, I love the event they are going to throw, I love this game, but I also see why so many dedicated players are beyond repair.
The only thing that will allow this franchise to continue is if the devs begin to make changes to D3 that proves they have a dedication to the future of the franchise. They need to prove that they have learned from their errors, and they need to prove that they know how to fix those errors.
Furthermore, they have to prove, most importantly, that they are willing to go back to traditional ARPG roots, and put the power back into the hand of the player, not the developers.
So true. But another fact of human psychology is that we show flock behaviors. If there are people at a bar, we wanna go in, just because "there are a lot of folks there". Exactly the same fact happen when translated to games. We play what most people play, cause most people can't be wrong.
Implications of this are clear regarding the amount of money brought to the game (directly through game sales; and indirectly trough non-monetary assets like advertising or market-shares) and the interest of the publisher in adding content to the game.
I feel like we are a crowd at the door of a cake shop. The products we have been given for the last two years were repulsive, disgusting, a terrible aftertaste. But we are still begging them to give us something....anything, cause we remember how good that cake was 20 years ago.
We are willing to throw them our money. I think and feel that we REALLY are. That's a incredibly good business situation for them.
But they don't give us anything. Why should they? There's Hearthstone with 10 devs making 5 times as much money. That's what they want, after all.
This is the first time I see you not blindly praising Blizzard. It's a big step for you!
Progress comes from dissatisfaction more often that not.
One fact I would like to bring to this discussion is the huge value drop of ACTI shares on the last 3 months.
Since Blizzcon, pretty much.
There are a lot of factors more involved(absolutely!) but a 15% decline is huge beyond belief and heads have been cut in most firms for much less.
There was never a Blizzcon so dull:
No new expansion or new game on anything? (Ignoring HS...2 people can design 50 new cards, for god's sake)
Gamer reactions have been overwhelmingly negative ( as expected) and Blizzard games sales have declined massively, possibly as a reaction to it.
I can't believe they didn't foresee this. If they have a plan, better be a good one, cause their shareholders aren't exactly happy with them.
It's ok guys, they know what is wrong with the game. They've done the research (tm)
For such a dead game there is so many walls of text here.
Launch - this game had problems
RoS - fixed alot of problems
Perfect game? No, sure I would like to see this or that fixed -- but at this point this game has almost as many hours of my life spent as I did in D2 and WoW.
I have gotten my moneys worth and then some -- $ spent per hour played puts this game 2nd only to D2 for value.
When D2 came out there was nothing close to compare it to. D3 has so much more competition now as the game industry has exploded. The player base has changed and people move game to game more than in the "good ol'days"
No new story content since Reaper of Souls, I love the characters and world a lot, and not adding expansions/story/new zones for two years has hurt the game for me. Running bounties or rifts in some variation of the same five acts gets old. I want the world to open up.
Ancient items being available from torment 1 I've always thought was a poor idea, if they're meant to be for the people who are already fully geared than why were available at Torment 1? Why not 10? what's the point of having them at all?
Paragon leveling gets old very quickly. Gearing up almost completely in the first week isn't a good thing for season.
I really think the biggest killer for me personally was no new content or announcements for a VERY long time, the dry spell was too long and there was no light at the end of the tunnel. I'm looking forward to playing Necromancer and some new zones, but I'm guessing they won't be available until late this year, which is another bad move. I'm hoping this means I'll be able to pay for some more story content/zones in the future but my expectations are low.
First of all I hate the casualisation they did from D2 to D3.
- Changing a spec used to mean you would have to make a whole new character, giving you a good reason to level the exact same class multiple times.
- Boss runs, where did they go?
I actually liked the D3 that came out in the start way better than the current one.
- We had only 1 difficulty that mattered, Torment. Sure, it meant people went glass cannon cheese specs and barbarians was crying in the start, but getting gear meant something. Elite packs were crazy hard. Someone with sick gear in your group felt really cool. Now who cares, lower the torment lvl, god forbid you can't steamroll a rift.
- Getting a legendary was actually a special feeling. Now they throw like 6 of them every rift... WTF?
- Item trading. AH on its own was a good idea. If D2 had an auction house like D3 had, it would suffer the exact same problems D3 did. But in D2 we love trading and in D3 we hated it, have you asked yourself why that is? I am not telling them to bring back AH but it's one extra layer of things to do in the game.
- Getting gear and farming was more of an investment. Now with seasons, noone cares about non-seasonal characters. It's just fast food gaming right now.
But the biggest reason I don't like this game:
Torment levels and "greater rifts" and this constant focus on rifts and seasons. It's lazy and uninteresting.
So here I come to the forum, for another season tomorrow. Where I will be fastfooding the game for around 2 weeks, farming all the required gear for that one spec everyone plays. Then once I have all that gear I will steamroll some high torment level rifts. Soon enough, I will quit the game as there is nothing more for me to do. The unending farm for Paragon Lvls and pushing Greater Rifts is NOT FUN.