Has any one said a Diablo movie? Because that would be epic! Also if it is Diablo 4. Blizzard better fix the trading. Diablo 2 was so fun due to the trading. Also they better make it so items take a month to find again! Not this you can get fully geared In a day stuff. Also I agree make a better pvp. Some people say it's not a big factor but some players love pvp.ie make a pvp char that the skills are layed out different and pve with different skills for pve. Also go back to 8 man parties. And please for the love of god it's 2016 let us use our mics in game if we want. Also please please please make it so you can only set your skills once, then you have to remake your character if you want to try another build. This resetting your skills at any time is dumb. This is a game for adults not mindless children. Also keep the skill tree the same like d2 d3 don't go like poe but maybe give us more options with each character as far as skills to choose from. Also make sets do good damage for starting but making end game grinds and loots all about uniques. Man I hope blizzard reads this, if they used these ideas they would be bake to Diablo and not w/e direction they are going.
Has any one said a Diablo movie? Because that would be epic! Also if it is Diablo 4. Blizzard better fix the trading. Diablo 2 was so fun due to the trading. Also they better make it so items take a month to find again! Not this you can get fully geared In a day stuff. Also I agree make a better pvp. Some people say it's not a big factor but some players love pvp.ie make a pvp char that the skills are layed out different and pve with different skills for pve. Also go back to 8 man parties. And please for the love of god it's 2016 let us use our mics in game if we want. Also please please please make it so you can only set your skills once, then you have to remake your character if you want to try another build. This resetting your skills at any time is dumb. This is a game for adults not mindless children. Also keep the skill tree the same like d2 d3 don't go like poe but maybe give us more options with each character as far as skills to choose from. Also make sets do good damage for starting but making end game grinds and loots all about uniques. Man I hope blizzard reads this, if they used these ideas they would be bake to Diablo and not w/e direction they are going.
I have to echo the poster above me - The game you are describing IS Diablo 2. That game already exists. A Diablo 2 HD edition would be fine, I played and loved D2 myself...but if D4 is just a D2 clone it's going to crash hard because that game was already released.
Out of all the toys and merch Blizzard sells, it was in the Blizzcon goody bag.
Out of all the franchises represented there, it was, and was only, the Diablo toy.
Out of all the toys that could have been picked, it was DnD dice.
Out of all the types of dice, it was the four sided one commonly called a D4.
Out of all the mistakes that could have happened, it was numbers on the die.
And those numbers matched 11 / 4. Blizzcon. The event that these dice were found in.
If this was an actual mistake by Blizzard, this proves there IS a higher power and they love fucking with us. That's the thread of hope I'm hanging on to; No groundbreaking news for SC. Legion will have just launched, maybe a sneak peak at the next HS expansion, maybe some OW news, and Hots would be just getting it's newest big patch.
I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)
The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they couldn't just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.
I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?
I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)
The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they could just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.
I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?
Well see here's my theory on why a D4 is probable, and a smart move by Blizzard.
Many of the complaints about D3 stem from the systems they've introduced. And these systems were themselves bandaids for other complaints, and it just piled on. I'm talking about the Paragon system, leaderboards and the Greater Rift system mostly. For example, the Grift system as well as leaderboards completely breaks a large part of the game - builds and playstyles. Balance of all 24 sets + LoN builds is nearly impossible when you've got an infinitely harder system that works against it. No matter how you balance the game, Grifts will ALWAYS shave away any build that isn't in the top percent. And that's just one system.
The problem however is completely reworking these systems, or getting rid of them would be far too much a shock to your average player. Most of the players don't spend time here or on other forums, console players included. I think Blizzard is scared (and maybe rightfully so) that changing too much in the form of another expansion for D3 would cause too much chaos. Changing things such as removing the power gained from Paragon points would be too much change.
A smarter move would be a whole new game. It's the perfect excuse. Starting fresh means they can add the classes people ACTUALLY wanted to play, they can move the game BACK to a loot - focused game instead of Greater rifts and away from an XP grind, ect.
So while I'd welcome anything new, I'm *really* hoping for a D4.
I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)
The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they could just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.
I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?
Well see here's my theory on why a D4 is probable, and a smart move by Blizzard.
Many of the complaints about D3 stem from the systems they've introduced. And these systems were themselves bandaids for other complaints, and it just piled on. I'm talking about the Paragon system, leaderboards and the Greater Rift system mostly. For example, the Grift system as well as leaderboards completely breaks a large part of the game - builds and playstyles. Balance of all 24 sets + LoN builds is nearly impossible when you've got an infinitely harder system that works against it. No matter how you balance the game, Grifts will ALWAYS shave away any build that isn't in the top percent. And that's just one system.
The problem however is completely reworking these systems, or getting rid of them would be far too much a shock to your average player. Most of the players don't spend time here or on other forums, console players included. I think Blizzard is scared (and maybe rightfully so) that changing too much in the form of another expansion for D3 would cause too much chaos. Changing things such as removing the power gained from Paragon points would be too much change.
A smarter move would be a whole new game. It's the perfect excuse. Starting fresh means they can add the classes people ACTUALLY wanted to play, they can move the game BACK to a loot - focused game instead of Greater rifts and away from an XP grind, ect.
So while I'd welcome anything new, I'm *really* hoping for a D4.
I agree that Grifts are far from perfect. But I'm uncertain what to change while still having a Diablo game.
For instance, Diablo games tend to be characterized by (feel free to disagree with this list in comments below):
- Isometric graphics
- Mouse-directed movement and auto-pathing
- "Fast" combat and movement (relative to MMOs)
- Comparatively fewer spells/skills at a time (relative to MMOs)
- Medieval gothic battle between angels and demons
- Procedurally generated levels
- *User controllable* difficulty settings
- "Bosses" are relatively "simple" (compared to MMOs)
- Instanced combat with no more than 8 people
- Highly randomized item stats
- Very few if any "guaranteed drops" or "fixed loot tables"
- "Efficient" play is characterized by farming a specific area/zone/feature(rift) over and over and over again with no lockout/penalty.
I guess what I'm saying is that Grifts are just another facet to the Normal/Nightmare/Hell difficulty curve. If you cap the difficulty, how to you still make the game fun, interesting, and rewarding after a few weeks or months of play? Make good items really hard to find? Make MMO-style bosses/raids? Have timed lockouts on good zones or content so they can't be over-farmed?
I don't know what I'd specifically switch up in the Diablo formula to make it more fun without making it feel more and more like an MMO. Not that I have anything against MMOs. I love MMOs. I just like that Diablo isn't an MMO.
I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)
The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they couldn't just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.
I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?
u have answered to your own question exactly paragons ,d3 dont have trading what is huge part of diablo specialy it would be for hc players and if u read ur thread u get more answers
It doesn't take D4 to remove paragon and re-enable trading. That was D3 vanilla.
None of stuff that came in RoS is perfect, but it feels like Blizzard was trying to add more stuff to do without getting to far away spiritually from the diablo feel and play style. Maybe they weren't totally successful, but on the whole, I'm having more fun in RoS than D3 Vanilla.
I guess I'm just guessing that D4 would need to be a big shakeup. Maybe it would be fun. Maybe it would feel less and less like D2 and D3. And maybe that's ok.
I agree with getting away from D2 and D3. The formula needs to evolve and change, not stay the same and copy paste what has been done. Greater rifts are a great competitive environment but as far as content goes they are a cheap tool. I want new demons, new bosses, and more maps with dungeons that have more depth than a lost treasure hunter who can't do shit. I don't even need or want these scripted events with no name npcs.
How about we get back to some static drops from some named demons that do more than just have a purple name. Randomization is cool but I don't need so much of it that all the content is revolving around it. If boss farming is an issue think of some other ways to fix it, not make them entirely worthless to kill. Getting items that are directly tied to what you are killing adds a feeling that does not exist for the most part in diablo 3.
The list goes on and on. Instanced towns, linear campaign maps, and everything pointing towards playing in rifts.
If Blizzard is actually going for a new game(what with the recent job hirings) then it makes sense they wouldn't have anything to show for Gamescom. It's too soon.
The possibilities of this game are endless. I can't believe how long we've stood back and watched blizzard do nothing with it. It actually saddens me because how much I love the idea of this game. They need to scrap diablo 3. Move on to Diablo 4 and give the people who have 1000 paragon and a thousand hours played time some cool ass cosmetics. Revamp the randomly generated maps and create hand crafted maps that take hours of play time and skill to clear. Get rid of this cartoon feel and bring back the darkness from Diablo 2.
I don't play diablo 3 any more I just hope one day I'll come to this website and see a huge announcement. /continuestowait
I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?
How about a synergistic skill tree with multiple different builds? What about an item system that didn't just spit out a couple cookie cutter builds based on OP sets? What about actually getting something interesting, like new skills or skill points from leveling instead of +5 mainstat? How about killing the infinite Paragon grind? What about new items that unlock from the highest levels of leveling?
There are plenty of interesting things they could do to make the endgame more flavorable, other than the endless quest for thousands of +5 mainstat levels.
I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?
How about a synergistic skill tree with multiple different builds? What about an item system that didn't just spit out a couple cookie cutter builds based on OP sets? What about actually getting something interesting, like new skills or skill points from leveling instead of +5 mainstat? How about killing the infinite Paragon grind? What about new items that unlock from the highest levels of leveling?
There are plenty of interesting things they could do to make the endgame more flavorable, other than the endless quest for thousands of +5 mainstat levels.
While I agree that getting your "spec" from your gear (i.e., Roland's Set = Shield Bash) is a bit hokie and I'm not a fan of tying up 6 slots of gear for a set, I'm not certain that skill trees would be easier to balance. People will still theorycraft and best specs will rise to the top. Grifts do magnify the problem, since when people are trying to push the highest difficulty possible, a spec that's even 0.1% below optimal can be a big deal breaker. (However, I don't view this necessarily as a reason to remove competitive challenges like Grifts.)
Rather than trying to have all specs be equal in DPS, it would probably be better to balance each spec around a different role: single target DPS, multi-target DPS, CC, tanking, and maybe even support/healing. But that would likely require a major change in monster mechanics, game play, CC abilities, healing, etc. Essentially, the game would have to become more MMO like.
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not the product they try to sell by lying ? you sure ?
pvp soon
remove everything after 2 weeks game released
remove ah
this only reason they lied us , if they do it before release they wont sell anymore then 1 million copy
I never understand ppl who bitch about pvp in a pve game..
There is still this channel:
https://www.twitch.tv/blizzardatgamescom
Yesterday they said if there will be an announcement it will be today (probably EU evening when most of US is back from work). Just my guess.
But, I'm more and more afraid there will be nothing groundbreaking regarding Diablo franchise.
My D3 armory
My Youtube Channel
Womp womp.
Anyone who is expecting much other than D2 HD anytime soon is bound to be disappointed.
Gamescom 2016 for D3 can be resumed this way:
https://www.youtube.com/watch?v=K8E_zMLCRNg
Has any one said a Diablo movie? Because that would be epic! Also if it is Diablo 4. Blizzard better fix the trading. Diablo 2 was so fun due to the trading. Also they better make it so items take a month to find again! Not this you can get fully geared In a day stuff. Also I agree make a better pvp. Some people say it's not a big factor but some players love pvp.ie make a pvp char that the skills are layed out different and pve with different skills for pve. Also go back to 8 man parties. And please for the love of god it's 2016 let us use our mics in game if we want. Also please please please make it so you can only set your skills once, then you have to remake your character if you want to try another build. This resetting your skills at any time is dumb. This is a game for adults not mindless children. Also keep the skill tree the same like d2 d3 don't go like poe but maybe give us more options with each character as far as skills to choose from. Also make sets do good damage for starting but making end game grinds and loots all about uniques. Man I hope blizzard reads this, if they used these ideas they would be bake to Diablo and not w/e direction they are going.
Out of all the toys and merch Blizzard sells, it was in the Blizzcon goody bag.
Out of all the franchises represented there, it was, and was only, the Diablo toy.
Out of all the toys that could have been picked, it was DnD dice.
Out of all the types of dice, it was the four sided one commonly called a D4.
Out of all the mistakes that could have happened, it was numbers on the die.
And those numbers matched 11 / 4. Blizzcon. The event that these dice were found in.
If this was an actual mistake by Blizzard, this proves there IS a higher power and they love fucking with us. That's the thread of hope I'm hanging on to; No groundbreaking news for SC. Legion will have just launched, maybe a sneak peak at the next HS expansion, maybe some OW news, and Hots would be just getting it's newest big patch.
Save the D4 for Blizzcon?
/tinfoilhatoff
I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)
The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they couldn't just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.
I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?
D3 is a lost cause. They need to start from scratch with a new game.
I'm still having fun with the lost cause....
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Many of the complaints about D3 stem from the systems they've introduced. And these systems were themselves bandaids for other complaints, and it just piled on. I'm talking about the Paragon system, leaderboards and the Greater Rift system mostly. For example, the Grift system as well as leaderboards completely breaks a large part of the game - builds and playstyles. Balance of all 24 sets + LoN builds is nearly impossible when you've got an infinitely harder system that works against it. No matter how you balance the game, Grifts will ALWAYS shave away any build that isn't in the top percent. And that's just one system.
The problem however is completely reworking these systems, or getting rid of them would be far too much a shock to your average player. Most of the players don't spend time here or on other forums, console players included. I think Blizzard is scared (and maybe rightfully so) that changing too much in the form of another expansion for D3 would cause too much chaos. Changing things such as removing the power gained from Paragon points would be too much change.
A smarter move would be a whole new game. It's the perfect excuse. Starting fresh means they can add the classes people ACTUALLY wanted to play, they can move the game BACK to a loot - focused game instead of Greater rifts and away from an XP grind, ect.
So while I'd welcome anything new, I'm *really* hoping for a D4.
For instance, Diablo games tend to be characterized by (feel free to disagree with this list in comments below):
- Isometric graphics
- Mouse-directed movement and auto-pathing
- "Fast" combat and movement (relative to MMOs)
- Comparatively fewer spells/skills at a time (relative to MMOs)
- Medieval gothic battle between angels and demons
- Procedurally generated levels
- *User controllable* difficulty settings
- "Bosses" are relatively "simple" (compared to MMOs)
- Instanced combat with no more than 8 people
- Highly randomized item stats
- Very few if any "guaranteed drops" or "fixed loot tables"
- "Efficient" play is characterized by farming a specific area/zone/feature(rift) over and over and over again with no lockout/penalty.
I guess what I'm saying is that Grifts are just another facet to the Normal/Nightmare/Hell difficulty curve. If you cap the difficulty, how to you still make the game fun, interesting, and rewarding after a few weeks or months of play? Make good items really hard to find? Make MMO-style bosses/raids? Have timed lockouts on good zones or content so they can't be over-farmed?
I don't know what I'd specifically switch up in the Diablo formula to make it more fun without making it feel more and more like an MMO. Not that I have anything against MMOs. I love MMOs. I just like that Diablo isn't an MMO.
None of stuff that came in RoS is perfect, but it feels like Blizzard was trying to add more stuff to do without getting to far away spiritually from the diablo feel and play style. Maybe they weren't totally successful, but on the whole, I'm having more fun in RoS than D3 Vanilla.
I guess I'm just guessing that D4 would need to be a big shakeup. Maybe it would be fun. Maybe it would feel less and less like D2 and D3. And maybe that's ok.
I agree with getting away from D2 and D3. The formula needs to evolve and change, not stay the same and copy paste what has been done. Greater rifts are a great competitive environment but as far as content goes they are a cheap tool. I want new demons, new bosses, and more maps with dungeons that have more depth than a lost treasure hunter who can't do shit. I don't even need or want these scripted events with no name npcs.
How about we get back to some static drops from some named demons that do more than just have a purple name. Randomization is cool but I don't need so much of it that all the content is revolving around it. If boss farming is an issue think of some other ways to fix it, not make them entirely worthless to kill. Getting items that are directly tied to what you are killing adds a feeling that does not exist for the most part in diablo 3.
The list goes on and on. Instanced towns, linear campaign maps, and everything pointing towards playing in rifts.
If Blizzard is actually going for a new game(what with the recent job hirings) then it makes sense they wouldn't have anything to show for Gamescom. It's too soon.
The possibilities of this game are endless. I can't believe how long we've stood back and watched blizzard do nothing with it. It actually saddens me because how much I love the idea of this game. They need to scrap diablo 3. Move on to Diablo 4 and give the people who have 1000 paragon and a thousand hours played time some cool ass cosmetics. Revamp the randomly generated maps and create hand crafted maps that take hours of play time and skill to clear. Get rid of this cartoon feel and bring back the darkness from Diablo 2.
I don't play diablo 3 any more I just hope one day I'll come to this website and see a huge announcement. /continuestowait
There are plenty of interesting things they could do to make the endgame more flavorable, other than the endless quest for thousands of +5 mainstat levels.
Rather than trying to have all specs be equal in DPS, it would probably be better to balance each spec around a different role: single target DPS, multi-target DPS, CC, tanking, and maybe even support/healing. But that would likely require a major change in monster mechanics, game play, CC abilities, healing, etc. Essentially, the game would have to become more MMO like.