But if players aren't "grinding" to find items, how will there be any to trade in a gold-based system? It's not really solving a particular problem. Runes are basically gold in Diablo II. That and forum gold. If anything, this would only serve to uniformatize the trading system and take control away from the players.
Given, I like the idea of a gold standard just because it makes more sense since more people are familiar with it these days from other games than are accustomed to Diablo's old barter system. And I like the idea of gold being worth keeping.
Players will still grind for items, but by eliminating an item-for-item system, it standardizes the economy. Runes were sort of the standard, but again, they were dropped totally by chance which I think is a poor way of running the economy.
EDIT: As far as control goes, there is just as much control as with runes. Players will decide how much gold an item is worth, relative to how many or how few of that particular piece of equipment is on the auction house combined with how useful/desirable it is.
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
I don't think gold is dropped by chance. I would guess that pretty much all monsters would drop gold, or a set group of monsters would drop gold (perhaps beasts wouldn't). What would vary would be the amount of gold dropped.
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
Aside from that, while I am not for simplifying the game into the ground, gold is more intuitive than an item-based economy. I have played the Diablo series off and on for long periods since it began, and yet every time I return to the game, I haven't the faintest clue of what is worth what and how I get this and that. It's such a pain in the ass.
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
and yet every time I return to the game, I haven't the faintest clue of what is worth what and how I get this and that. It's such a pain in the ass.
That's what I meant.
You can't just tell a new player "Oh that item is worth 25 gold" You'd have to say "That item is worth two Ums and a Vex, or something which is extremely complicated because they'd have no idea how much a Um and Vex is worth.
But a gold price could fluctuate just as easily as a rune-based price. It depends on several factors: external selling sites (which could also sell gold), duping (which can be done to any bit of data in a game), ladder resets, and player trends, which also change periodically. I don't completely agree with you, but I do want a gold system for other reasons.
I think we would all agree that gold can fluctuate, but it's easy to understand. As Daemaro said, you can just say "Oh, this staff is worth around 500 gold now" and that's simple. I don't have an issue with fluctuation per se, but when it involves an economy based on items, it is impossible to intuitively figure out what is worth what.
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
I do want gold that is realistic in inflation and such. But Bashiok made it clear he would try his best to achieve a money system that was actually a money system.
Here's the basic problem:
Sword A is worst, and sword B is better, and sword C is best. And it's true for everybody. If I have sword B, I'm not going to trade it away for Sword A, and a person with sword C is not going to give me that in trade for two sword Bs.
But that's not how the real world works. In the real world, we do trade stuff. I am willing to give you one thing in trade for another.
Sword A has to be valuable to some people, and sword B to others. Not just a level-up thing.
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My five-point rating system: Yay, Kay, Meh, Erm, Gleh
I would really hate it if gold will become the main currency of the whole d3 economy... I just loved the way things go in d2, trading items is so much fun... I hate systems like in wow where gold is your life... its just like IRL, money is everything... i hate this shit.
I don't have a problem with people selling their gold on eBay. They worked for it, they can sell it. It's the sites that specialize in bot-farming and selling that bother me.
I don't have a problem with people selling their gold on eBay. They worked for it, they can sell it. It's the sites that specialize in bot-farming and selling that bother me.
All that selling will encourage is wrongly-acquired items, which give bonuses to those who do not deserve them.
All that selling will encourage is wrongly-acquired items, which give bonuses to those who do not deserve them.
Deserving has nothing to do with it. When someone gives an item away for free to you, you don't deserve it, but it doesn't have an impact on the economy. Same deal with eBay. It's like giving items/gold away as far as the game's economy is concerned, except that there was a transaction in real life economy as well. It is the sites that specialize in botting (producing) gold and items and selling them that ruin the economy and the competitive factor.
Deserving has nothing to do with it. When someone gives an item away for free to you, you don't deserve it, but it doesn't have an impact on the economy. Same deal with eBay. It's like giving items/gold away as far as the game's economy is concerned, except that there was a transaction in real life economy as well. It is the sites that specialize in botting (producing) gold and items and selling them that ruin the economy and the competitive factor.
Who said it impacts economy? I merely said this the stuff of bad relationships and wrongful leads in highscores.
Who said it impacts economy? I merely said this the stuff of bad relationships and wrongful leads in highscores.
That's only completely irrelevant to the topic.
And I do not agree. For one gamer to gain an item that 'he doesn't deserve', another gamer must loose that item, after having worked for it. There's nothing wrongful or unfair about it. I seriously don't see how the competitive factor is harmed by people who give away their items. It's not.
Deserving has nothing to do with it. When someone gives an item away for free to you, you don't deserve it, but it doesn't have an impact on the economy. Same deal with eBay. It's like giving items/gold away as far as the game's economy is concerned, except that there was a transaction in real life economy as well. It is the sites that specialize in botting (producing) gold and items and selling them that ruin the economy and the competitive factor.
Just like the southern states of the US in the civil war, they printed money to pay their soldiers, than money was worth crap.
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Given, I like the idea of a gold standard just because it makes more sense since more people are familiar with it these days from other games than are accustomed to Diablo's old barter system. And I like the idea of gold being worth keeping.
EDIT: As far as control goes, there is just as much control as with runes. Players will decide how much gold an item is worth, relative to how many or how few of that particular piece of equipment is on the auction house combined with how useful/desirable it is.
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
With gold I can farm low level monsters until the sun rises and I'll eventually have enough to amount to something.
But if I want a decent rune, I have to fight and struggle and also get extremely lucky. High Runes aren't too easy to get.
Not to mention you're never 100% sure on what something is worth, or a high rune itself.
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
That's what I meant.
You can't just tell a new player "Oh that item is worth 25 gold" You'd have to say "That item is worth two Ums and a Vex, or something which is extremely complicated because they'd have no idea how much a Um and Vex is worth.
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
Sword A is worst, and sword B is better, and sword C is best. And it's true for everybody. If I have sword B, I'm not going to trade it away for Sword A, and a person with sword C is not going to give me that in trade for two sword Bs.
But that's not how the real world works. In the real world, we do trade stuff. I am willing to give you one thing in trade for another.
Sword A has to be valuable to some people, and sword B to others. Not just a level-up thing.
I just hope it doesn't get bad so people start selling it on ebay (but you know they will >.<).
All that selling will encourage is wrongly-acquired items, which give bonuses to those who do not deserve them.
Who said it impacts economy? I merely said this the stuff of bad relationships and wrongful leads in highscores.
And I do not agree. For one gamer to gain an item that 'he doesn't deserve', another gamer must loose that item, after having worked for it. There's nothing wrongful or unfair about it. I seriously don't see how the competitive factor is harmed by people who give away their items. It's not.
Just like the southern states of the US in the civil war, they printed money to pay their soldiers, than money was worth crap.