Im sure that everyone has noticed how EVERYTHING in diablo is now massive in size... we no longer have simple dungeon pathways. these pathways are now suspended so high that one cannot see the ground..
The thing i always loved about Diablo was that the environment was believable. We had stone walls, made how they would be made in medieval Europe, no towering walkways with a precipice on either side.
The architecture of the game now reminds me FAR more of the lord of the rings than diablo.
you also have to consider the bosses in d2 were about the size of the heroes so everything was out of proportion
the graphics were good enough to make large settings
jesus christ you noticed the whole minas tirith artwork!
haha i was thinking the same thing
i'm like
RETURN OF THE KING
when i saw that pic
but yeah none of this artwork is medieval like
you also have to consider the bosses in d2 were about the size of the heroes so everything was out of proportion
the graphics were good enough to make large settings
whos to say they are way bigger then men?
Quote from "nickfknlegit" »
you also have to consider the bosses in d2 were about the size of the heroes so everything was out of proportion
the graphics were good enough to make large settings
jesus christ you noticed the whole minas tirith artwork!
haha i was thinking the same thing
i'm like
RETURN OF THE KING
when i saw that pic
but yeah none of this artwork is medieval like
that castle carved out of the mountain would literally take 50 years to build with the technology we have today...
no amount of magic would help.. sure you could blast pieces off but to get those huge pillars? i dont think so
you also have to consider the bosses in d2 were about the size of the heroes so everything was out of proportion
the graphics were good enough to make large settings
jesus christ you noticed the whole minas tirith artwork!
haha i was thinking the same thing
i'm like
RETURN OF THE KING
when i saw that pic
but yeah none of this artwork is medieval like
that castle carved out of the mountain would literally take 50 years to build with the technology we have to day...
no amount of magic would help.. sure you could blast pieces off but to get those huge pillars? i dont think so
I actually used to tell myself that the scale of all things in the original Diablo games was because everything felt like an isolated incident. Of course, I knew that it was actually due to the limited graphics and such, but the story for Diablo 3 could explain better why were are just now starting to see these more grand locations for the first time.
I personally love much of what I've seen so far though. Especially Ureh. That's going to be an amazing location assuming we can travel there.
Plus, when you watch the opening cinematic to LoD, it totally indicates that humans were already capable of such grand structures. Diablo and his brothers for the most part were keeping low profiles and that may be why we never followed them to such places.
How do u know what sized things belong to diablo universe and what not.. according to D2? That game didn't show us much.. with the limited resolution etc it wasn't really wise to build up HUGE elements to the game that would fill the whole screen.. for example diablo was so pathetic size. Now I guess we get to see some spectacular views and monsters(siegebreaker).
Takes 50 years to build? Maybe it was there already at Diablo2 times.. who knows, it wasn't just told about in the game.(sorry I haven't read all the books yet so I have no idea if theres some reference to the place in those).
Just get used to it.. its not D2 anymore with its outdated graphics(outdated already when the game came around)..
Yes, the architecture does remind me of lord of the rings also.
And it's way more epic, and way more awesome, than the flat boring landscape of D2...which was only used because everything had to be essentially flat without 3d graphics.
that castle carved out of the mountain would literally take 50 years to build with the technology we have today...
no amount of magic would help.. sure you could blast pieces off but to get those huge pillars? i dont think so
Maybe the magic was used to move the pillars? Why not? Unless there are definitive rules to what magic can or cannot do in the diablo universe, its hard to say "It can't be done with magic"
The pyramid of khufu was built in 120 years and probably took many times more stones to create it that the church of tristram considering its unbelievable mass coupled with its lack of inner chambers. Somewhere I heard that the tile sets in the original gameplay trailer were just a mock up. I doubt that the church of tristram will be built into a mountain with a skull entrance.Perhaps the powers of the nephalem are starting to return... A team of Uldyssians could probably build that church in a day.
Num3n, it's not you who determine what belongs and what not belongs to Sanctuary.
Remenber D2 Act 5. The old team allready started to make those epic sized objects and buildings. In Arreat Summit we are in a ancient keep-temple on the top of a gelid montain nad we can see everything down there like shows some of the posted pictures.
In the throne of destruction we face baal in a castle platform builded over a abyss where the freaking huge world stone rest.
I really want understand you ppl who thinks D2 are just act 1 Catacombs.
I agree that diablo 3 needs to keep the "demonic" feel that was in the first 2, but that being said...
1.) Why do you think that ureh and other places were not already there and built into this big shiny city? you do realize that in diablo 2 we only visited a small portion of sanctuary right? and that we are not going back to those places only. Maybe ureh is like the city of babylon or something...i thought i heard it was the city of shadows? something like that.
2.) I definitely agree that not every boss and place needs to be MONSTROUS, but that being said, some of it is nice and ads the "epic" feel. In the first diablo most of the bosses and enemies were hardly bigger than you. Diablo himself was a red butcher practically. Not very intimidating or interesting. In diablo 2 he got bigger and more devil like. Andarial (kind of like the new misstress of pain) was bigger than most bosses, so was duriel and others. THe thing is, the graphics also downplayed this a bit. in 2d metroid games and zelda games there were SORT OF big bosses, but now that they are in 3d and all. they certainly have become more and more "epic". Again, not every boss should be like this though.
3.) I certainly dont want to see tons of orcs either, but that being said, i believe that picture of the orc that was shown in a different thread i believe, does have much similarity to baals army. And i am also pretty sure that it IS baals army and that is by the world stone. So it really isnt different from D2. act 5 had imps, big beasts, green trol like things, and more. It wasnt a bunch of red demons running around. And the fallen, goat men, skeletons, zombies and other monters ARE comming back. If you look at act 1 (only gameplay we have seen so far), you will notice NO troll or orcs haha. but zombies, skeletons, exploding ball things, bats, and cultists. Now i think that sounds A LOT like D1 and act 1 in D2 personally.
Just food for thought... but all of that art work is mostly concept art... where your soposed to let your imagination run wild. But the diablo 1 and 2 was dident really achive the realistic feell it you think of what im about to say... many times you had dungeons painted with the same textures throughout and room after room with nothing but mindless enemies... never once was there anything hapening in the room before enemies entered or different rooms used for different things that would require it to look different... You know there is something to appreciate in the artistic world for visual appeal and if everything looks the same there is not much variety to give a viewer when they spend hour after hour looking at these sights. Really in D2 act 1 dungeons all looked the same... and that method really carried on over to the other acts. The act with the most variation in dungeons was act 3. Remember they are making a new game not the same one they created 8 years ago.
Rollback Post to RevisionRollBack
"Always respect the purity of battle. For only in the heart of combat are all pretenses of nobility and quality stripped away, replaced by survival and death."
Did you play past act I? Did you read any of the books?
Okay, so tristram took after England in the 900-1200 era. But what about the rest of the world, both in Sanctuary and on Earth. While England, that Tristram and most of Western Sanctuary imitates, may have been experiencing the "Dark Ages," many other parts of the world were flourishing. The Byzantine and Persian Empires (which is what Lut Gholein and Caldeum are based off of) had huge trading empires during this time.
Istanbul (which reminds me of Caldeum) was a huge city and one of the most majestic in the world. Tenochitlan (Kurast) in Mexico was a city of 10 Million people. Aka, bigger than NYC.
Most of what we saw in DII were small settlements, refugee camps almost. That is why they were so small. The cities themselves were huge. Do you think Lut Ghoelin had 15 people in it? No it was a vast city that was apparently hard to navagate.
The books mention Brennor, a huge city in Entsteig where a battle took place. It was very hard to navigate, and a Vizjeri (sp?) character mentioned how there were villages bigger in the East.
We have yet to see these cities, and I am greatly looking forward to doing so.
The thing i always loved about Diablo was that the environment was believable. We had stone walls, made how they would be made in medieval Europe, no towering walkways with a precipice on either side.
The architecture of the game now reminds me FAR more of the lord of the rings than diablo.
for example:
http://www.blizzard.com/diablo3/_images/artwork/ss20-hires.jpg
http://www.blizzard.com/diablo3/_images/artwork/ss25-hires.jpg
http://www.blizzard.com/diablo3/_images/artwork/ss13-hires.jpg (this one is way way overboard...)
http://www.blizzard.com/diablo3/_images/artwork/ss15-hires.jpg (umm..... where is the medieval esk feel... no where in diablo was anything like this found)
http://www.blizzard.com/diablo3/_images/artwork/ss54-hires.jpg (minas tirith anyone? not saying there is anything wrong with that but wtf that does not belong in the diablo universe... things are supposed to be like 900-1200ish AD)
http://www.blizzard.com/diablo3/_images/artwork/ss47-hires.jpg (again... wtf way way too large to be able to belong in the diablo universe)
http://www.blizzard.com/diablo3/_images/artwork/ss36-hires.jpg (they are like 200feet off the ground it looks like....)
the graphics were good enough to make large settings
jesus christ you noticed the whole minas tirith artwork!
haha i was thinking the same thing
i'm like
RETURN OF THE KING
when i saw that pic
but yeah none of this artwork is medieval like
whos to say they are way bigger then men?
that castle carved out of the mountain would literally take 50 years to build with the technology we have today...
no amount of magic would help.. sure you could blast pieces off but to get those huge pillars? i dont think so
that castle carved out of the mountain would literally take 50 years to build with the technology we have to day...
no amount of magic would help.. sure you could blast pieces off but to get those huge pillars? i dont think so
*UGHHHH sorry for double post
waaaaaayyyyyy tooo much
I personally love much of what I've seen so far though. Especially Ureh. That's going to be an amazing location assuming we can travel there.
Plus, when you watch the opening cinematic to LoD, it totally indicates that humans were already capable of such grand structures. Diablo and his brothers for the most part were keeping low profiles and that may be why we never followed them to such places.
Siaynoq's Playthroughs
Takes 50 years to build? Maybe it was there already at Diablo2 times.. who knows, it wasn't just told about in the game.(sorry I haven't read all the books yet so I have no idea if theres some reference to the place in those).
Just get used to it.. its not D2 anymore with its outdated graphics(outdated already when the game came around)..
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
And it's way more epic, and way more awesome, than the flat boring landscape of D2...which was only used because everything had to be essentially flat without 3d graphics.
Fuck you, I'm a dragon.
Remenber D2 Act 5. The old team allready started to make those epic sized objects and buildings. In Arreat Summit we are in a ancient keep-temple on the top of a gelid montain nad we can see everything down there like shows some of the posted pictures.
In the throne of destruction we face baal in a castle platform builded over a abyss where the freaking huge world stone rest.
I really want understand you ppl who thinks D2 are just act 1 Catacombs.
1.) Why do you think that ureh and other places were not already there and built into this big shiny city? you do realize that in diablo 2 we only visited a small portion of sanctuary right? and that we are not going back to those places only. Maybe ureh is like the city of babylon or something...i thought i heard it was the city of shadows? something like that.
2.) I definitely agree that not every boss and place needs to be MONSTROUS, but that being said, some of it is nice and ads the "epic" feel. In the first diablo most of the bosses and enemies were hardly bigger than you. Diablo himself was a red butcher practically. Not very intimidating or interesting. In diablo 2 he got bigger and more devil like. Andarial (kind of like the new misstress of pain) was bigger than most bosses, so was duriel and others. THe thing is, the graphics also downplayed this a bit. in 2d metroid games and zelda games there were SORT OF big bosses, but now that they are in 3d and all. they certainly have become more and more "epic". Again, not every boss should be like this though.
3.) I certainly dont want to see tons of orcs either, but that being said, i believe that picture of the orc that was shown in a different thread i believe, does have much similarity to baals army. And i am also pretty sure that it IS baals army and that is by the world stone. So it really isnt different from D2. act 5 had imps, big beasts, green trol like things, and more. It wasnt a bunch of red demons running around. And the fallen, goat men, skeletons, zombies and other monters ARE comming back. If you look at act 1 (only gameplay we have seen so far), you will notice NO troll or orcs haha. but zombies, skeletons, exploding ball things, bats, and cultists. Now i think that sounds A LOT like D1 and act 1 in D2 personally.
-Leoric of Khanduras, The Craft of War
Okay, so tristram took after England in the 900-1200 era. But what about the rest of the world, both in Sanctuary and on Earth. While England, that Tristram and most of Western Sanctuary imitates, may have been experiencing the "Dark Ages," many other parts of the world were flourishing. The Byzantine and Persian Empires (which is what Lut Gholein and Caldeum are based off of) had huge trading empires during this time.
Istanbul (which reminds me of Caldeum) was a huge city and one of the most majestic in the world. Tenochitlan (Kurast) in Mexico was a city of 10 Million people. Aka, bigger than NYC.
Most of what we saw in DII were small settlements, refugee camps almost. That is why they were so small. The cities themselves were huge. Do you think Lut Ghoelin had 15 people in it? No it was a vast city that was apparently hard to navagate.
The books mention Brennor, a huge city in Entsteig where a battle took place. It was very hard to navigate, and a Vizjeri (sp?) character mentioned how there were villages bigger in the East.
We have yet to see these cities, and I am greatly looking forward to doing so.
you dont have to be obsessed with LOTR to notice this shit