DIII is unquie right away from the bat, we get a much tougher combat. Removing the pots is one of the best moves they can do for the genre, the answer to trouble should never be a simple potclick. Also the scripted-random-added events will bring a much cooler touch to the game overall, will make questing and such alot more intressting. There is alot of whining about the game but ithink its a cool step they add new dungeons like the one we seen with mythology-theme, beacuse the classic church and tombs will be added aswell but new areas is most wanted. The game has to feel fresh!
after extensively playing wow and diablo 2 LoD and seen all of their pioneer elements one thing im interested to see is value in each talent/skill point available. as many of u wouldve noticed theres plenty of talents/skills that never get used. if these were balanced it would open up the game to endless combinations and personal strategies in skill choice especially for hybrid builds. however i think the area most easily accessible to innovation is the pvp system in diablo 3. despite the narrow "hostile" system for pvp in diablo 2 many ppl had a pvp focus and i myself considered it the ultimate goal end game. carrying the diablo system which is very different to wow im interested to see wat they will do knowing how much ppl enjoy pvp.
Removing the pots is one of the best moves they can do for the genre, the answer to trouble should never be a simple potclick.
Potions are still in.
And potions are not as easy to use as it may look. If you use you potion too early, you won't benefit from the health boost. If you use it too late, you're dead.
Potions are cool.
And actually, it's much better than sitting on the ground for like 5 minutes, waiting for your life and mana to refill.