That Inferno isnt as hard as its supposed to be. So many things rely on Inferno being so hard only 5-10% of people can succeed in it.
1. If its really hard, even if there are bots, they will have a MUCH harder time actually killing anything without dying.
2. If its really hard Teleport can only be used as an escape rather than a means to to move from point to point faster, because you are liable to get 1 shotted.
etc etc. Seems like many of the features that they have implemented I have felt that if Inferno is as hard as its supposed to be, that will work out well. If not, it will be a disaster.
That Inferno isnt as hard as its supposed to be. So many things rely on Inferno being so hard only 5-10% of people can succeed in it.
1. If its really hard, even if there are bots, they will have a MUCH harder time actually killing anything without dying.
2. If its really hard Teleport can only be used as an escape rather than a means to to move from point to point faster, because you are liable to get 1 shotted.
etc etc. Seems like many of the features that they have implemented I have felt that if Inferno is as hard as its supposed to be, that will work out well. If not, it will be a disaster.
My biggest fear is that I plan to play with weedjj.
But I do have to completely agree, It seems the game is being built around Inferno being very difficult. My hope is that even once people start to attain full end game sets that inferno stays very difficult, if not im sure bots will once again rule diablo. If even in full end game gear there is a decent chance you will die from blinding running into a group of mobs and spamming whatever combo of skill choice is max dmg, without accessing the affixes of the mobs first, bots will become extremely common again. Im also hoping the class balance is much better. If no one class/build is OP (ie hammerdins), it should lessen the chance of bots. To put it plainly......i hope they find a way to keep bots out of the game.
1) Not having enough time to play
2) Public games being annoying or impossible somehow (hard to find people, hard to cooperate etc)
3) No sense of items being rare or hard to obtain (due to AH)
4) Not being able to play due to connection issues (on both sides)
5) RMAH causing gold inflation and becoming the only viable way to trade.
2) Music
3) Simplistic leveling
4) New art direction
1. If its really hard, even if there are bots, they will have a MUCH harder time actually killing anything without dying.
2. If its really hard Teleport can only be used as an escape rather than a means to to move from point to point faster, because you are liable to get 1 shotted.
etc etc. Seems like many of the features that they have implemented I have felt that if Inferno is as hard as its supposed to be, that will work out well. If not, it will be a disaster.
My biggest fear is that I plan to play with weedjj.
But I do have to completely agree, It seems the game is being built around Inferno being very difficult. My hope is that even once people start to attain full end game sets that inferno stays very difficult, if not im sure bots will once again rule diablo. If even in full end game gear there is a decent chance you will die from blinding running into a group of mobs and spamming whatever combo of skill choice is max dmg, without accessing the affixes of the mobs first, bots will become extremely common again. Im also hoping the class balance is much better. If no one class/build is OP (ie hammerdins), it should lessen the chance of bots. To put it plainly......i hope they find a way to keep bots out of the game.
2) Public games being annoying or impossible somehow (hard to find people, hard to cooperate etc)
3) No sense of items being rare or hard to obtain (due to AH)
4) Not being able to play due to connection issues (on both sides)
5) RMAH causing gold inflation and becoming the only viable way to trade.
*knocks on wood*
See wat im getting at?
This happened to me with Left 4 Dead. I was really unhappy. Motherboard died.