If there are more things to do with gold, it becomes a higher prized commodity, it becomes what it should be, a currency. The it is more useful, but also important as you need it to do things of real value.
Take Baldur's Gate II for example, you cannot go from chapter 2 to chapter 3 without paying a NPC 20000gp. I would gladly pay Warriv to take me to Lut Gohlein after I killed Andariel if it meant he could pay for caravan repairs and additional mercenaries for the journey along the rogue pass, like wise for Meshif.
Also that would mean I have a reason for hording thousands, upon thousands of gold.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
If there are more things to do with gold, it becomes a higher prized commodity, it becomes what it should be, a currency. The it is more useful, but also important as you need it to do things of real value.
Take Baldur's Gate II for example, you cannot go from chapter 2 to chapter 3 without paying a NPC 20000gp. I would gladly pay Warriv to take me to Lut Gohlein after I killed Andariel if it meant he could pay for caravan repairs and additional mercenaries for the journey along the rogue pass, like wise for Meshif.
Also that would mean I have a reason for hording thousands, upon thousands of gold.
They should be paying you, for slaying the demons that terrorized their town....also if someone doesn't happen to collect enough gold, they have to go back and farm some to move on? That would take me out of the story and ruin the flow of the game.
The WoW economy thrived on gold. And succeeded! Why shouldn't Diablo III follow suit?
WoW has a few constant gold sinks (auction costs, vials, reagents, travel, repair), and then some one time big gold sinks, mainly mounts. If they stop releasing new big gold sinks inflation will get out of control because I'm pretty sure trade in the auction house and the desire for gold is fueled by people who are trying to save up for mounts. So assuming D3 is not an mmo, and they don't constantly release new stuff as is what happens in monthly fee games, then a gold based economy would suffer from major inflation problems.
WoW has a few constant gold sinks (auction costs, vials, reagents, travel, repair), and then some one time big gold sinks, mainly mounts. If they stop releasing new big gold sinks inflation will get out of control because I'm pretty sure trade in the auction house and the desire for gold is fueled by people who are trying to save up for mounts. So assuming D3 is not an mmo, and they don't constantly release new stuff as is what happens in monthly fee games, then a gold based economy would suffer from major inflation problems.
Exactly. If Blizz can somehow stir up the economy artificially, then it might be functional as most of us envision it. They know what they're doing, i just hope they tell us what. And soon. Coz the anticipation is killing me.
WoW has a few constant gold sinks (auction costs, vials, reagents, travel, repair), and then some one time big gold sinks, mainly mounts. If they stop releasing new big gold sinks inflation will get out of control because I'm pretty sure trade in the auction house and the desire for gold is fueled by people who are trying to save up for mounts. So assuming D3 is not an mmo, and they don't constantly release new stuff as is what happens in monthly fee games, then a gold based economy would suffer from major inflation problems.
Golds are often of little use in HackNSlash games. In some games (such as Dungeon Siege), Gold is pretty much only used for your survival, to buy potions. However, now that D3 seems to limit potion use, we could now probably buy a useful thing or 2 with gold. Say each gambling merchant has their own unique special prize which is a very useful and unique item.
If D3 is going to be a large map, let gold be used for unsafe (yes unsafe :P) but fast travelling. You'll be riding a caravan with a bunch others, possibly players, and you can get to a desired outskirt faster, or a desired waypointless mini village. However, you do not skilp straight to the desired location, you view the caravan move towards the desired location, but at a much faster speed than on foot. Meaning there is a chance that you'll encounter some sort of monster that'll force you and your party to leave the caravan and defend.
If there are more things to do with gold, it becomes a higher prized commodity, it becomes what it should be, a currency. The it is more useful, but also important as you need it to do things of real value.
Take Baldur's Gate II for example, you cannot go from chapter 2 to chapter 3 without paying a NPC 20000gp. I would gladly pay Warriv to take me to Lut Gohlein after I killed Andariel if it meant he could pay for caravan repairs and additional mercenaries for the journey along the rogue pass, like wise for Meshif.
Also that would mean I have a reason for hording thousands, upon thousands of gold.
They should be paying you, for slaying the demons that terrorized their town....also if someone doesn't happen to collect enough gold, they have to go back and farm some to move on? That would take me out of the story and ruin the flow of the game.
Doesn't take me out of the story of Baldur's Gate II paying to advance through a part of the gam., If I am short a few thousand gold pieces, I just go quest some more. I hire myself out as a mercenary for local barons, or try to join a thief guild, or work for the Noble Order of the Radiant Heart or a Temple doing good deeds. It's too hard to farm for gold in that game since enemies drop tiny piles, and the enemies do not respawn as often or not at all. It's more on par with D1 in terms of respawning, as opposed to Diablo II. Basically if you kill an enemy it stays dead. Then you move on.
More things to do with gold is always a good thing, but it looses it's value if it is in such high supply. No more bloody enemies giving piles of 20000gp. That is ludacris (where the hell did a Demon Imp get 20000gp from?). It's stuff like that that makes gold meaningless. If you find it in such abundances, you have all this gold and nothing to do with it, so you end up using an item or items that have a value, such as runes, though once duping became prominent, they sort of loose a bit of their value to.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Is it just me or did the EXACT opposite of what was meant to happen in D2, happen in D2.
Here is a short excerpt about gold and jewelry in D2 manual.
Gold:
Gold has long served as the monetary means of trade in the world of Sanctuary.
Jewelry:
Before gold coins were accepted as the universal currency, the wealthy fashioned gemstones and precious metals into jewelry in order to display their riches to others.
So the manual suggests gold > jewelry, but everyone knows in D2 jewelry > gold.
Anyway yes I want gold to have some importance in D3.
Yeah that pretty much what happened. Ironic, sad, call it what you will, Gold should be the currency of Diablo II.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Gold is your main currency when dealing with normal townfolk that makes sense. But when dealing with other near godly heroes, whose sole needs are to get stronger to kill better, faster, then I would think they wouldn't deal with such petty currency which has no real use. Having people trade uniques for gold is like King Arthur selling Excalibur for riches...that doesn't make sense, its a freaking priceless unique sword.
Gold is your main currency when dealing with normal townfolk that makes sense. But when dealing with other near godly heroes, whose sole needs are to get stronger to kill better, faster, then I would think they wouldn't deal with such petty currency which has no real use. Having people trade uniques for gold is like King Arthur selling Excalibur for riches...that doesn't make sense, its a freaking priceless unique sword.
Lets say they implemented my merc skill tree idea for the sake of argument. They could charge 5mill or some ridiculous number to upgrade from 19-20. That in and of itself would make gold a prized posession. If they implemented other outlets for gold that boost your demon slaying skills you would sometimes have to make choices. For example: "should I upgrade my merc skill or enchant this archon plate? Which one would be most effective?" "Should I enter this contest for the chance at getting a kick ass weapon or should I gamble my money away?" "should I drop my gold as a diversion and get away, or test my will with the risk of losing all my gold?" Diablo is about making descisions and killin stuff. More descisions=more replayability.
Gold is your main currency when dealing with normal townfolk that makes sense. But when dealing with other near godly heroes, whose sole needs are to get stronger to kill better, faster, then I would think they wouldn't deal with such petty currency which has no real use. Having people trade uniques for gold is like King Arthur selling Excalibur for riches...that doesn't make sense, its a freaking priceless unique sword.
Why would King Arthur sell Excalibur anyway? Besides that's a horrible example as I'm pretty sure King Arthur threw the sword back into the lake in the story didn't he?
We're talking about a world with MANY MANY priceless "uniques".
Besides if you want to throw in what makes sense, people commonly consolidate things they don't use (the item you WANT to trade) into gold, because they don't know what they want at the time they just know they want to get rid of the item. So you get rid of the item for gold, which should be able to purchase a item at a later point. Instead we're forced to make 7 mule characters and lug around armor and weapons because gold is useless.
I'd like to see item trading stay, but I also want to see some buyable low-mid level items. (from players)
Of course gold should be important... thats one of the major complaints (one of the few) I had about Diablo 2 was the currency. Im so sick of 40hrs for your COA. Its not even funny or SOJ were really bad to.
Having people trade uniques for gold is like King Arthur selling Excalibur for riches....
In the manga/anime One Piece, Ruronoa Zolo bought one on the greatest and rarest swords in the world in a sword smith's shop.
In Dawn: Three Tiers Dawn tells a guy in a weapons store to hold onto a sword for Darrian, when Darrian turns up he pays a holding fee. And the sword was unique and pretty bad ass.
But that is sort of the reverse, that's giving gold for a sword, not giving a sword for gold.
I do not see anything wrong with selling a unique, or even buying a unique, I buy uniques of Ribald Barterman in BGII all the time, he was one of the greatest adventurers in Fae'run of all time, I could be buying the very item he used. I could also be buying an item that some other hero or warrior gave him.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
In the manga/anime One Piece, Ruronoa Zolo bought one on the greatest and rarest swords in the world in a sword smith's shop.
In Dawn: Three Tiers Dawn tells a guy in a weapons store to hold onto a sword for Darrian, when Darrian turns up he pays a holding fee. And the sword was unique and pretty bad ass.
But that is sort of the reverse, that's giving gold for a sword, not giving a sword for gold.
I do not see anything wrong with selling a unique, or even buying a unique, I buy uniques of Ribald Barterman in BGII all the time, he was one of the greatest adventurers in Fae'run of all time, I could be buying the very item he used. I could also be buying an item that some other hero or warrior gave him.
Alright I'll admit I've never played BGII, but if its a hack n slash like diablo and has a successful gold economy (in a multiplayer setting) maybe I should try it out.
It only has TCP/IP multiplayer. In essence Private Games. No realm with mass players just sitting in channels.
It's somewhat a Hack and Slash game, more of a RPG.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
If we could buy runes and items that were actually useful from the NPC vendors gold would be very important for someone like me who does not have hours and hours to devote to finding this item and that rune or whatever.
one thing I never liked about D2 is that there was never much reason to have tons of gold on hand, all I use it for is buying potions and resurrecting my mercs.
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nerd?....excuse me but we prefer the more dignified term,...Geek!
I believe gold should play an important role in Diablo III, it was 99.9% useless in Diablo II and if Blizzard ninja removed it in one of the patches I don't think anyone would even notice or really care.
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Take Baldur's Gate II for example, you cannot go from chapter 2 to chapter 3 without paying a NPC 20000gp. I would gladly pay Warriv to take me to Lut Gohlein after I killed Andariel if it meant he could pay for caravan repairs and additional mercenaries for the journey along the rogue pass, like wise for Meshif.
Also that would mean I have a reason for hording thousands, upon thousands of gold.
They should be paying you, for slaying the demons that terrorized their town....also if someone doesn't happen to collect enough gold, they have to go back and farm some to move on? That would take me out of the story and ruin the flow of the game.
WoW has a few constant gold sinks (auction costs, vials, reagents, travel, repair), and then some one time big gold sinks, mainly mounts. If they stop releasing new big gold sinks inflation will get out of control because I'm pretty sure trade in the auction house and the desire for gold is fueled by people who are trying to save up for mounts. So assuming D3 is not an mmo, and they don't constantly release new stuff as is what happens in monthly fee games, then a gold based economy would suffer from major inflation problems.
Exactly. If Blizz can somehow stir up the economy artificially, then it might be functional as most of us envision it. They know what they're doing, i just hope they tell us what. And soon. Coz the anticipation is killing me.
Fuck you, I'm a dragon.
If D3 is going to be a large map, let gold be used for unsafe (yes unsafe :P) but fast travelling. You'll be riding a caravan with a bunch others, possibly players, and you can get to a desired outskirt faster, or a desired waypointless mini village. However, you do not skilp straight to the desired location, you view the caravan move towards the desired location, but at a much faster speed than on foot. Meaning there is a chance that you'll encounter some sort of monster that'll force you and your party to leave the caravan and defend.
Blizzard
Valve
:thumbsup:
More things to do with gold is always a good thing, but it looses it's value if it is in such high supply. No more bloody enemies giving piles of 20000gp. That is ludacris (where the hell did a Demon Imp get 20000gp from?). It's stuff like that that makes gold meaningless. If you find it in such abundances, you have all this gold and nothing to do with it, so you end up using an item or items that have a value, such as runes, though once duping became prominent, they sort of loose a bit of their value to.
Few ideas I had for more uses for gold.
http://www.diablofans.com/forums/showpost.php?p=334599&postcount=344
Here is a short excerpt about gold and jewelry in D2 manual.
So the manual suggests gold > jewelry, but everyone knows in D2 jewelry > gold.
Anyway yes I want gold to have some importance in D3.
Fuck you, I'm a dragon.
Why would King Arthur sell Excalibur anyway? Besides that's a horrible example as I'm pretty sure King Arthur threw the sword back into the lake in the story didn't he?
We're talking about a world with MANY MANY priceless "uniques".
Besides if you want to throw in what makes sense, people commonly consolidate things they don't use (the item you WANT to trade) into gold, because they don't know what they want at the time they just know they want to get rid of the item. So you get rid of the item for gold, which should be able to purchase a item at a later point. Instead we're forced to make 7 mule characters and lug around armor and weapons because gold is useless.
I'd like to see item trading stay, but I also want to see some buyable low-mid level items. (from players)
In the manga/anime One Piece, Ruronoa Zolo bought one on the greatest and rarest swords in the world in a sword smith's shop.
In Dawn: Three Tiers Dawn tells a guy in a weapons store to hold onto a sword for Darrian, when Darrian turns up he pays a holding fee. And the sword was unique and pretty bad ass.
But that is sort of the reverse, that's giving gold for a sword, not giving a sword for gold.
I do not see anything wrong with selling a unique, or even buying a unique, I buy uniques of Ribald Barterman in BGII all the time, he was one of the greatest adventurers in Fae'run of all time, I could be buying the very item he used. I could also be buying an item that some other hero or warrior gave him.
Alright I'll admit I've never played BGII, but if its a hack n slash like diablo and has a successful gold economy (in a multiplayer setting) maybe I should try it out.
It's somewhat a Hack and Slash game, more of a RPG.
one thing I never liked about D2 is that there was never much reason to have tons of gold on hand, all I use it for is buying potions and resurrecting my mercs.