Each season would last 1-2 weeks if they capped para. There would be no reason to play.
yes. but do you call longevity stacking pl endlessly? it would last 2weeks because the game offers 2weeks of contents.
still you can leave infinite pl for those who want to, but cap the stats contribution so there is a competition at least on an aspect of the game. nolifers will continue to stack lvls and have their numbers to show in level baeed leaderboards (and portraits or wings or so), but other people can try to compete on grifts fighting for the highest possible. (with other rewards too)
ps: exping is just one of the things you can do in the endgame, people used to trade. see PoE or any other arpg.
The game will have to become much more skill based if they cap para (static gr's would be best).
I played other games where my xp/rep/pa bars were full. The game grew very boring. Gold is useless in d3, items are maxxed out, xp is the only way a player gets instant gratisfaction for playing. It also provides a grind.
Each season would last 1-2 weeks if they capped para. There would be no reason to play.
I have the complete opposite view; seasons would last longer for a lot of people. See I play each season pretty hard at the start, for about a week to two, but then something always comes up where I'm busy for a couple days. In that couple of days I'm already so far behind in paragon that it doesn't matter, and I just lose interest.
If there was a cap to work towards, I'd be playing seasons a LOT longer, because then it's about build efficiency and gear, not how many hours you played.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
well, actually it's the endgame: more pl---> higher grift level.
imho, it doesn t work. it wouldn t work anyways, but especially with bots and exploits and such.
so, a easy solution to make it challenging (in absence of pvp or any form of competition, as grinding pl cannot be considered competition):
- put a cap to pl
OR
- put a soft level cap:
1 much less difference in primary stat between ie a 700 and a 900 than between a 100 and a 300. (diminishing returns?)
2 after a certain pl, just increase in %legendaries, gold, OR simply just special portraits or more stash tabs.
it would give more importance to players skill than exp grinding..and more importance to gear and builds.
this game seems a better Graphics version of clicker heroes.
--- Kev ---
Each season would last 1-2 weeks if they capped para. There would be no reason to play.
yes. but do you call longevity stacking pl endlessly? it would last 2weeks because the game offers 2weeks of contents.
still you can leave infinite pl for those who want to, but cap the stats contribution so there is a competition at least on an aspect of the game. nolifers will continue to stack lvls and have their numbers to show in level baeed leaderboards (and portraits or wings or so), but other people can try to compete on grifts fighting for the highest possible. (with other rewards too)
ps: exping is just one of the things you can do in the endgame, people used to trade. see PoE or any other arpg.
--- Kev ---
The game will have to become much more skill based if they cap para (static gr's would be best).
I played other games where my xp/rep/pa bars were full. The game grew very boring. Gold is useless in d3, items are maxxed out, xp is the only way a player gets instant gratisfaction for playing. It also provides a grind.
Xp is the only carrot d3 has to offer.
If there was a cap to work towards, I'd be playing seasons a LOT longer, because then it's about build efficiency and gear, not how many hours you played.