How much procs could a procs proc proc if a procs proc could proc procs?
This game needs an in depth guide. Or they need to remove proc coefficients altogether. I swear some procs can actually proc procs. It's so confusing
Procs can't be removed without making certain spells OP or UP. They are hardcoded into the power level of every skill, just like their internal co-efficients. If procs and coefficients didn't exist, spells would end up being blunt.
But I agree that there should be an "Advanced View" when inspecting your abilities by pressing a button or something.
2) If there were no proc coefficients, you'd have to make procs boring and useless.
3) Proc coefficients are necessary to ensure that your random low-cost, AoE spell does not outshine any other spell. That's why proc coefficients are constantly being tuned (e.g., WW in D3V for the CM wizard, Rain of Toads for the WD to proc Solanium, and so on). Tuning is an ongoing process and nowhere near perfect though.
4) I completely agree that proc information should be available in-game as part of the tooltip, and so should many many other in-game mechanics that are just poorly worded or have hidden mechanics such as internal cooldowns. Note that there is a way to retrieve the current proc coefficients - looking at this list, though it's difficult and tedious to get all the info out of it, and will soon be outdated as it's for 2.3. For most spells, the old 2.0.6 list is still viable though.
diablo the game franchise that sells you a game but never provided a manuel.
some how blizz seems to think it's cool we have to go to the deep dark recesses of the web to find some dark forgotten and prob outdated spreadsheet made by some no life autism suffering geek boi during the holidays
to find out if my skills will actually proc something.
or spend hours a day feeding the ego of online streamers in an attempt to over hear some useful game data.
I never understood why they hide their game play mechanics from players
imagine if everyone knew all the " secrets" all the " hidden" stats and " mechanics"
the community would be farrrr better off
the noobs you're trying to trap and lure in with the ez mode gameplay stuffs blizz , they are hooked in regardless of the skill tabs showing proc rates and the likes or not.
the being noob friendly tactic doesn't work because it's unneeded , a few extra numbers isn't going to scare people away more than the regular numbers displayed are already doing
Everytime I look at 90%+ of the gamers on the internet I can understand where the simplicity of information in games like diablo3 comes from. The pure amount of retarded never learning individuals is astonishing. Yea I would like to have all the information in the game available as well but if you dig a bit around you see where they're coming from. I saw so many dota2 players with thousands of games playing like it was their 50th game, it is just horrifying to go through.
Because of the conditions, it is nothing confusing. Broken promises activates if you have not crit over X hits, if those hits are made by a proc is completely irrelevant, the condition just activates a buff.
The point with procs don't activate procs is simply about thunderfury not activating mirinae teardrop or sash of knives not activating odyn son or to be more accurate a procced effect which causes dmg is not allowed to procc an effect which does direct dmg because it could result in a endless chain of effects.
Yea it might be a bit confusing at some points but honestly it is at a lvl where I could care shit about it.