Probably just my overactive imagination but it does seem to me that the chances of getting 2 GR keys instead of one are somewhat correlated to how fast the GG goes down. Whenever I'm doing Rift runs and the team drops the GG in 3 to 5 seconds, the chance of getting 2 GR keys is considerably greater than if it takes much more than 10 seconds to drop the GG....
Of course I have no way to prove this but it certainly seems to be the case.
I think they nerfed the Riftstone drop rate. Been running rifts last night and today, probably done 15 in total. I have not gotten 2 stones even once in that time. I know RNG and all but please flip a coin 15 times and show me how you get heads (or tails) 15 times in a row?
RNG can be a fickle mistress at times. What some of you describe here is a streak of bad luck. And yes, it can happen. In fact, it *must* happen in a system that is truly random. Imagine it like being struck by a lightning. It's super unlikely and therefore only happens to very few people every year. However, it happens to *some* people. And since there are literally millions of people playing this game, every bad occurrence of miserable RNG is ultimately bound to happen to someone at some point. In terms of getting 15 consecutive tails in coin flips, there was actually once a nice discussion about that in a NYT magazine article:
If you have large quantities of data, or instances that clearly hint at some of the information being wrong, state them clearly. I'll try to get other people to verify this then. This is not because I don't trust those who post other data, but simply because this chart has now been around for almost a year and the data in it has been confirmed by thousands of players accumulating millions of data points. Reporting on 20 bad coin flips is not indicating that the data is wrong - quite the contrary. It's rather telling us the data is correct and the "chances" in there (e.g., chance to get a second key) are just that - chances, subject to RNG. Please keep that in mind. Thanks!
I'm guessing "Legendary drop (rift)" is the chance of the boss at the end of a Rift dropping a legendary (am I right?), but can someone explain what the "Legendary drop" row above it relates to?
Legendary drop is the bonus to get a legendary. If a monster has 1/100000 chance to drop a legendary in normal difficulty then in T5 it will be doubled (2/100000). Inside rifts the bonus is increased by another 25% (in my example it would become 2.5/100000).
I don't know how they got their numbers for T7-10 in the table, but the general formula for legendaries bonus is 1.15^Tlvl, while for rifts it's 1.25x1.15^Tlvl.