Blizzard can just add paragon brackets in leaderboards to fix the problem with "oh i cant compete with top players".
Also i think its not just because paragon points are so good, its just because at some point item progression is almost impossible, so easiest way to gain more power is to simply grind paragons. Game should have some other long term goals and some late game progression system with items that is more rewarding that current system.
Same amount of xp needed for next level after p2000 is prolly technical limitation and i guess they will change it somehow.
Cutting something out of players that invested lots of time in this game sounds very bad for me, this is grinding game, and no matters what you do if you play 2h a day u cant compete with someone playing 12h a day.
And how about we go and look at the actual time investiture difference between whatever arbitrary players we're comparing is between seasons? It does nothing to say players 1 and 60 have larger paragon gaps without also looking at their playtime gaps. Then we have to sit and look at how they reached that paragon (Rubies? Support builds? What are they ACTUALLY doing different). You need extensive and detailed information to make any REAL comparison between season leaderboards.
Valid point, I wanted to at least compare paragon earned against hours played but unfortunately the data wasn't available. I almost added a disclaimer but my post was too long as is. Even if you want to disregard that example though you should still be able to see that if you understand how the system works you can accurately determine that a widening power gap is inevitable.
Let me try a different sort of example based on math rather than incomplete statistics:
Every season/era there is power creep, this means we can farm paragon faster than before with each new patch. If this season we both farm paragon at a rate of 100 bil xp per hour and you play 5 hours a day but I play 6 then at the end of 1 week I will have gained 700 bil more xp than you.
Lets say next season power creep allows us to both farm 150 bil xp per hour. If we both play for the same number of hours again I will have 1050 bil more xp than you at the end of 1 week.
The difference between how much we both play doesn't change and yet the difference between your reward and mine increases. My previous example was certainly not scientific but by doing some basic math you can see that a similar outcome is inevitable just because of the systems current design.
(Disclaimer: 150 bil xp per hour next season is a number I pulled out my ass. No one knows what an accurate rate for farming xp next season/era is yet but surely we can all agree that next season/era we will be more powerful than this season/era and therefore able to farm paragon faster. This has already been demonstrated on the current PTR)
@Al_Calzone: Well, that's the future. August on PTR, September on live. I hope the guys at blizzard do realize how much this can affect 2.3 in a negative way. But all we can do is warn. A lot of players who wait for season 4, will start it, realize this and stop after a month. Sad story.
Most of time i don't mind if someone is stronger, have more paragon level tham me, or what else. But i do if it will interefe in my game play experience. now, i'm just P819. Most of time playing about 2h/day. When i was below P800, xp farm felling was more interesting, exciting. Every 100 cap i got a new portrait to show my progrssion, had in mind find a good item to improve my char, etc...
But now, it's like paragon farm is the only way to improve my position at board. I'm (today) 88º at solo monk (was top 30 some weeks ago), but started to think how pointless is to farm paragons as only way to improve at ladder these days. I agree that a player who spend 8-16h a day playing shoud receive a reward and be best positioned than me. But i really become anoyed when i need to perform my poor 2h farmin speed grifts and nothing else just to keep my position or improve a little bit more. There is much more in D3 i love to do, like bounties, achievment hunts, chat with friends, etc. But now, i'm feeling like i should not eperience all D3 has to offer to start a paragon race everyday.
Maybe, experiece gap at paragon levels isn't a good idea, but xp reward should be reworked soon. it is a fact that a high level paragon player can speed a 50-60+ grift receiving a HUGE amount of xp/h. And they need it to level up next. But as xp/level increasce, maybe xp/grift should be changed to receive less % modification at every level.
Ex. just for thinking (not correct values), if you receive 100k xp at grift 40 run, at grft 41, mosters will receive a +10% on life/dmg, but xp overall increasce only at base 5%. Of couse it should start only ar real high level grifts, (maybe to GR 60+) as they have huge xp reward per run.
I hope my vacances come early this year to farm 200-500 paragon levels and come back to my position again next season.
Lamack: There is much more in D3 i love to do, like bounties, achievment hunts, chat with friends, etc. But now, i'm feeling like i should not experience all D3 has to offer to start a paragon race everyday.
Well said. The paragon race kills the other aspects of the game.
I actually like it this way, and there are a couple reasons for that.
1. I like leveling my characters and an infinite progression system provides good motivation for that. Having the exp curve level out once it gets to a certain point is positive for this because that means it will never get to the point where I just can't level up anymore (really would suck to be farming at 100% efficiency for weeks and weeks to not even get one level).
2. I do not compete in diablo 3 (frankly I feel like it really wasn't the best place for it anyway but thats somewhat besides the point) so I do not care at all about paragon levels and ladder meta. I don't think that everything should be punished for the sake of ladder balance and would rather see something else such as capping paragon benefits in ladder or maybe turning paragon points off in seasons (maybe offer it as an option like hardcore, have a no paragon seasonal section where it could still keep your exp but not give you points until it is roled into non-season).
The worst thing in this discussion is when people put words in the mouth of high paragon players. This is not something that some low paragon players made up to complain about other people playing more and gaining more. This is about high paragon players being dissatisfied and fed up with the current system. If you are world paragon #1, there is no one to be jealous of. Yet, both Vajet (combined paragon #1) and Ryu (current paragon #1) in their interviews said that this system is flawed:
(Their criticism of the current system can be found if you scroll down in both interviews, answers to the last question.)
The situation is so strange: Low-level paragon players are saying "the system is fine, high-level paragon players should get more power". High- level paragon players are saying "the system is flawed, we should not gain *that* much power". Sigh.
The situation is so strange: Low-level paragon players are saying "the system is fine, high-level paragon players should get more power". High- level paragon players are saying "the system is flawed, we should not gain *that* much power". Sigh.
I don't think the problem is merely power but is instead about relative power. I play the game in such a way that nothing anyone else does affects me in any way really. This is really a problem for people who are constantly comparing themselves to other players (meaning mostly people competing on ladders or those who wish to). So to me, your fix is purely nerf and does nothing to enhance my enjoyment of the game (it in fact will result in less enjoyment over the long run as leveling gets further and further away. I like to get something for my time and I never want to hit a point where no matter how much I play or how well I play the next level is nearly out of reach.
I looked at one of your posts on the official forum and the following post is marked down a good bit:
"
or Cap paragon in seasons to 800.
or Cap paragon when doing GR to XXX. (ranked)
or have different brackets when competing for ranked (paragon capped and uncapped)
Changing exp gain won't fix much if anything."
Why? All of those solutions fix the problem of paragon messing up competitive aspects of the game without damaging the system itself. I don't understand why you want to hamper paragon in order to fix something else that can be fixed without touching paragon.
@Bagstone: From all con comments I've read until now here, us forums and reddit, the logic of the low paragon player is the following: "I gain 3-4 levels today. I kill mobs faster tomorrow. I get more level. I get more power. I have something to play for." Seems like most of these people don't enjoy experimenting with new chars, setups, builds etc... And I won't blame them. When you know a build is optimal, you don't have to discover it yourself. You just copy it and you farm paragon. And if your only goal is to creep mobs faster, you aren't interested in completing achievements, conquests, pushing leaderboards etc., then you want the current system to stay and you to have fun enjoying it. What these guys don't understand completely is that this current system is broken. And one day or another it is going to be changed. For the good of the game it is better the paragon system to be changed sooner than later. Otherwise Diablo 3 will continue to lose dedicated players.
First item: I like the unlimited Paragon system (not depending on both items and I can enjoy it for a long time ...). PS: I can't play many hours in the day!
_ I believe no limit on Paragon become the best game in many ways ... Being able to evolve "always" allows you do not get "stuck" in the drop system, this depends on luck and time to play ...
_ The system also allows you to reach new convey the Grift (with restrictions that are changed every Season), makes the game more fluid and does not limit the player (evolves anyone who knows, ...);
If we evaluate the game without unlimited Paragon:
* The drop would have to be changed. Who played the game in the "past" with low drop rate know how complicated it is to get some items. In this case will continue similar to the current system, who else can play better items (current - more Paragon). Example: player that has played an entire season and failed to drop one SMK Ancestral, or Ancestral Furnace, or Aether Walker Ancestral ... Imagine if changing the drop rate ... Maybe after a year playing will get the item, ...
* Always, always going to have players who play hours in the day. It is certain that they will have better items and achieved better positions in rank. In this case and want to play some good items. only if very lucky !;
* Between 30% and 40% of players of any game not know "exp to farm" is normal. It has games that if you buy a "package", you will evolve faster, then those who have money and time will achieve these goals faster ... (We do not spend "nothing" - only with the expansion.);
* Whether "end" with a game, limiting it. You will only play who has perfect items and even for a time, or a new player who started playing not long ago, or because friends ... What many companies do is create new servers in these cases ....
* Game that player has reached the maximum level, achieved the best items, will do what next? Getting cosmetics? The answer is easy!
Etc ...
_ I have some opinions if the game had to change some things, but for now is great! Waiting for patch 2.3 and a new expansion!
@Bagstone: From all con comments I've read until now here, us forums and reddit, the logic of the low paragon player is the following: "I gain 3-4 levels today. I kill mobs faster tomorrow. I get more level. I get more power. I have something to play for." Seems like most of these people don't enjoy experimenting with new chars, setups, builds etc... And I won't blame them. When you know a build is optimal, you don't have to discover it yourself. You just copy it and you farm paragon. And if your only goal is to creep mobs faster, you aren't interested in completing achievements, conquests, pushing leaderboards etc., then you want the current system to stay and you to have fun enjoying it. What these guys don't understand completely is that this current system is broken. And one day or another it is going to be changed. For the good of the game it is better the paragon system to be changed sooner than later. Otherwise Diablo 3 will continue to lose dedicated players.
Can you explain to me how it is broken in your perspective?
@veicht: Have you read all posts until now in this thread?
I read the first long op and then the last page (4) pretty much. The reason I ask however is I want to know where YOU consider it broken, I already disagreed with the op points and think that it is more a problem with competition in diablo 3 being broken than with paragon.
@veicht: After P2k the exp required for next level remains unchanged. Do you consider its an unbroken mechanic to level up in shorter time from then on?
@azakus87: There is a 4th option: Leave paragon uncapped. Remove the stats bonus after P800 on season only. After season end the players will receive their main stat bonus on non-season. When the expansion hits, scale paragon differently and cap it somewhere.
@veicht: After P2k the exp required for next level remains unchanged. Do you consider its an unbroken mechanic to level up in shorter time from then on?
@azakus87: There is a 4th option: Leave paragon uncapped. Remove the stats bonus after P800 on season only. After season end the players will receive their main stat bonus on non-season. When the expansion hits, scale paragon differently and cap it somewhere.
Yes I consider it unbroken, its not that its less than previous levels its just flat which means that progression speed is based on your efficiency. Is it a bit unorthodox? Depends really, but this isn't the only game that has flat leveling like that after a certain point (and in those cases it is often intentional) so it certainly isn't broken.
As for the 4th option listed above, I support the idea of cap for season play to balance competition.
@veicht: Its not only efficiency after P2k. Its more main stat. At P6k you will have 20k more main stat than at P2k thus farming a lot faster.
@azakus87: You will still level up the paragon at season, you just won't receive the stats bonus after P800 immediately. And if you want you'll always have the choice to go and farm paragon with your non-seasonal char using that P800+ main stat.
Btw a funny remark by eduw on reddit (for all paragon grinders - get the right items from now haha):
eduw on reddit's "The Paragon Problem" thread: It's funny that on the ultimate long-term scenario, players will be so stacked on Main Stat from paragon points that they will end up replacing the affix on items where it's usually considered BiS.
I dont thnk the exp curve is the problem, but the reward after p800+.
Cosmetics? Lol ppl will leave the game after 800+...
I agree that the reward system has to be changed, but in a different way. Yes, if there are players with 10+ hours a day has to be given a nce rewards.
My ideas:
1.) After every 100 paragon you can choose an item of your choice and it will be ancient.
2.) after every 100 paragon, Kadals drop rate (legendary) will be increased. Lets say this applies to P1000-2000
3.) after every 50 paragon, Kadalas drop chance to be ancient will be increased by 5 percent
4.) or increase any alternativ utility point but not dmg... lets says afterevery 50 paragon you gain 5% RCR or CDR or whatever
This game has a power creep patch after patch and 2.3 has no dofference.I remember in 2.1 ppl were farming for p700-800, and GR45. In 2.2 We have p 1800+ in S2, and GR65 clears, solo.
Patch 2.3? you know it.
Change the reward system, but no to help the casuals. Reward the Pro-s. bots? yeah they wont get us much from the above since they are not effective farmers.
Or gain rewards in a different way, what bots cannot do: Gain something if you clear Torment X in 5 mins. Bots will never do that. There are soooo many solutions, just think outside the box. Although im very pesimistic that Blizzard wont do anything, after they introduced 2000-10000.
GaborSz: There are soooo many solutions, just think outside the box.
Yep, for Paragon v3.0 there are. But for season 4 there aren't many (just a few). And Paragon 3.0 will come when the next expansion hits - we can assume season 7. During season 6 players would reach that P10k cap and blizzard can't offer them anything. Just as they can't offer the players who want to compete without taking the huge paragon stat boost into consideration. So, yeah - think out of the box and fast. What should be done now?
Edit:
azakus87: Its up to developers to decide which way to chose.
It's their game after all. Sad thing is they almost always need more time to realize what's best for it.
For everyone thinking it's intended, it is much more likely that they didn't put much thought into it (ie. they didn't program p2k+ explicitly) and just figured that it would take many years for anyone to get this high. They even released 2.02 just after 2.01 to make p500+ require more XP than it initially had. Then they put in GR's which have multiplicative XP bonuses and lots of power creep which enables everyone to get insane XP (you can get p800 in a week in a new season) so people have gotten >2k already. If XP gain had stayed at T6 levels then this problem would exist for a few more years, but they created this new problem and didn't fix it quickly so now there is going to be much more backlash no matter what they do.
IMO they need to redo the whole thing and make each level require X% more than the last.
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Blizzard can just add paragon brackets in leaderboards to fix the problem with "oh i cant compete with top players".
Also i think its not just because paragon points are so good, its just because at some point item progression is almost impossible, so easiest way to gain more power is to simply grind paragons. Game should have some other long term goals and some late game progression system with items that is more rewarding that current system.
Same amount of xp needed for next level after p2000 is prolly technical limitation and i guess they will change it somehow.
Cutting something out of players that invested lots of time in this game sounds very bad for me, this is grinding game, and no matters what you do if you play 2h a day u cant compete with someone playing 12h a day.
Valid point, I wanted to at least compare paragon earned against hours played but unfortunately the data wasn't available. I almost added a disclaimer but my post was too long as is. Even if you want to disregard that example though you should still be able to see that if you understand how the system works you can accurately determine that a widening power gap is inevitable.
Let me try a different sort of example based on math rather than incomplete statistics:
Every season/era there is power creep, this means we can farm paragon faster than before with each new patch. If this season we both farm paragon at a rate of 100 bil xp per hour and you play 5 hours a day but I play 6 then at the end of 1 week I will have gained 700 bil more xp than you.
Lets say next season power creep allows us to both farm 150 bil xp per hour. If we both play for the same number of hours again I will have 1050 bil more xp than you at the end of 1 week.
The difference between how much we both play doesn't change and yet the difference between your reward and mine increases. My previous example was certainly not scientific but by doing some basic math you can see that a similar outcome is inevitable just because of the systems current design.
(Disclaimer: 150 bil xp per hour next season is a number I pulled out my ass. No one knows what an accurate rate for farming xp next season/era is yet but surely we can all agree that next season/era we will be more powerful than this season/era and therefore able to farm paragon faster. This has already been demonstrated on the current PTR)
@Al_Calzone: Well, that's the future. August on PTR, September on live. I hope the guys at blizzard do realize how much this can affect 2.3 in a negative way. But all we can do is warn. A lot of players who wait for season 4, will start it, realize this and stop after a month. Sad story.
Most of time i don't mind if someone is stronger, have more paragon level tham me, or what else. But i do if it will interefe in my game play experience. now, i'm just P819. Most of time playing about 2h/day. When i was below P800, xp farm felling was more interesting, exciting. Every 100 cap i got a new portrait to show my progrssion, had in mind find a good item to improve my char, etc...
But now, it's like paragon farm is the only way to improve my position at board. I'm (today) 88º at solo monk (was top 30 some weeks ago), but started to think how pointless is to farm paragons as only way to improve at ladder these days. I agree that a player who spend 8-16h a day playing shoud receive a reward and be best positioned than me. But i really become anoyed when i need to perform my poor 2h farmin speed grifts and nothing else just to keep my position or improve a little bit more. There is much more in D3 i love to do, like bounties, achievment hunts, chat with friends, etc. But now, i'm feeling like i should not eperience all D3 has to offer to start a paragon race everyday.
Maybe, experiece gap at paragon levels isn't a good idea, but xp reward should be reworked soon. it is a fact that a high level paragon player can speed a 50-60+ grift receiving a HUGE amount of xp/h. And they need it to level up next. But as xp/level increasce, maybe xp/grift should be changed to receive less % modification at every level.
Ex. just for thinking (not correct values), if you receive 100k xp at grift 40 run, at grft 41, mosters will receive a +10% on life/dmg, but xp overall increasce only at base 5%. Of couse it should start only ar real high level grifts, (maybe to GR 60+) as they have huge xp reward per run.
I hope my vacances come early this year to farm 200-500 paragon levels and come back to my position again next season.
Well said. The paragon race kills the other aspects of the game.
I actually like it this way, and there are a couple reasons for that.
1. I like leveling my characters and an infinite progression system provides good motivation for that. Having the exp curve level out once it gets to a certain point is positive for this because that means it will never get to the point where I just can't level up anymore (really would suck to be farming at 100% efficiency for weeks and weeks to not even get one level).
2. I do not compete in diablo 3 (frankly I feel like it really wasn't the best place for it anyway but thats somewhat besides the point) so I do not care at all about paragon levels and ladder meta. I don't think that everything should be punished for the sake of ladder balance and would rather see something else such as capping paragon benefits in ladder or maybe turning paragon points off in seasons (maybe offer it as an option like hardcore, have a no paragon seasonal section where it could still keep your exp but not give you points until it is roled into non-season).
The worst thing in this discussion is when people put words in the mouth of high paragon players. This is not something that some low paragon players made up to complain about other people playing more and gaining more. This is about high paragon players being dissatisfied and fed up with the current system. If you are world paragon #1, there is no one to be jealous of. Yet, both Vajet (combined paragon #1) and Ryu (current paragon #1) in their interviews said that this system is flawed:
http://www.diablo3ladder.com/news-general-f29/road-paragon-2000-equivalent-and-interview-with-vajet-t1146.html
http://www.diablo3ladder.com/news-diablo-ladder-f21/interview-with-ryuzaki-first-non-season-paragon-2000-t1150.html
(Their criticism of the current system can be found if you scroll down in both interviews, answers to the last question.)
The situation is so strange: Low-level paragon players are saying "the system is fine, high-level paragon players should get more power". High- level paragon players are saying "the system is flawed, we should not gain *that* much power". Sigh.
I don't think the problem is merely power but is instead about relative power. I play the game in such a way that nothing anyone else does affects me in any way really. This is really a problem for people who are constantly comparing themselves to other players (meaning mostly people competing on ladders or those who wish to). So to me, your fix is purely nerf and does nothing to enhance my enjoyment of the game (it in fact will result in less enjoyment over the long run as leveling gets further and further away. I like to get something for my time and I never want to hit a point where no matter how much I play or how well I play the next level is nearly out of reach.
I looked at one of your posts on the official forum and the following post is marked down a good bit:
"
or Cap paragon in seasons to 800.
or Cap paragon when doing GR to XXX. (ranked)
or have different brackets when competing for ranked (paragon capped and uncapped)
Changing exp gain won't fix much if anything."
Why? All of those solutions fix the problem of paragon messing up competitive aspects of the game without damaging the system itself. I don't understand why you want to hamper paragon in order to fix something else that can be fixed without touching paragon.
@Bagstone: From all con comments I've read until now here, us forums and reddit, the logic of the low paragon player is the following: "I gain 3-4 levels today. I kill mobs faster tomorrow. I get more level. I get more power. I have something to play for." Seems like most of these people don't enjoy experimenting with new chars, setups, builds etc... And I won't blame them. When you know a build is optimal, you don't have to discover it yourself. You just copy it and you farm paragon. And if your only goal is to creep mobs faster, you aren't interested in completing achievements, conquests, pushing leaderboards etc., then you want the current system to stay and you to have fun enjoying it. What these guys don't understand completely is that this current system is broken. And one day or another it is going to be changed. For the good of the game it is better the paragon system to be changed sooner than later. Otherwise Diablo 3 will continue to lose dedicated players.
Hello everyone!
Sorry my English (writing)!
First item: I like the unlimited Paragon system (not depending on both items and I can enjoy it for a long time ...). PS: I can't play many hours in the day!
_ I believe no limit on Paragon become the best game in many ways ... Being able to evolve "always" allows you do not get "stuck" in the drop system, this depends on luck and time to play ...
_ The system also allows you to reach new convey the Grift (with restrictions that are changed every Season), makes the game more fluid and does not limit the player (evolves anyone who knows, ...);
If we evaluate the game without unlimited Paragon:
* The drop would have to be changed. Who played the game in the "past" with low drop rate know how complicated it is to get some items. In this case will continue similar to the current system, who else can play better items (current - more Paragon). Example: player that has played an entire season and failed to drop one SMK Ancestral, or Ancestral Furnace, or Aether Walker Ancestral ... Imagine if changing the drop rate ... Maybe after a year playing will get the item, ...
* Always, always going to have players who play hours in the day. It is certain that they will have better items and achieved better positions in rank. In this case and want to play some good items. only if very lucky !;
* Between 30% and 40% of players of any game not know "exp to farm" is normal. It has games that if you buy a "package", you will evolve faster, then those who have money and time will achieve these goals faster ... (We do not spend "nothing" - only with the expansion.);
* Whether "end" with a game, limiting it. You will only play who has perfect items and even for a time, or a new player who started playing not long ago, or because friends ... What many companies do is create new servers in these cases ....
* Game that player has reached the maximum level, achieved the best items, will do what next? Getting cosmetics? The answer is easy!
Etc ...
_ I have some opinions if the game had to change some things, but for now is great! Waiting for patch 2.3 and a new expansion!
Can you explain to me how it is broken in your perspective?
@veicht: Have you read all posts until now in this thread?
I read the first long op and then the last page (4) pretty much. The reason I ask however is I want to know where YOU consider it broken, I already disagreed with the op points and think that it is more a problem with competition in diablo 3 being broken than with paragon.
@veicht: After P2k the exp required for next level remains unchanged. Do you consider its an unbroken mechanic to level up in shorter time from then on?
@azakus87: There is a 4th option: Leave paragon uncapped. Remove the stats bonus after P800 on season only. After season end the players will receive their main stat bonus on non-season. When the expansion hits, scale paragon differently and cap it somewhere.
Yes I consider it unbroken, its not that its less than previous levels its just flat which means that progression speed is based on your efficiency. Is it a bit unorthodox? Depends really, but this isn't the only game that has flat leveling like that after a certain point (and in those cases it is often intentional) so it certainly isn't broken.
As for the 4th option listed above, I support the idea of cap for season play to balance competition.
Nice thread. My vote is to make it exponential forever.
@veicht: Its not only efficiency after P2k. Its more main stat. At P6k you will have 20k more main stat than at P2k thus farming a lot faster.
@azakus87: You will still level up the paragon at season, you just won't receive the stats bonus after P800 immediately. And if you want you'll always have the choice to go and farm paragon with your non-seasonal char using that P800+ main stat.
Btw a funny remark by eduw on reddit (for all paragon grinders - get the right items from now haha):
I dont thnk the exp curve is the problem, but the reward after p800+.
Cosmetics? Lol ppl will leave the game after 800+...
I agree that the reward system has to be changed, but in a different way. Yes, if there are players with 10+ hours a day has to be given a nce rewards.
My ideas:
1.) After every 100 paragon you can choose an item of your choice and it will be ancient.
2.) after every 100 paragon, Kadals drop rate (legendary) will be increased. Lets say this applies to P1000-2000
3.) after every 50 paragon, Kadalas drop chance to be ancient will be increased by 5 percent
4.) or increase any alternativ utility point but not dmg... lets says afterevery 50 paragon you gain 5% RCR or CDR or whatever
This game has a power creep patch after patch and 2.3 has no dofference.I remember in 2.1 ppl were farming for p700-800, and GR45. In 2.2 We have p 1800+ in S2, and GR65 clears, solo.
Patch 2.3? you know it.
Change the reward system, but no to help the casuals. Reward the Pro-s. bots? yeah they wont get us much from the above since they are not effective farmers.
Or gain rewards in a different way, what bots cannot do: Gain something if you clear Torment X in 5 mins. Bots will never do that. There are soooo many solutions, just think outside the box. Although im very pesimistic that Blizzard wont do anything, after they introduced 2000-10000.
Yep, for Paragon v3.0 there are. But for season 4 there aren't many (just a few). And Paragon 3.0 will come when the next expansion hits - we can assume season 7. During season 6 players would reach that P10k cap and blizzard can't offer them anything. Just as they can't offer the players who want to compete without taking the huge paragon stat boost into consideration. So, yeah - think out of the box and fast. What should be done now?
Edit:
It's their game after all. Sad thing is they almost always need more time to realize what's best for it.
For everyone thinking it's intended, it is much more likely that they didn't put much thought into it (ie. they didn't program p2k+ explicitly) and just figured that it would take many years for anyone to get this high. They even released 2.02 just after 2.01 to make p500+ require more XP than it initially had. Then they put in GR's which have multiplicative XP bonuses and lots of power creep which enables everyone to get insane XP (you can get p800 in a week in a new season) so people have gotten >2k already. If XP gain had stayed at T6 levels then this problem would exist for a few more years, but they created this new problem and didn't fix it quickly so now there is going to be much more backlash no matter what they do.
IMO they need to redo the whole thing and make each level require X% more than the last.