i've been playing for almost two to three years about, and i just recently leveled a monk in season 2(this is my first experience in seasons) and i never thought the legendary drops could get worse than non-season but season 2 has taken that and ran. Until the the legendary drop rates are a little bit better, i will no longer be playing seasons because i feel it's complete waste of my time.
You're going to hear a lot of 'it's RNG', and unfortunately I have to agree, because I've had great drops rates this season. If you're talking about the actual RATE of drops, then I'd be curious to hear what exactly do you farm? T6 rifts? ~20 Grifts? Only bounties?
I've found that doing Grift 34-35 will almost always net 3-4 legendaries. It takes me like 1.5 minutes for the trial, and about 8 minutes for the rift if I'm just taking my time. If you're not doing Grifts very much, I suggest trying those. That's a pretty consistent 15-20 legendaries an hour. However just doing T6 rifts is a whole different story, as I've gotten 5-8 legendaries in one rift, or none for 2-3 in a row.
Increase the drop rates? Are you serious? It's high enough already. It took me 2 days in seasons to fully gear for T6 from scratch with clan mates as soon as season 2 went live. Had alll the required items (though not optimal rolls) the 2nd day. You want an even higher progression rate?
The stupidly high drop rate is the reason for ancient items and I'm glad they implemented those.
I was hunting for Quetzlcoat for my jade wd from the start of the season,i've spent like 10k shards and i still dont have any,I have about 50hours played on him,paragon 238,i suppose that i just haven't got luck like the others,i was getting practically no legendaries on 10 t6 runs so yeah...
I gave up when I saw gear of paragon 140 , he had like full pet build with ancient SMK too.
I do not think drop rates differs from non season. RNG can be a beatch sometimes, more often than not. That's something we all know and accept when playing the game.
As a "casual" gamer (Paragon 424 normal, 190ish season), I've found that my short stints of playing (under 20 minutes) seem to be fruitless. But on Monday nights, the one night a week I can devote several hours (4-5) I find that the longer I play, the more legendary drops I seem to get. At the start of the night the first couple of T6 rifts I get nothing, but as the night goes on with friends we will start getting as many as 40-50 legendarys an hour between the 4 of us. I think play time has a lot to do with it, as far as consecutive time, just my feelings. I keep a pretty detailed log of my own drops, and times, and notice this, seems to happen every Monday night.
But if you're paragon 120 and complaining about not having a furnace, suck it up, that's not enough time in my opinion to get a Furnace unless your extremely lucky. Play more, play longer, complain less.
Also, try making a T6 difficulty game, go the Royal Crypts in Act 1 and break vases. This place has a known high drop rate for Furnaces.
Do not trust whatever humans have to say about probability in an immersed context in which they have an interest in the outcome. The fallacies are everywhere, even apparent paradoxes. Graduate students in statistics are easily stumped if you transpose the problem into a practical context. It's part of how our brain works. At the most general level, the problem here is the change in perspective that comes when you've gotten the first rush of upgrades. Considering this, the drop rates are in my opinion way too high. When starting the season, all of us had a workable build within the second night (on hardcore even, where you take things more slowly).
From the perspective of getting the rudimentary gear required to enable a build, i.e. all set pieces with any roll, the drop rates are such that it doesn't feel like an accomplishment but rather something you are entitled to upon reaching 70. From the perspective of getting that exact item you so desperately want, with the roll you require, after the rest of your gear is already in the 98th percentile of quality, they will always and necessarily feel hopelessly low. You're not getting anything else to comfort you while waiting either, since you've got all but that one thing. And so you will look for ways to better your odds, and suddenly some fool claiming that the ancient furnace will drop from a particular weapon rack on a particular night of the week will start to seem like something you shouldn't dismiss off hand.
Do not trust whatever humans have to say about probability in an immersed context in which they have an interest in the outcome. The fallacies are everywhere, even apparent paradoxes. Graduate students in statistics are easily stumped if you transpose the problem into a practical context. It's part of how our brain works. At the most general level, the problem here is the change in perspective that comes when you've gotten the first rush of upgrades. Considering this, the drop rates are in my opinion way too high. When starting the season, all of us had a workable build within the second night (on hardcore even, where you take things more slowly).
From the perspective of getting the rudimentary gear required to enable a build, i.e. all set pieces with any roll, the drop rates are such that it doesn't feel like an accomplishment but rather something you are entitled to upon reaching 70. From the perspective of getting that exact item you so desperately want, with the roll you require, after the rest of your gear is already in the 98th percentile of quality, they will always and necessarily feel hopelessly low. You're not getting anything else to comfort you while waiting either, since you've got all but that one thing. And so you will look for ways to better your odds, and suddenly some fool claiming that the ancient furnace will drop from a particular weapon rack on a particular night of the week will start to seem like something you shouldn't dismiss off hand.
I'm quoting this post because it is so good people should read it twice, or as many times as it takes until they finally start to understand.
I think drop rates in seasons are higher. I think exp comes faster, too. I think seasons are buffed all around.
Take season 1 for example. when it rolled over, you only got to keep a percentage of your exp. If thats true, then why? Prolly cuz you gained it quicker cuz its buffed. Also, in season 2, before I was paragon 200 I found an ancient Thunderfury and an ancient Witching Hour. No they arent the rarest, but this was in a few days, whereas it took me months to find a regular one with my regular SC character. Similar, I found and ancient WOW at about paragon 250 this season.
Comparing seasons to SC, my experience has been accelerated immensely. Seems buffed to me.
Now I know the RNG guys will come out screaming and all, but clearly I am leveling quicker, exponentially quicker, and that factors in, but if that facet is accelerated, you would think the rest is accordingly.
Take season 1 for example. when it rolled over, you only got to keep a percentage of your exp. If thats true, then why? Prolly cuz you gained it quicker cuz its buffed.
What on earth are you talking about?
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i've been playing for almost two to three years about, and i just recently leveled a monk in season 2(this is my first experience in seasons) and i never thought the legendary drops could get worse than non-season but season 2 has taken that and ran. Until the the legendary drop rates are a little bit better, i will no longer be playing seasons because i feel it's complete waste of my time.
You're going to hear a lot of 'it's RNG', and unfortunately I have to agree, because I've had great drops rates this season. If you're talking about the actual RATE of drops, then I'd be curious to hear what exactly do you farm? T6 rifts? ~20 Grifts? Only bounties?
I've found that doing Grift 34-35 will almost always net 3-4 legendaries. It takes me like 1.5 minutes for the trial, and about 8 minutes for the rift if I'm just taking my time. If you're not doing Grifts very much, I suggest trying those. That's a pretty consistent 15-20 legendaries an hour. However just doing T6 rifts is a whole different story, as I've gotten 5-8 legendaries in one rift, or none for 2-3 in a row.
Increase the drop rates? Are you serious? It's high enough already. It took me 2 days in seasons to fully gear for T6 from scratch with clan mates as soon as season 2 went live. Had alll the required items (though not optimal rolls) the 2nd day. You want an even higher progression rate?
The stupidly high drop rate is the reason for ancient items and I'm glad they implemented those.
And yet we still see people on these forums boasting about having full 6-piece class sets within 12 hours of creating a new seasonal character.
Barb owning T6 within 8 hours of hitting 70. I guess people complaining are really unlucky.
Hey man,its just...luck? maybe?
I was hunting for Quetzlcoat for my jade wd from the start of the season,i've spent like 10k shards and i still dont have any,I have about 50hours played on him,paragon 238,i suppose that i just haven't got luck like the others,i was getting practically no legendaries on 10 t6 runs so yeah...
I gave up when I saw gear of paragon 140 , he had like full pet build with ancient SMK too.
I do not think drop rates differs from non season. RNG can be a beatch sometimes, more often than not. That's something we all know and accept when playing the game.
http://eu.battle.net/d3/en/profile/Wiberg-21958/hero/35061489
Yes.
As a "casual" gamer (Paragon 424 normal, 190ish season), I've found that my short stints of playing (under 20 minutes) seem to be fruitless. But on Monday nights, the one night a week I can devote several hours (4-5) I find that the longer I play, the more legendary drops I seem to get. At the start of the night the first couple of T6 rifts I get nothing, but as the night goes on with friends we will start getting as many as 40-50 legendarys an hour between the 4 of us. I think play time has a lot to do with it, as far as consecutive time, just my feelings. I keep a pretty detailed log of my own drops, and times, and notice this, seems to happen every Monday night.
But if you're paragon 120 and complaining about not having a furnace, suck it up, that's not enough time in my opinion to get a Furnace unless your extremely lucky. Play more, play longer, complain less.
Also, try making a T6 difficulty game, go the Royal Crypts in Act 1 and break vases. This place has a known high drop rate for Furnaces.
Do not trust whatever humans have to say about probability in an immersed context in which they have an interest in the outcome. The fallacies are everywhere, even apparent paradoxes. Graduate students in statistics are easily stumped if you transpose the problem into a practical context. It's part of how our brain works. At the most general level, the problem here is the change in perspective that comes when you've gotten the first rush of upgrades. Considering this, the drop rates are in my opinion way too high. When starting the season, all of us had a workable build within the second night (on hardcore even, where you take things more slowly).
From the perspective of getting the rudimentary gear required to enable a build, i.e. all set pieces with any roll, the drop rates are such that it doesn't feel like an accomplishment but rather something you are entitled to upon reaching 70. From the perspective of getting that exact item you so desperately want, with the roll you require, after the rest of your gear is already in the 98th percentile of quality, they will always and necessarily feel hopelessly low. You're not getting anything else to comfort you while waiting either, since you've got all but that one thing. And so you will look for ways to better your odds, and suddenly some fool claiming that the ancient furnace will drop from a particular weapon rack on a particular night of the week will start to seem like something you shouldn't dismiss off hand.
http://www.diabloprogress.com/hero/sodomir-2220/
I'm quoting this post because it is so good people should read it twice, or as many times as it takes until they finally start to understand.
I think drop rates in seasons are higher. I think exp comes faster, too. I think seasons are buffed all around.
Take season 1 for example. when it rolled over, you only got to keep a percentage of your exp. If thats true, then why? Prolly cuz you gained it quicker cuz its buffed. Also, in season 2, before I was paragon 200 I found an ancient Thunderfury and an ancient Witching Hour. No they arent the rarest, but this was in a few days, whereas it took me months to find a regular one with my regular SC character. Similar, I found and ancient WOW at about paragon 250 this season.
Comparing seasons to SC, my experience has been accelerated immensely. Seems buffed to me.
Now I know the RNG guys will come out screaming and all, but clearly I am leveling quicker, exponentially quicker, and that factors in, but if that facet is accelerated, you would think the rest is accordingly.
http://us.battle.net/d3/en/profile/pantherdane-1591/hero/39933784
What on earth are you talking about?