Friends, I have an inventory problem. I imagine many other players (but not all) do too. Let's work together to make the game more enjoyable!
I play all the classes. I play a 2-3 builds per class depending on the class.
I play normal, I play seasons.
I have an inventory management problem.
I don't like deleting characters, but I do to try each class each new season.
I don't like shuffling gear around constantly.
I do like melting down above average legendary items due to Ancients.
I don't like clutter, I don't like inefficiency.
The problem:
More viable builds are coming into play. This issue is going to get worse with new sets being introduced in 2.2.
Solutions:
Searchable inventory (by stat, similar to old Auction house?)
More stash tabs (at least one per class)
More stash rows
More Character slots
These items in whole or part would greatly reduce the labor and frustration of D3 inventory management. And yes, if necessary I would gladly pay $2.95 or whatever it takes to justify the development per feature.
Quality of life in a game where the grind and search for items can be a serious challenge is important. Seems like Blizzard is focusing on this more in 2.2. Hopefully this big QoL issue is addressed soon.
Lastly, what awesome things do you currently do to make inventory management a little easier?
I would really like it if you put together Costumes of pieces and save them to a tab so you can re-equip them all. Like how Kingdom of Loathing does it.
Leaves 6 for season, so I am not playing Int classes
Season
Barb
Crusader
Monk
DH
Str Mule
Dex Mule
I put all class specific gear on that toon. All ambiguous gear on the mules of that primary.
Stash Top - Empty for dumping current toon's inventory during runs 2nd - Stash during runs 3rd - class or mule overflow or empty 4th - Leg gems, follower gear, etc Bottom - Gems, mats, (g)rift keys, uber keys/organs
Friends, I have an inventory problem. I imagine many other players (but not all) do too. Let's work together to make the game more enjoyable!
The problem:
More viable builds are coming into play. This issue is going to get worse with new sets being introduced in 2.2.
Solutions:
These items in whole or part would greatly reduce the labor and frustration of D3 inventory management. And yes, if necessary I would gladly pay $2.95 or whatever it takes to justify the development per feature.
Quality of life in a game where the grind and search for items can be a serious challenge is important. Seems like Blizzard is focusing on this more in 2.2. Hopefully this big QoL issue is addressed soon.
Lastly, what awesome things do you currently do to make inventory management a little easier?
I would really like it if you put together Costumes of pieces and save them to a tab so you can re-equip them all. Like how Kingdom of Loathing does it.
I think something similar to the void storage in WoW (I'm german so don't know what it's really called) could work.
You have a NPC in town which has a chest with infinite space, BUT you have to pay gold to store and retrieve items, gold cost increase for each item.
This would not only help with overflowing stash but could also be a gold dump for players who have millions and trillions of gold.
Currently...
Non-season
1 of each class = 6
1 mule for each primary = 3
Leaves 6 for season, so I am not playing Int classes
Season
Barb
Crusader
Monk
DH
Str Mule
Dex Mule
I put all class specific gear on that toon. All ambiguous gear on the mules of that primary.
Stash Top - Empty for dumping current toon's inventory during runs 2nd - Stash during runs 3rd - class or mule overflow or empty 4th - Leg gems, follower gear, etc Bottom - Gems, mats, (g)rift keys, uber keys/organs