In short, it is some sort of compromise with the whole "BoA" Legendary items. Rare items are given a chance of being as good as BiS Legendary items (and who knows... maybe even the potential of being a little better). Whenever you salvage a Legendary item, you may obtain the essence of that item and enchant a rare item with it. There will be a market around "Good" rare items that could use a legendary essence. I also suggest that Rare items become Bound on trade to prevent flipping and expose bots.
I don't want rare items to be "irrelevant" because of BiS Legendary and Set items. What if we could enchant rare items with cool effects? What if Rare items had, even if it is tiny, a chance to be as good as a BiS Legendary item.
Here's what I suggest.
-> When you salvage a Legendary Item, there is a chance that you will receive the essence of that item. For example, if you salvage Frosties, you may receive an "Essence" (Increase Cold Damage by X-Y%. It is randomly generated when you enchant) that can be used on RARE items only --- in this case, rare gloves only. When you enchant, you must sacrifice an existing affix and replace it with the new affix.
-> Essences are BoA. They come from BoA Legendary items. Enchanting will make your Rare item BoA. The essence must be earned by playing the game. However, the Rare items are NOT BoA.
-> You may disenchant your item for a cost and the BoA will be removed from your item (if the rare item was already BoA for other reasons, it will remain BoA. For example, disenchanting BoA crafted items will not remove the BoA).
-> Rare items now have a chance to be as good as a Legendary item. However, since their affixes are random (compared to Legendary items which are mostly predetermined), you will need to be really lucky.
-> I suggest that Rare items become BOUND ON TRADE. If you trade for them, it is for the sole purpose of using them. No flipping. (Dropping an item on the ground WILL BOUND the item for the other player picking it up). Bots will have to expose themselves if they want to trade (you can report them).
-> We should be given a special place for Essence. Perhaps the Mystic should automatically store them. If you decide to enchant a rare glove, you will be given the option, if available, to enchant your item with the bonus cold damage.
Hmmm... doesn't that take away from what makes that particular Legendary special?
I mean, if every "rare" can get a Legendary affix, there isn't much of a difference to them.
If you wanna make rares at least somewhat competitive with Legendaries, imo all you have to do is give them slightly more potential. So that, at least "stats-wise", a rare can compete with a Legendary, and the extra 500 INT that it can roll is offset by how it doesn't offer anything special to your build (remember that 50 INT is probably only a 5% stat advantage in RoS terms).
Hmmm... doesn't that take away from what makes that particular Legendary special?
I mean, if every "rare" can get a Legendary affix, there isn't much of a difference to them.
Yeah, exactly my thought.
When a legendary drops, you wouldn't be like "YEAH! I found a Serpent's Sparker!" but instead "YEAH! I found the legendary that I can salvage into making my rare wand cast one Hydra more!". You could remove legendaries and simply let the legendary essence drop (unless the legendary itself has OP stats like Mempo or WH).
http://us.battle.net/d3/en/forum/topic/10586658583
In short, it is some sort of compromise with the whole "BoA" Legendary items. Rare items are given a chance of being as good as BiS Legendary items (and who knows... maybe even the potential of being a little better). Whenever you salvage a Legendary item, you may obtain the essence of that item and enchant a rare item with it. There will be a market around "Good" rare items that could use a legendary essence. I also suggest that Rare items become Bound on trade to prevent flipping and expose bots.
I mean, if every "rare" can get a Legendary affix, there isn't much of a difference to them.
If you wanna make rares at least somewhat competitive with Legendaries, imo all you have to do is give them slightly more potential. So that, at least "stats-wise", a rare can compete with a Legendary, and the extra 500 INT that it can roll is offset by how it doesn't offer anything special to your build (remember that 50 INT is probably only a 5% stat advantage in RoS terms).
Yeah, exactly my thought.
When a legendary drops, you wouldn't be like "YEAH! I found a Serpent's Sparker!" but instead "YEAH! I found the legendary that I can salvage into making my rare wand cast one Hydra more!". You could remove legendaries and simply let the legendary essence drop (unless the legendary itself has OP stats like Mempo or WH).