im just wondering with the new awesome patch with more density and things, I was wondering is it better/faster to farm with a group or just do it pre patch and do it solo wise ?
Maybe 1 of you fine peoples can explain it to me, cause for my feeling it was a lot better group wise, but maybe that is me.
I'll be interested to see some accumulated statistics on solo farming vs random pub farming. Obviously farming in the perfect coordinated group is vastly better for a number of reasons - the real question is how it adds up when you take into account mismatched gear, less organized routes, etc. I think if you really care about farming efficiently it would help to be just a bit sociable and take the lead on where your group should go. Most people don't care and are probably willing to go wherever.
Also worth noting that the best build and even gear may vary. Defense and CC in general are much less important in multiplayer, group buffs are obviously better, and proc builds like CM or double tornado are less effective due to less reliable mob clumping.
im just wondering with the new awesome patch with more density and things, I was wondering is it better/faster to farm with a group or just do it pre patch and do it solo wise ?
Maybe 1 of you fine peoples can explain it to me, cause for my feeling it was a lot better group wise, but maybe that is me.
Group SHOULD be better, but it depends. Lets say that a monster has 100 hp. 4 people each playing their own game need to do 100 damage each for a total of 400 damage to kill 4x100 hp monsters. The same 4 people now playing in a group only need to do 250 damage 100 hp ( 1 + 0.5 + 0.5 + 0.5 ). So you now only need 250/400 = 62.% of the damage to get the same exp. Factor in that you get an extra 30% exp bonus from strength in numbers and you see the benefits. Furthermore, group buffs such a monk's mantra of conviction will speed this up exponentially.
So when does this fail? If we ignore group buffs and the 30% bonus from Strength in Numbers, you want to party with people that do at least 50% of your actual damage to compensate for the extra hp. But you always need to consider that in a solo run you know exactly where you're going, but in a public game people may be split up and want to follow their own personal routes.
Group is by far better for reasons already stated, but also because in a group you'll farm more intensely. That is my experience at least. Everyone wants NOT to be the one holding the group back and will therefore avoid going afk, spend time on AH in between runs, etc. When I solo I tend to lose focus which in turn will nerf my xp gain.
It's definitely a TON more viable to farm with friends now (with the exp/mf/gf buff and decrease in mob hp), but after doing a few I still prefer farming myself since I often find us splitting up and having to tell each other to come here or there, which gets annoying after a few runs.
how is everyone?
im just wondering with the new awesome patch with more density and things, I was wondering is it better/faster to farm with a group or just do it pre patch and do it solo wise ?
Maybe 1 of you fine peoples can explain it to me, cause for my feeling it was a lot better group wise, but maybe that is me.
Also worth noting that the best build and even gear may vary. Defense and CC in general are much less important in multiplayer, group buffs are obviously better, and proc builds like CM or double tornado are less effective due to less reliable mob clumping.
Group SHOULD be better, but it depends. Lets say that a monster has 100 hp. 4 people each playing their own game need to do 100 damage each for a total of 400 damage to kill 4x100 hp monsters. The same 4 people now playing in a group only need to do 250 damage 100 hp ( 1 + 0.5 + 0.5 + 0.5 ). So you now only need 250/400 = 62.% of the damage to get the same exp. Factor in that you get an extra 30% exp bonus from strength in numbers and you see the benefits. Furthermore, group buffs such a monk's mantra of conviction will speed this up exponentially.
So when does this fail? If we ignore group buffs and the 30% bonus from Strength in Numbers, you want to party with people that do at least 50% of your actual damage to compensate for the extra hp. But you always need to consider that in a solo run you know exactly where you're going, but in a public game people may be split up and want to follow their own personal routes.
Season 7 Hardcore Demon Huntard #14 @ GR78
Unhallowed Essence Multishot Guide