I read this forum several times a day and from time to time post things that I know could help the general cause of bettering the Diablo experience. BUT ... Before we get started here I would like to lay some ground rules for this thread.
#1. This is not about entitlements. We and I think I speak for the majority of the people who post here, are Diablo FANS- we all have spent a lot of time and effort supporting this series for many many years.
#2. For the BLUES and DEVS to have a chance to hear this, we must stay CONSTRUCTIVE in our suggestions and criticisms. This means ... only add feedback that is creative and useful. Do Not spend your time insulting someone's opinion (same team)
#3 Keep and open mind. State the obvious if necessary, but think outside of the box. :Thumbs Up:
HERE WE GO.
Let's Start with the Item Hunt.
- The artwork in this game is incredible. I dont know about you all, but when i see a Titan Axe or Colossus Blade on the ground I just want to pick it up.... and then IT SUX.
--- ALL items need to have a chance to roll as a level 63 item in inferno Period This would give a whole new look to the game aesthetically and increase functionally
--- Barbs need to be able to use a 2 Handed Weapon in ONE hand.
--- CHARMS --- Does this need an explanation??? BOOM ... a quick and easy fix to add Diversity and Functionality
---Drop Rate--- Jesus, Mary, and Joesph......... I'm not an expert but Mf'n act 3 for 15 hrs with 150 mf only to find ONE level 52 Unique P.O.S. ........ AHHHHHHHHH enough said
---RUNES--- no, no, no, ....the Real ones from Diablo 2.... Another easy way to add some bang for the Buck.
--- Shields--- Can we get some more shields. Better shields with sockets and all the fixin's
--- Sockets--- We need more sockets. That is all
***Again these are just some of the more noticeable and easier fixes IMO.
Skills and Cool Downs
- Im gonna leave this one to some of you all for examples. I play a Barb so for me ...
--- Shouts---- I understand the necessity for cool downs, but reminiscent of D2 I would love to Shout my heart out with all my shouts. This just feels right / Barbarian'esk to go around screaming at shit. SO either nerf cooldowns on defensive skills or LOWER THEM extremely.
---Whirlwind--- seems like unless you are a strict Tornado build, which I am, needs to be fixed. The rune that generates fury with every enemy hit, needs to be standard without needing the rune affect for this to become more viable.
--- Other Classes--- ya'll fill in the rest.
Paragon System
--- A huge step in the right direction--- BUT if this takes any longer im going to go insane. The reap/reward is isnt worth it. Let's face it. I have full time job 40-60 hrs a week. 2 small children and a bunch of shit to do. I dont have 14-20 hrs a day to spend leveling my paragon so that my ITEM hunt is Effective. Suggestions here... faster ways to level, more exp for harder monsters, more items with more sockets to add Gems and Runes for quicker gains. Also, maybe make this paragon level apply to all of your characters, not just the level 60 ones. That way if you put in the time, you gain a reward when leveling a new character. At this point in time I have no and i mean 0 Desire to make a new character same or different class.
PVP- Not gonna touch this as I see it as Trouble from the get go (although i'd really like to see this work). See the current blue comments about people quitting the game b/c of the RMAH and Items in general.
The Social Aspect.
Originally I skipped public games b/c of the threat of accounts being hacked and what not. Now I just dont play public games because it is just pointless. In D2 you could create a game or join a game based off of common interests and goals. Now With One goal (Item Hunt) or 2 if u count paragon leveling, there is no need to play in a group. There are so Few quests that reward you in any way that playing by yourself is about as much fun as your going to have unless playing with a group of friends.
---Chat--- again i lean towards d2 in this dept. Its hard to put a finger on but it still feels a bit off in D3- might just be me.
---Trading--- Less social aspect= less pub games= less trading. ALL of that PLUS the fact that the RMAH and AH make it somewhat pointless. There should be some items that can only be traded via player to player in a more personal way.
Again these are just a few things I notice the most. By no means is this all there is to talk about.
Please remember that this thread is to be constructive. SO please not TL;DR , negative B.S. , my barb is better than your shit. Keep it positive and maybe someone who can make these changes will listen.-------> Directed at BASHIOK .... who just had a blue comment saying he doesnt hear / read enough of these types of posts. HERE YA GO
I've changed my build up at least 50 times since 1.0.4. NV doesn't prevent me from doing it. All it requires is a little foresight. You change your stuff up prior to a run, see how it works out, and that's that. The only thing that truly prevents me from trying new things is poorly-tuned abilities.
If you can't figure out how to experiment with different spells/runes within the parameters of NV then it's really a user error problem and not much else.
Considering that most people are doing a "run" in about an hour is it really that big of a deal that you have to stick with the abilities & runes you picked for a full hour? I'm beginning to believe that some people don't really know what diversity means.
Diversity means that every ability and rune has a place in your toolkit and that you will want to use any one in a build, not that you swap an ability in for 6 seconds to kill a pack and then never look at it again until you see another Fire Chains monster. That's not diversity, that's allowing each ability to fall into niche use and nothing more.
All your "noticeable" and "easier" fixes are a big no-no imho.
Barbs using 2-handed weapons in 1-hand? How would you balance that? It would break every other class. There are mighty weapons already, if anything they could be buffed, but that's it.
More shield variety? We have a set one, a couple uniques, and 3 useable in Inferno varieties of lvl 60+ shields. More sockets? Nah, I think the ones we have are fine (sockets are already massively powerful, to the point where people value them more than actual stats, even when it's cheaper to get items without the sockets and with the stats already on them).
Runes? Most of the base runes were boring as hell in D2 only really useful until good runewords came. Re-add Runewords then? God, no. At least definitely not in the same gamebreaking way they were in D2.
Drop rate for legendaries/sets? I can kinda agree with that, but we would probably need a bigger range on the random affixes for those (40-80 res all for the current 70-80, and something like 5-9% crit chance for the ones that are currently 8-9%). I do understand why the drop rate has to be so low. Maybe it will improve when the playing population drops below a very small playerbase.
Paragon isn't for your average casual gamer (btw, I'm with you on this one, I play only every now and then) it's a time sink for those hardcore players who have the time to dedicate to it.
Playing in a group currently makes the game insanely easier. The problem is how the game doesn't pair you with people that have similar gear or gear rating (on pugs), so you could get this awesome group with insane dps that roflstomps everything, or this crappy group with 15k dps trying to farm Act 3 (more likely, since the others are more likely than not those greedy players who only care about their drops). With a group geared similar to you, farming becomes insanely easier, and it's a lot more fun playing in a group (even a crappy geared one, but people don't really care about what's fun, they only like to jump on the bandwagon, because to them winning is fun).
I've changed my build up at least 50 times since 1.0.4. NV doesn't prevent me from doing it. All it requires is a little foresight. You change your stuff up prior to a run, see how it works out, and that's that. The only thing that truly prevents me from trying new things is poorly-tuned abilities.
^ this
If you can't figure out how to experiment with different spells/runes within the parameters of NV then it's really a user error problem and not much else.
Considering that most people are doing a "run" in about an hour is it really that big of a deal that you have to stick with the abilities & runes you picked for a full hour? I'm beginning to believe that some people don't really know what diversity means.
Diversity means that every ability and rune has a place in your toolkit and that you will want to use any one in a build, not that you swap an ability in for 6 seconds to kill a pack and then never look at it again until you see another Fire Chains monster. That's not diversity, that's allowing each ability to fall into niche use and nothing more.
Let us change skills without loosing NV, main reason why u don't see other builds, we log in and play, first elite killed, shit your fuced, no time to change skills anymore.
I changed alot of my skills at start of the game even when NV was live, untill i knew what NV did and why loots were bad. So ever since i always had the same build.
Loosing stacks NV is the biggest killer of builds and that will never change till its gone.
Build diversity and changing skills on the fly is not the same thing, whats the point having different affix combinations if you can just make an encounter event easier by a press of a button, those that decide to stick to one build the 1-2 hours they are in a game should get rewarded by not losing their stacks, since they don't just switch skills when they meet a hard elite combo.
All your "noticeable" and "easier" fixes are a big no-no imho.
Barbs using 2-handed weapons in 1-hand? How would you balance that? It would break every other class. There are mighty weapons already, if anything they could be buffed, but that's it.
More shield variety? We have a set one, a couple uniques, and 3 useable in Inferno varieties of lvl 60+ shields. More sockets? Nah, I think the ones we have are fine (sockets are already massively powerful, to the point where people value them more than actual stats, even when it's cheaper to get items without the sockets and with the stats already on them).
Runes? Most of the base runes were boring as hell in D2 only really useful until good runewords came. Re-add Runewords then? God, no. At least definitely not in the same gamebreaking way they were in D2.
Drop rate for legendaries/sets? I can kinda agree with that, but we would probably need a bigger range on the random affixes for those (40-80 res all for the current 70-80, and something like 5-9% crit chance for the ones that are currently 8-9%). I do understand why the drop rate has to be so low. Maybe it will improve when the playing population drops below a very small playerbase.
Paragon isn't for your average casual gamer (btw, I'm with you on this one, I play only every now and then) it's a time sink for those hardcore players who have the time to dedicate to it.
Playing in a group currently makes the game insanely easier. The problem is how the game doesn't pair you with people that have similar gear or gear rating (on pugs), so you could get this awesome group with insane dps that roflstomps everything, or this crappy group with 15k dps trying to farm Act 3 (more likely, since the others are more likely than not those greedy players who only care about their drops). With a group geared similar to you, farming becomes insanely easier, and it's a lot more fun playing in a group (even a crappy geared one, but people don't really care about what's fun, they only like to jump on the bandwagon, because to them winning is fun).
I've changed my build up at least 50 times since 1.0.4. NV doesn't prevent me from doing it. All it requires is a little foresight. You change your stuff up prior to a run, see how it works out, and that's that. The only thing that truly prevents me from trying new things is poorly-tuned abilities.
^ this
If you can't figure out how to experiment with different spells/runes within the parameters of NV then it's really a user error problem and not much else.
Considering that most people are doing a "run" in about an hour is it really that big of a deal that you have to stick with the abilities & runes you picked for a full hour? I'm beginning to believe that some people don't really know what diversity means.
Diversity means that every ability and rune has a place in your toolkit and that you will want to use any one in a build, not that you swap an ability in for 6 seconds to kill a pack and then never look at it again until you see another Fire Chains monster. That's not diversity, that's allowing each ability to fall into niche use and nothing more.
^ and this as well
+1 on your response to this post. It is nice to see that people can agree to disagree without all the childish b.s.
I didnt see your thoughts on charms and such being a part of the confetti effect- your thoughts on this ??
I don't know. At first I liked charms, they felt kinda good when I first dropped one. And jewels as well.
(btw I like the "confetti effect" you mentioned, sometimes I feel there's not enough "loot variety" in D3. It's either a piece of gear, a gem/consumable, or a recipe :fret:).
But after playing a ton with them in D2, I feel like the only thing they accomplish is being mandatory inventory space. Not having some charms felt like you were hindering your potential (not sure if it did in fact, I never had that many unique/powerful charms).
I think it could work if it was a separate inventory (like that Talisman idea) and which had an interesting tetris component to it and as a mean to buff things you can't buff through gear (like improving maximum possible movespeed or something).
I think it could work if it was a separate inventory (like that Talisman idea) and which had an interesting tetris component to it and as a mean to buff things you can't buff through gear (like improving maximum possible movespeed or something).
@Zero(pS): Sorry if I'm just repeating what you said, but I never played D2, so I've never heard of Talismans.
But what you said made me think of this: What if every character had 3 General Passives? Like we already have the class-specific ones, but what if there were 6-10 general passives that everyone from every class could chose from? They could be cosmetic or convenience things that wouldn't break the game. A few examples:
Increased movement speed when out of combat
Your hero is engulfed in flames
Your character leaves a trail of shadows
Your character randomly screams in anger
Sometimes the skin of those your party disappears
etc..
Seems like something fun (not a priority) that could make farming a little less of a drag.
The Talisman wasn't in D2, it was to be a feature of D3 (it would be similar to the charm system, but with some twists from what we know), but it was removed from the game before the beta.
I can see things like those you suggested as very cool stuff that would add a nice flavour to the game.
I think that charms, if limited the way Zero were talking about, would be an interesting addition to the game. The old D2 charms were just far too much when it came to trading inventory space for power.
Some good things they could put on charms:
- Cannot be Frozen
- Faster Hit Recovery
- Faster Run Speed (and remove it from boots)
Granted they'd have to have a lot more possible things so that we're actually making choices, but those kinds of things would be a very legit start. I'd envision a system where you could have 4 charms (in a completely separate space, not in your inventory) which all had one property. There would be sufficient choice where you couldn't necessarily get EVERYTHING.
For instance maybe a charm would grant 20% faster hit recovery and the cap would be 60% (using my three property system), so that would require 3 hit recovery charms, which would make you forefit run speed or cannot be frozen. Anyway, they could certainly root out the details there, but that's a system where I think it would be more enjoyable. If they have more properties then they could have 2 properties per charm, for example.
Not having to get runspeed on your boots would be pretty awesome. Hell, they could even throw the reduced CC duration on charms come to think of it.
I don't know, it's something they could totally run wild with.
I don't know. At first I liked charms, they felt kinda good when I first dropped one. And jewels as well.
But after playing a ton with them in D2, I feel like the only thing they accomplish is being mandatory inventory space. Not having some charms felt like you were hindering your potential (not sure if it did in fact, I never had that many unique/powerful charms).
I think it could work if it was a separate inventory (like that Talisman idea) and which had an interesting tetris component to it and as a mean to buff things you can't buff through gear (like improving maximum possible movespeed or something).
I agree. The only circumstance I would accept charms under is if they had their own inventory space. The game of choosing between inventory space and character power that D2's charms forced upon us was terrible, terrible game design.
I never saw the real details of the Talisman idea.. was it a small inventory space, with oddly shaped charms? That sounds pretty cool. Like say a 4x4 grid with standard Tetris shapes, so you could equip 4 charms if they fitted together correctly.
I never saw the real details of the Talisman idea.. was it a small inventory space, with oddly shaped charms? That sounds pretty cool. Like say a 4x4 grid with standard Tetris shapes, so you could equip 4 charms if they fitted together correctly.
Yeah, I think that was what the Talisman was supposed to be actually.
And it was an awesome idea imo, having this sort of throwback to the whole "tetris puzzle" where you kinda want "x" and "y" charms, but they wouldn't fit together. Or having specfic charm color combinations (with the old "colored" runes looks - red, blue, white, black) provide specific bonuses (like a full blue Talisman inventory improving our crowd control duration by "10%", providing even more bonuses to specific character roles).
#1. This is not about entitlements. We and I think I speak for the majority of the people who post here, are Diablo FANS- we all have spent a lot of time and effort supporting this series for many many years.
#2. For the BLUES and DEVS to have a chance to hear this, we must stay CONSTRUCTIVE in our suggestions and criticisms. This means ... only add feedback that is creative and useful. Do Not spend your time insulting someone's opinion (same team)
#3 Keep and open mind. State the obvious if necessary, but think outside of the box. :Thumbs Up:
HERE WE GO.
Let's Start with the Item Hunt.
- The artwork in this game is incredible. I dont know about you all, but when i see a Titan Axe or Colossus Blade on the ground I just want to pick it up.... and then IT SUX.
--- ALL items need to have a chance to roll as a level 63 item in inferno Period This would give a whole new look to the game aesthetically and increase functionally
--- Barbs need to be able to use a 2 Handed Weapon in ONE hand.
--- CHARMS --- Does this need an explanation??? BOOM ... a quick and easy fix to add Diversity and Functionality
---Drop Rate--- Jesus, Mary, and Joesph......... I'm not an expert but Mf'n act 3 for 15 hrs with 150 mf only to find ONE level 52 Unique P.O.S. ........ AHHHHHHHHH enough said
---RUNES--- no, no, no, ....the Real ones from Diablo 2.... Another easy way to add some bang for the Buck.
--- Shields--- Can we get some more shields. Better shields with sockets and all the fixin's
--- Sockets--- We need more sockets. That is all
***Again these are just some of the more noticeable and easier fixes IMO.
Skills and Cool Downs
- Im gonna leave this one to some of you all for examples. I play a Barb so for me ...
--- Shouts---- I understand the necessity for cool downs, but reminiscent of D2 I would love to Shout my heart out with all my shouts. This just feels right / Barbarian'esk to go around screaming at shit. SO either nerf cooldowns on defensive skills or LOWER THEM extremely.
---Whirlwind--- seems like unless you are a strict Tornado build, which I am, needs to be fixed. The rune that generates fury with every enemy hit, needs to be standard without needing the rune affect for this to become more viable.
--- Other Classes--- ya'll fill in the rest.
Paragon System
--- A huge step in the right direction--- BUT if this takes any longer im going to go insane. The reap/reward is isnt worth it. Let's face it. I have full time job 40-60 hrs a week. 2 small children and a bunch of shit to do. I dont have 14-20 hrs a day to spend leveling my paragon so that my ITEM hunt is Effective. Suggestions here... faster ways to level, more exp for harder monsters, more items with more sockets to add Gems and Runes for quicker gains. Also, maybe make this paragon level apply to all of your characters, not just the level 60 ones. That way if you put in the time, you gain a reward when leveling a new character. At this point in time I have no and i mean 0 Desire to make a new character same or different class.
PVP- Not gonna touch this as I see it as Trouble from the get go (although i'd really like to see this work). See the current blue comments about people quitting the game b/c of the RMAH and Items in general.
The Social Aspect.
Originally I skipped public games b/c of the threat of accounts being hacked and what not. Now I just dont play public games because it is just pointless. In D2 you could create a game or join a game based off of common interests and goals. Now With One goal (Item Hunt) or 2 if u count paragon leveling, there is no need to play in a group. There are so Few quests that reward you in any way that playing by yourself is about as much fun as your going to have unless playing with a group of friends.
---Chat--- again i lean towards d2 in this dept. Its hard to put a finger on but it still feels a bit off in D3- might just be me.
---Trading--- Less social aspect= less pub games= less trading. ALL of that PLUS the fact that the RMAH and AH make it somewhat pointless. There should be some items that can only be traded via player to player in a more personal way.
Again these are just a few things I notice the most. By no means is this all there is to talk about.
Please remember that this thread is to be constructive. SO please not TL;DR , negative B.S. , my barb is better than your shit. Keep it positive and maybe someone who can make these changes will listen.-------> Directed at BASHIOK .... who just had a blue comment saying he doesnt hear / read enough of these types of posts. HERE YA GO
If you can't figure out how to experiment with different spells/runes within the parameters of NV then it's really a user error problem and not much else.
Considering that most people are doing a "run" in about an hour is it really that big of a deal that you have to stick with the abilities & runes you picked for a full hour? I'm beginning to believe that some people don't really know what diversity means.
Diversity means that every ability and rune has a place in your toolkit and that you will want to use any one in a build, not that you swap an ability in for 6 seconds to kill a pack and then never look at it again until you see another Fire Chains monster. That's not diversity, that's allowing each ability to fall into niche use and nothing more.
Barbs using 2-handed weapons in 1-hand? How would you balance that? It would break every other class. There are mighty weapons already, if anything they could be buffed, but that's it.
More shield variety? We have a set one, a couple uniques, and 3 useable in Inferno varieties of lvl 60+ shields. More sockets? Nah, I think the ones we have are fine (sockets are already massively powerful, to the point where people value them more than actual stats, even when it's cheaper to get items without the sockets and with the stats already on them).
Runes? Most of the base runes were boring as hell in D2 only really useful until good runewords came. Re-add Runewords then? God, no. At least definitely not in the same gamebreaking way they were in D2.
Drop rate for legendaries/sets? I can kinda agree with that, but we would probably need a bigger range on the random affixes for those (40-80 res all for the current 70-80, and something like 5-9% crit chance for the ones that are currently 8-9%). I do understand why the drop rate has to be so low. Maybe it will improve when the playing population drops below a very small playerbase.
Paragon isn't for your average casual gamer (btw, I'm with you on this one, I play only every now and then) it's a time sink for those hardcore players who have the time to dedicate to it.
Playing in a group currently makes the game insanely easier. The problem is how the game doesn't pair you with people that have similar gear or gear rating (on pugs), so you could get this awesome group with insane dps that roflstomps everything, or this crappy group with 15k dps trying to farm Act 3 (more likely, since the others are more likely than not those greedy players who only care about their drops). With a group geared similar to you, farming becomes insanely easier, and it's a lot more fun playing in a group (even a crappy geared one, but people don't really care about what's fun, they only like to jump on the bandwagon, because to them winning is fun).
^ this
^ and this as well
+1 on your response to this post. It is nice to see that people can agree to disagree without all the childish b.s.
I didnt see your thoughts on charms and such being a part of the confetti effect- your thoughts on this ??
(btw I like the "confetti effect" you mentioned, sometimes I feel there's not enough "loot variety" in D3. It's either a piece of gear, a gem/consumable, or a recipe :fret:).
But after playing a ton with them in D2, I feel like the only thing they accomplish is being mandatory inventory space. Not having some charms felt like you were hindering your potential (not sure if it did in fact, I never had that many unique/powerful charms).
I think it could work if it was a separate inventory (like that Talisman idea) and which had an interesting tetris component to it and as a mean to buff things you can't buff through gear (like improving maximum possible movespeed or something).
@Zero(pS): Sorry if I'm just repeating what you said, but I never played D2, so I've never heard of Talismans.
But what you said made me think of this: What if every character had 3 General Passives? Like we already have the class-specific ones, but what if there were 6-10 general passives that everyone from every class could chose from? They could be cosmetic or convenience things that wouldn't break the game. A few examples:
I can see things like those you suggested as very cool stuff that would add a nice flavour to the game.
Some good things they could put on charms:
- Cannot be Frozen
- Faster Hit Recovery
- Faster Run Speed (and remove it from boots)
Granted they'd have to have a lot more possible things so that we're actually making choices, but those kinds of things would be a very legit start. I'd envision a system where you could have 4 charms (in a completely separate space, not in your inventory) which all had one property. There would be sufficient choice where you couldn't necessarily get EVERYTHING.
For instance maybe a charm would grant 20% faster hit recovery and the cap would be 60% (using my three property system), so that would require 3 hit recovery charms, which would make you forefit run speed or cannot be frozen. Anyway, they could certainly root out the details there, but that's a system where I think it would be more enjoyable. If they have more properties then they could have 2 properties per charm, for example.
Not having to get runspeed on your boots would be pretty awesome. Hell, they could even throw the reduced CC duration on charms come to think of it.
I don't know, it's something they could totally run wild with.
I agree. The only circumstance I would accept charms under is if they had their own inventory space. The game of choosing between inventory space and character power that D2's charms forced upon us was terrible, terrible game design.
I never saw the real details of the Talisman idea.. was it a small inventory space, with oddly shaped charms? That sounds pretty cool. Like say a 4x4 grid with standard Tetris shapes, so you could equip 4 charms if they fitted together correctly.
And it was an awesome idea imo, having this sort of throwback to the whole "tetris puzzle" where you kinda want "x" and "y" charms, but they wouldn't fit together. Or having specfic charm color combinations (with the old "colored" runes looks - red, blue, white, black) provide specific bonuses (like a full blue Talisman inventory improving our crowd control duration by "10%", providing even more bonuses to specific character roles).