Blizzard still want to skip the important stuff to be fixed:
1 - No incentive to play another character except your main, for obvious reasons. <- this is a huge problem
2 - Even with the last additions, looting is still an unrewarding experience and everything is better/faster to do it with the AH as a first and only option.
3 - Itemization.. well, they seem to refuse to touch it, this is a lost cause.
4 - The only grindable places are still the same, I can't believe they didn't address this yet..
5 - Too much "rares" too bad.
They added new stuff, granted, and they seem... ok.
However, to me, those added items to the game are just cosmetic. The main issues are still here..
However, the solutions are quite simple to implement, look:
1 - Share Paragon Golf Find and MF, problem gone.
2 - This could be partially fixed with the point 5.
3 - they wont do it, so why bother proposing anything..
4 - Easy fix, increase the mob density of other areas so they are comparable to Act 3.
5 - Easy fix, reduce the amount of trashy rares raining all the time by 90% but improve them greatly.
Even having a poorly designed itemization, with those things fixed, the game would pick up greatly.
1. Leveling a character has always been part of an RPG. You had to level up in 1 & 2... Why so different here? You want MF and GF? Find some gear to bring it up to your liking!
2. The AH obviously is not the only option. Everyone thinks so because it is the most convenient so they have to use it. There's still in-game player to player trading just like in the other games so get out there and find someone to scam you
3. You're right it could be a bit better.
4. There are 2 other acts to grind on but act 3 is the most efficient. Boo hoo it's he same as d2 highlands runs
5. More itemization issues.
1 - No incentive to play another character except your main, for obvious reasons. <- this is a huge problem
2 - Even with the last additions, looting is still an unrewarding experience and everything is better/faster to do it with the AH as a first and only option.
3 - Itemization.. well, they seem to refuse to touch it, this is a lost cause.
4 - The only grindable places are still the same, I can't believe they didn't address this yet..
5 - Too much "rares" too bad.
1 - Was annoyed about this at first, too. But after a couple of month I feel like paragon 100 is just the equivalent of D2 level 99 for me. The difference, however, is that I can play my character at level 1 with whatever style I want to, while in D2 some builds were a pain in the ass before reaching high level ground.
2 - Exactly this point was mentioned in "ask the devs" and BoA items are one first step (read: only one, and only the first step) to fix this. But the devs agree with both of us: let's play the game and not the AH.
3 - Yeah, itemization. To be honest, I feel like it has become a buzzword. Crafting items with fixed stats and their announced desire to get people away from max crit gear, max IAS gear etc. shows that they are fixing itemization, so your comment is quite... harsh.
4 - They already said that they're working on it but didn't manage to get it in 1.07, it's probably already fixed on the internal test servers, but just think about it for a minute... it's not a minor 5 minute task to change content of more than half of the game.
5 - If there are less rares, low level people would complain about not finding anything. Btw, ever played TL2? You get like fifteen times more items. I dunno, killing Baal gave you a ton of rares too and no one cared. The main problem in D3, imho, is that max MF is too high (625% MF? Srsly?)
I don't think their changes are "rather cosmetic", and writing this post a couple of hours after the patch is released doesn't really seem that you gave 1.07 a fair chance. How many items did you craft?
<sigh> ... yeh, I dunno. I've gotten as far as the log in screen for several weeks now, but cant think of any reason to play.
Got the patch up and running last night, logged in and checked the AH instead of actually playing the game, (which I thought was weird) then simply turned it off. Not a QQ post, I've just got other, more fun things to do.
<sigh> ... yeh, I dunno. I've gotten as far as the log in screen for several weeks now, but cant think of any reason to play.
Got the patch up and running last night, logged in and checked the AH instead of actually playing the game, (which I thought was weird) then simply turned it off. Not a QQ post, I've just got other, more fun things to do.
and yet here you are, talking about d3 because those other things you are doing are so enthralling.
I could quote everyone and show them why they are wrong but.. you guys are really great at making fallacies up when you lose an argument, so, let's leave it that way. (But I still love the number 1 fallacy you always use: "it works the same in X game and no one complains <- lovely!!1!!).
I guess they need more time.. not sure how many human power are they using to this game now but.. seems that not a lot.
I mean, come on, they took how many months to fix the "you cant identify anything while the vendor screen is open thing"... now you right click -> identify -> right click -> sell, how it should have been from day 0.
You could quote everyone and try to show them why you think they are wrong.
In order for people to lose an argument, they must first be in a discussion. There has been no back and forth for someone to lose an argument. Losing an argument is only really possible when the matter being discussed has a semblance of science. In games, it's mostly about players preference (some people like complex systems, some like simpler ones, some like long 100+ hour journeys, some like quick 6 hour campaigns) so talking about them as if there was some absolute truth we need to discover is a fallacy in itself.
Comparing games of the same franchise and company, and within the same genre (ARPG) is a very valid point, and far from a fallacy. And even within those types of games, there's always going to be people who prefer the previous systems (Mass Effect, CoD, Age of Empires, LotR:BfME, Pokemon). That's perfectly fine. What isn't fine, though, is people talking as if their personal preference is simply put better than others', that's just their ego talking.
1 - No incentive to play another character except your main, for obvious reasons. <- this is a huge problem
2 - Even with the last additions, looting is still an unrewarding experience and everything is better/faster to do it with the AH as a first and only option.
3 - Itemization.. well, they seem to refuse to touch it, this is a lost cause.
4 - The only grindable places are still the same, I can't believe they didn't address this yet..
5 - Too much "rares" too bad.
1 - I play a total of 7 characters. 2 different Barbarians, and 1 hardcore Monk. I find them all equaly fun.
Your obvious reasons might not be a reason to others. I even imagine your reasons are related to a word called efficiency. I try to be efficient in my daily job, by reading, writing and meeting clients as efficiently as possible. Neither I, nor a huge portion of the playerbase (which is definitely not even active anymore), care about efficiency. Simply put, I don't have 2k+ hours to pour into the game and become a KingKongor/Alkaizer/Jaetch.
2 - Let me fix that for you: "Even with the last additions, looting is still an unrewarding experience for meand everything is better/faster to do it with the AH as a first and only option, because I'm quite well-geared already (either from the AH, which is more likely, or due to playing a crapton, if you still follow your non-AH philosophy)."
I just started playing again and found a boring, useless Sun-keeper, which I gave to my Templar. Yes, I could've bought one for 25k (or something) from the AH, and yes I still enjoyed having found it. I'm having fun playing a video-game. Go figure, right?
3 - We all have different issues and proposed solutions to the "itemization" monster.
They could all be great and solve the issue, and they could all be shitty and not solve a thing. We're only certain about one thing: Blizzard acknowledges the problem and will work on it. ETA to the testing/delivery of the solution?Absolutely unknown. Bottom line? Deal with it.
4 - Oh look, another "efficiency" related complaint. Yes, a couple areas are better populated than others. Yes, a couple classes are faster and more efficient than others. Yes, a couple builds/runes outshine pretty much everything else out there.
And yes, I can still enjoy the game despite all that. Again, go figure. I feel bad for those who can't, because they're too obsessed with an ARPG having the balance and flawlessness of a strategy/moba game.
Same answer to all these in the aforementioned point. The developers acknowledge all those problems (probably not to the extent the players' drama make it look like), and they're working on it. Whining about it over and over and over again (which you seem to enjoy more than playing the game) isn't going to make them work harder or faster. Check the past 6 months for reference.
5 - Launch: rares too good, legendaries with very little possibility of being good. Early-patch: a lot of BiS legendaries, with an insane chance of being good (thus making 80% of what were useful rares before into very weak items). Recent-patch: attempt to swing things back into balance with the introduction of rares that have the potential to be BiS.
Future-patches: more improvements + more complaints, as usual in all Blizzard games. Working as intended.
I mean, come on, they took how many months to fix the "you cant identify anything while the vendor screen is open thing"... now you right click -> identify -> right click -> sell, how it should have been from day 0.
Such a gamebreaking problem, right? If things like these are making you feel angry and not allowing you to enjoy the game, there's only one thing left to do.
Then again, we both know what bothers you in D3, you've said it a thousand times already here on the forums, all that anger and the other issues very likely originate from that.
And (for everyone) don't get me wrong, I'm not happy with that either.
I wish they'd implement stuff on a weekly basis and tried dozens of ideas to fixing the "problems" of the game, but I'm realistic about it: I know that just won't happen.
The cup is half full for me though, I think we're better off with Blizzard's patches than EA and Gearbox (which barely get anything fixed in games like Mass Effect 1/2/3 and Borderlands 1/2 - yeah, my soldier's turret is still useless (after what, a year?) and dies in one hit on the higher difficulties).
You could quote everyone and try to show them why you think they are wrong.
In order for people to lose an argument, they must first be in a discussion. There has been no back and forth for someone to lose an argument. Losing an argument is only really possible when the matter being discussed has a semblance of science. In games, it's mostly about players preference (some people like complex systems, some like simpler ones, some like long 100+ hour journeys, some like quick 6 hour campaigns) so talking about them as if there was some absolute truth we need to discover is a fallacy in itself.
Comparing games of the same franchise and company, and within the same genre (ARPG) is a very valid point, and far from a fallacy. And even within those types of games, there's always going to be people who prefer the previous systems (Mass Effect, CoD, Age of Empires, LotR:BfME, Pokemon). That's perfectly fine. What isn't fine, though, is people talking as if their personal preference is simply put better than others', that's just their ego talking.
1 - No incentive to play another character except your main, for obvious reasons. <- this is a huge problem
2 - Even with the last additions, looting is still an unrewarding experience and everything is better/faster to do it with the AH as a first and only option.
3 - Itemization.. well, they seem to refuse to touch it, this is a lost cause.
4 - The only grindable places are still the same, I can't believe they didn't address this yet..
5 - Too much "rares" too bad.
1 - I play a total of 7 characters. 2 different Barbarians, and 1 hardcore Monk. I find them all equaly fun.
Your obvious reasons might not be a reason to others. I even imagine your reasons are related to a word called efficiency. I try to be efficient in my daily job, by reading, writing and meeting clients as efficiently as possible. Neither I, nor a huge portion of the playerbase (which is definitely not even active anymore), care about efficiency. Simply put, I don't have 2k+ hours to pour into the game and become a KingKongor/Alkaizer/Jaetch.
2 - Let me fix that for you: "Even with the last additions, looting is still an unrewarding experience for meand everything is better/faster to do it with the AH as a first and only option, because I'm quite well-geared already (either from the AH, which is more likely, or due to playing a crapton, if you still follow your non-AH philosophy)."
I just started playing again and found a boring, useless Sun-keeper, which I gave to my Templar. Yes, I could've bought one for 25k (or something) from the AH, and yes I still enjoyed having found it. I'm having fun playing a video-game. Go figure, right?
3 - We all have different issues and proposed solutions to the "itemization" monster.
They could all be great and solve the issue, and they could all be shitty and not solve a thing. We're only certain about one thing: Blizzard acknowledges the problem and will work on it. ETA to the testing/delivery of the solution?Absolutely unknown. Bottom line? Deal with it.
4 - Oh look, another "efficiency" related complaint. Yes, a couple areas are better populated than others. Yes, a couple classes are faster and more efficient than others. Yes, a couple builds/runes outshine pretty much everything else out there.
And yes, I can still enjoy the game despite all that. Again, go figure. I feel bad for those who can't, because they're too obsessed with an ARPG having the balance and flawlessness of a strategy/moba game.
Same answer to all these in the aforementioned point. The developers acknowledge all those problems (probably not to the extent the players' drama make it look like), and they're working on it. Whining about it over and over and over again (which you seem to enjoy more than playing the game) isn't going to make them work harder or faster. Check the past 6 months for reference.
5 - Launch: rares too good, legendaries with very little possibility of being good. Early-patch: a lot of BiS legendaries, with an insane chance of being good (thus making 80% of what were useful rares before into very weak items). Recent-patch: attempt to swing things back into balance with the introduction of rares that have the potential to be BiS.
Future-patches: more improvements + more complaints, as usual in all Blizzard games. Working as intended.
I mean, come on, they took how many months to fix the "you cant identify anything while the vendor screen is open thing"... now you right click -> identify -> right click -> sell, how it should have been from day 0.
Such a gamebreaking problem, right? If things like these are making you feel angry and not allowing you to enjoy the game, there's only one thing left to do.
Then again, we both know what bothers you in D3, you've said it a thousand times already here on the forums, all that anger and the other issues very likely originate from that.
Quote time:
1 - For a lot of players, what makes fun playing Diablo 3 is finding loot in a regular basis. So, if you have a character that is paragon 90, and you are tired of playing that character, or just want to play a different one for a change, you will find out that your items wont drop nearly as often as they used to be. And, like I've already said, this is a loot hunting game, if you find 1 legendary per 7 runs or 2 per run, it could mean a no-go for your low level paragon character. Is not about efficienty, is about fun, I find fun finding items, if a character has a serious handicap over another.. I will think twice before I do the switch. And I think a lot of players think the same.
2 - I'm not quite well geared, not even close, I find from time to time an update, but is very odd even without using the AH. What I've described was that I find that the experience didn't change a bit, taking into account the latests additions.
3 - Nothing to say, just a problem that is a ghost that will go away maybe in a few years.
4 - And again.. is not about efficiency.. is about fun. I'd love to change the scenario and go play Act 1, but guess what, the mob density there is do low that my item drop rate gets cut by 4. Again, finding loot -> fun, not finding loot -> not fun. See the difference?.
5 - I don't care about history or rants.. I just see that I'd rather have to pick up 10 rares that I know they have a real potential to be an upgrade rather than that having to identify 100 that I know that their potential to become an upgrade is almost 0. This item is about the lack of excitement when you pick items from the floor, it shouldn't be like that, and a possible fix is the one I suggested. The current situation is depressing.
And when I said that about the selling unidentified items, I've never said it was a gamebreaking problem, but God is in the details you know. A well designed game take cares of things like that before it even hits the market, or maybe, in a hot patch 2 weeks later. Months passed since then...
Another think I've noticed, is interesting how when I say things in a... let say, arrogant way, I'm automatically wrong in everything I've said, come on Zero, I expected more from you.
You're ranting about several problems that Blizzard has acknowledged they're working on - including mob density and itemization.
That's why you're wrong. That's why people don't take you seriously. All we can do is wait on the blog that ultimately answers those questions. Whining about it here and now does absolutely no good. They're sitting around Blizzard HQ working on things, and that's all we know. But acting like a lunatic and pretending like they're not working on it is just asinine and antagonistic.
EDIT
For transparency, I am not entirely pleased about itemization, and I also want all acts to be "farmable" with basically the same returns. But I will fully acknowledge that Blizzard has put it on their radar and that I will STFU until I see the blog and make my decision then.
I can understand the "finding items being fun" subject. I do agree that it feels bad playing for hours and not finding anything.
Although to me personally, finding big stacks of gold feels awesome. And the same goes to gems. They're all useful and valuable to me (I'm still crafting gems and even if you don't use the gold on the AH, you can use it on the crafting/gamble mechanism to "have more drops").
Maybe the high-end guys who can put dozens of hours into D3 consistently won't feel the same, but I know I'm grabbing all blues and rares and maybe making 300-400k gold/hour. A guy like Alkaizer or Jaetch probably makes 2-5 mil/hour easily, but to me those couple hours can turn into a nice upgrade.
I've just bought a Zunimassa's Marrow and a Tal Rasha'sGuise of Wisdom for my Wizard for about 600k gold. No, they're not MP10 material, and Yes, I'd like to find them myself, but at least I don't feel like I'm wasting game time (which I presume it's what you feel).
Plus I do remember the changes made so far, like how rares roll their affixes (ilvl 60-62 all roll ilvl 63 affixes now), essentially buffing all the drops across the board, and a LOT of people still say they don't find anything. That's simply not true, and a quick check of the AH shows that the gear quality since that patch has improved tenfold. They just don't find any top end items or MP10 material (that will sell for 2+ billion on the AH), and the reason for that is pretty obvious: RNG.
Blizzard also buffed the Legendary/Set drop rate. If I recall correctly it was 400%, wasn't it? In about 200 hours of playtime (my initial rush through the game) I only found 2 Legendaries. After that patch, I found a ton already (and so did most people out there, they're still not happy with the controlled drops). Were they useable? Some of them. Are legendaries perfect?Hell no, there's a TON of work to do on the other legendaries (and maybe even some toning down of the current ones), but to simply forget what has been done is hipocrisy.
We all have things we want changed in the game (I'd love a way to control crafting, even if it takes 10 mil to forge an item and it's bind on account, I hate RNG as much as the next guy; I also wish they had implemented a better Brawling system), and it is painfully frustrating when patch after patch those things do not change, but I DO NOT let my personal wishes and preferences blind me to the work they have done and are still doing (and seeing so many do that is annoying). Again, it's far from perfect, but it's miles ahead any game producer nowadays, and I'm thankful for being a Blizzard fan(boy?) in these days.
1 - For a lot of players, what makes fun playing Diablo 3 is finding loot in a regular basis. So, if you have a character that is paragon 90, and you are tired of playing that character, or just want to play a different one for a change, you will find out that your items wont drop nearly as often as they used to be. And, like I've already said, this is a loot hunting game, if you find 1 legendary per 7 runs or 2 per run, it could mean a no-go for your low level paragon character. Is not about efficienty, is about fun, I find fun finding items, if a character has a serious handicap over another.. I will think twice before I do the switch. And I think a lot of players think the same.
2 - I'm not quite well geared, not even close, I find from time to time an update, but is very odd even without using the AH. What I've described was that I find that the experience didn't change a bit, taking into account the latests additions.
3 - Nothing to say, just a problem that is a ghost that will go away maybe in a few years.
4 - And again.. is not about efficiency.. is about fun. I'd love to change the scenario and go play Act 1, but guess what, the mob density there is do low that my item drop rate gets cut by 4. Again, finding loot -> fun, not finding loot -> not fun. See the difference?.
5 - I don't care about history or rants.. I just see that I'd rather have to pick up 10 rares that I know they have a real potential to be an upgrade rather than that having to identify 100 that I know that their potential to become an upgrade is almost 0. This item is about the lack of excitement when you pick items from the floor, it shouldn't be like that, and a possible fix is the one I suggested. The current situation is depressing.
And when I said that about the selling unidentified items, I've never said it was a gamebreaking problem, but God is in the details you know. A well designed game take cares of things like that before it even hits the market, or maybe, in a hot patch 2 weeks later. Months passed since then...
Another think I've noticed, is interesting how when I say things in a... let say, arrogant way, I'm automatically wrong in everything I've said, come on Zero, I expected more from you.
If you enjoy finding upgrades, wouldn't starting a new character be good? For one, you can get a different play experience. For two, you're now way at the bottom of the item pool, so you should find lots of upgrades, right?
And it's not that you're wrong cause you're arrogant. You're wrong because A) you state your opinion as fact, according to Zero, you seem to have stated this opinion lots (I usually don't read these threads, so I can't back that up from my experience), C) because other people who agree with you seem to post lots more qq threads then people who disagree, the automatic response is usually more disinterested then what would be if you were bringing something new to the party, and D) I'm pretty sure you ARE wrong when you state things like "Blizzard obvious doesn't care" because they ARE changing things (but you seem to have missed it cause you don't care about the patch history).
patch was a joke the pvp on POE is ten times better and account bound finds are no good. just seen they even took away the tradable Demonic ess. i was selling that 30 DE for a million and it was fun farming now nothing lol big FAIL
That's cause the PvP they gave was not what they've been working on for the last 8 months. They purposely kept it simple so they new they could get it out. PoE probably had it's PvP as a major design goal during development.
And the demonic essence thing is because people have been whining about the AH since the begining of time, so they're trying to get people off it.
It definitely does I actually met 2 internal testers back on Blizzcon 2010 (or was it 2011? can't recall) and they seemed like ordinary gamers. Maybe that was the issue, they should have a few more "hardcore" gamers testing D3.
I don't blame them (all the testers) for how the end-game and item-hunt ended up being, though.
Honestly, no matter how many testers they had, since the game changed so much during development, there was absolutely no way they could've predicted the insane boom of items from the AH. Even if each tester played 2k+ hours of the finished content (which they definitely didn't), it would still be miles ahead from reality.
Plus, there's a huge difference in having say 1k internal testers and having 5+ million people playing your game (in terms of end-game content - plus I'm not counting the closed Beta Test since we didn't see any end-game there).
And actually, looking back to launch day, some legendaries could be actually quite good. They just weren't very common (much lower drop rate), and their affixes were waaay to random for them to be popular choices.
We can only hope they use all that feedback they gotten so far on the expansion.
Yay!, in times like these is when I'd love to have an auto-pick mode, where you set what items you would automatically pick from the floor, i.e gems, blues, whites, etc. I had my hopes when they introduced the little snake that collected things for you.
Back on topic, I feel like Blizzard is the own of a house that we use, and the house needs doors, windows, even a ceiling in some rooms, and they spend all their time and effort painting the walls. Sure, we all appreciate the new paint, it's nice, shinny and it improves the overall experience but... is not what we need right now.
Yay!, in times like these is when I'd love to have an auto-pick mode, where you set what items you would automatically pick from the floor, i.e gems, blues, whites, etc. I had my hopes when they introduced the little snake that collected things for you.
I don't like that idea. Having to pick up items, having to decide on the fly which items you want and which not has always been a part of the Diablo series and I hope it stays that way. Too much auto-mode makes the game boring, in my opinion. Just imagine how much more boring Archon would be if you wouldn't even have the interruptions from picking up stuff.
Back on topic, I feel like Blizzard is the own of a house that we use, and the house needs doors, windows, even a ceiling in some rooms, and they spend all their time and effort painting the walls. Sure, we all appreciate the new paint, it's nice, shinny and it improves the overall experience but... is not what we need right now.
You see, the house has doors, windows, ceilings and stuff. Some people are perfectly fine with the house as is. Some people want minor changes (i.e., painting the walls). The majority probably wants them to put the windows in different places, because the light doesn't come in from the right angles. And then there's a lot of people who have huge problems with the architecture as a whole. They want to see changes that are so big that it would essentially mean to tear down walls or even the entire house and build it from scratch.
I'm for some small renovations of the windows, you're more waiting for the bulldozers to arrive. You should really make some peace with Diablo; this thread so soon after the arrival of the patch shows that there will be no hope for you until the expansion, if at all. The BoA change clearly was meant to help people who played self-found, I really thought the patch would've been received well by maka and you. I'm sad and feel sorry that this is not the case for you, but your tone in this thread is somewhat different to your previous posts.
Yay!, in times like these is when I'd love to have an auto-pick mode, where you set what items you would automatically pick from the floor, i.e gems, blues, whites, etc. I had my hopes when they introduced the little snake that collected things for you.
I don't like that idea. Having to pick up items, having to decide on the fly which items you want and which not has always been a part of the Diablo series and I hope it stays that way. Too much auto-mode makes the game boring, in my opinion. Just imagine how much more boring Archon would be if you wouldn't even have the interruptions from picking up stuff.
I do like to pick interesting stuff from the ground, like rares that have a potential to become upgrades, plans, legendaries, etc. But if I'm looking for mats, I'd like to automatically pick every single blue from the ground. The same idea applied to gold, in what occasion you wouldn't want to pick gold?, never. This is similar. Let say I'm not using the AH and I want to get some gems, I'd like to autopick up gems from the ground based on my pick up radius, it would be really nice.
Maybe these guys were to hardcore. Inferno was tough as shit and it was supposed to be a type of progression. You were supposed to stay in act 4 hell for weeks and 2 months in act 1 and 5 months in act 2 until you finally can farm act 3 properly. Crafting had it's use because itemlevel 62 was all you could get in act 2. Itemhunt was a lot more rewarding since you get entirely different loot in act 2 than in act 1. The game was so much more rewarding and had goals back then. MP is supposed to do the same but it doesn't change the affixes items have so it's not nearly as rewarding to progress to the higher difficulty.
I still think it's the wannabe hardcore players who are to blame. They should have never nerfed inferno and most of us should have just reached act 3 and start dreaming about 100k dps. But nope people realized they aren't as hardcore as they thought so Blizzard had to nerf everything and the internal tests that made crafting viable and progression rewarding were scrapped. So all the "hardcore" players have left now is everybody doing the exact same runs over and over again. The community is to blame for this.
That's a very good point, actually.
I remember seeing people saying BUT IT'S JUST A GEAR CHECK!!!... yeah, that's how RPG works since day 1, if you have the proper equipment and stats, you can get by through content easier, if you don't, well you're gonna have to resort to some dirty tactics ("exploits" as some call them, and cheesy positioning or builds).
It goes to show that a majority of the players have absolutely no clue about game design (in spite of what they think), they want things that in the long run hurt the game more than helping.
Then again, Blizzard has a very hard time telling new players that they aren't supposed to get past some point. Everyone wants to get to the "end of the game" and enjoy the content. When they get there, they realize the end of the rainbow is just that, the end of the rainbow, there's no gold pot. But boy do they want to get there.
I have two friends who burnt out their will to play by farming Act 1 Inferno (and trying to get stats to survive Wasps in Act 2, and then later Deceivers) literally for a whole month. I was visiting the US back then (and going to Universal Islands of Adventure and Sea World's coasters :D), so I didn't burn myself out, but they played for over 150 hours and didn't manage to progress (the only way really back then was being lucky with drops or flipping stuff on the GAH only).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Blizzard still want to skip the important stuff to be fixed:
1 - No incentive to play another character except your main, for obvious reasons. <- this is a huge problem
2 - Even with the last additions, looting is still an unrewarding experience and everything is better/faster to do it with the AH as a first and only option.
3 - Itemization.. well, they seem to refuse to touch it, this is a lost cause.
4 - The only grindable places are still the same, I can't believe they didn't address this yet..
5 - Too much "rares" too bad.
They added new stuff, granted, and they seem... ok.
However, to me, those added items to the game are just cosmetic. The main issues are still here..
However, the solutions are quite simple to implement, look:
1 - Share Paragon Golf Find and MF, problem gone.
2 - This could be partially fixed with the point 5.
3 - they wont do it, so why bother proposing anything..
4 - Easy fix, increase the mob density of other areas so they are comparable to Act 3.
5 - Easy fix, reduce the amount of trashy rares raining all the time by 90% but improve them greatly.
Even having a poorly designed itemization, with those things fixed, the game would pick up greatly.
2. The AH obviously is not the only option. Everyone thinks so because it is the most convenient so they have to use it. There's still in-game player to player trading just like in the other games so get out there and find someone to scam you
3. You're right it could be a bit better.
4. There are 2 other acts to grind on but act 3 is the most efficient. Boo hoo it's he same as d2 highlands runs
5. More itemization issues.
At the rate they're going, I'm just going to expect things to get better as time goes on until Blizzard officially and specifically states:
"OKAY GAIZ, WE IS DONE HEA. NO MOAR UPDATES 4 U."
Armory | YouTube | Twitter | Clan Site
1 - Was annoyed about this at first, too. But after a couple of month I feel like paragon 100 is just the equivalent of D2 level 99 for me. The difference, however, is that I can play my character at level 1 with whatever style I want to, while in D2 some builds were a pain in the ass before reaching high level ground.
2 - Exactly this point was mentioned in "ask the devs" and BoA items are one first step (read: only one, and only the first step) to fix this. But the devs agree with both of us: let's play the game and not the AH.
3 - Yeah, itemization. To be honest, I feel like it has become a buzzword. Crafting items with fixed stats and their announced desire to get people away from max crit gear, max IAS gear etc. shows that they are fixing itemization, so your comment is quite... harsh.
4 - They already said that they're working on it but didn't manage to get it in 1.07, it's probably already fixed on the internal test servers, but just think about it for a minute... it's not a minor 5 minute task to change content of more than half of the game.
5 - If there are less rares, low level people would complain about not finding anything. Btw, ever played TL2? You get like fifteen times more items. I dunno, killing Baal gave you a ton of rares too and no one cared. The main problem in D3, imho, is that max MF is too high (625% MF? Srsly?)
I don't think their changes are "rather cosmetic", and writing this post a couple of hours after the patch is released doesn't really seem that you gave 1.07 a fair chance. How many items did you craft?
Got the patch up and running last night, logged in and checked the AH instead of actually playing the game, (which I thought was weird) then simply turned it off. Not a QQ post, I've just got other, more fun things to do.
and yet here you are, talking about d3 because those other things you are doing are so enthralling.
I guess they need more time.. not sure how many human power are they using to this game now but.. seems that not a lot.
I mean, come on, they took how many months to fix the "you cant identify anything while the vendor screen is open thing"... now you right click -> identify -> right click -> sell, how it should have been from day 0.
My guess is, they didn't test shit.
In order for people to lose an argument, they must first be in a discussion. There has been no back and forth for someone to lose an argument. Losing an argument is only really possible when the matter being discussed has a semblance of science. In games, it's mostly about players preference (some people like complex systems, some like simpler ones, some like long 100+ hour journeys, some like quick 6 hour campaigns) so talking about them as if there was some absolute truth we need to discover is a fallacy in itself.
Comparing games of the same franchise and company, and within the same genre (ARPG) is a very valid point, and far from a fallacy. And even within those types of games, there's always going to be people who prefer the previous systems (Mass Effect, CoD, Age of Empires, LotR:BfME, Pokemon). That's perfectly fine. What isn't fine, though, is people talking as if their personal preference is simply put better than others', that's just their ego talking.
1 - I play a total of 7 characters. 2 different Barbarians, and 1 hardcore Monk. I find them all equaly fun.
Your obvious reasons might not be a reason to others. I even imagine your reasons are related to a word called efficiency. I try to be efficient in my daily job, by reading, writing and meeting clients as efficiently as possible. Neither I, nor a huge portion of the playerbase (which is definitely not even active anymore), care about efficiency. Simply put, I don't have 2k+ hours to pour into the game and become a KingKongor/Alkaizer/Jaetch.
2 - Let me fix that for you: "Even with the last additions, looting is still an unrewarding experience for me and everything is better/faster to do it with the AH as a first and only option, because I'm quite well-geared already (either from the AH, which is more likely, or due to playing a crapton, if you still follow your non-AH philosophy)."
I just started playing again and found a boring, useless Sun-keeper, which I gave to my Templar. Yes, I could've bought one for 25k (or something) from the AH, and yes I still enjoyed having found it. I'm having fun playing a video-game. Go figure, right?
3 - We all have different issues and proposed solutions to the "itemization" monster.
They could all be great and solve the issue, and they could all be shitty and not solve a thing. We're only certain about one thing: Blizzard acknowledges the problem and will work on it. ETA to the testing/delivery of the solution? Absolutely unknown. Bottom line? Deal with it.
4 - Oh look, another "efficiency" related complaint. Yes, a couple areas are better populated than others. Yes, a couple classes are faster and more efficient than others. Yes, a couple builds/runes outshine pretty much everything else out there.
And yes, I can still enjoy the game despite all that. Again, go figure. I feel bad for those who can't, because they're too obsessed with an ARPG having the balance and flawlessness of a strategy/moba game.
Same answer to all these in the aforementioned point. The developers acknowledge all those problems (probably not to the extent the players' drama make it look like), and they're working on it. Whining about it over and over and over again (which you seem to enjoy more than playing the game) isn't going to make them work harder or faster. Check the past 6 months for reference.
5 - Launch: rares too good, legendaries with very little possibility of being good. Early-patch: a lot of BiS legendaries, with an insane chance of being good (thus making 80% of what were useful rares before into very weak items). Recent-patch: attempt to swing things back into balance with the introduction of rares that have the potential to be BiS.
Future-patches: more improvements + more complaints, as usual in all Blizzard games. Working as intended.
Such a gamebreaking problem, right? If things like these are making you feel angry and not allowing you to enjoy the game, there's only one thing left to do.
Then again, we both know what bothers you in D3, you've said it a thousand times already here on the forums, all that anger and the other issues very likely originate from that.
For anything else:
Soon™
Armory | YouTube | Twitter | Clan Site
And (for everyone) don't get me wrong, I'm not happy with that either.
I wish they'd implement stuff on a weekly basis and tried dozens of ideas to fixing the "problems" of the game, but I'm realistic about it: I know that just won't happen.
The cup is half full for me though, I think we're better off with Blizzard's patches than EA and Gearbox (which barely get anything fixed in games like Mass Effect 1/2/3 and Borderlands 1/2 - yeah, my soldier's turret is still useless (after what, a year?) and dies in one hit on the higher difficulties).
Quote time:
1 - For a lot of players, what makes fun playing Diablo 3 is finding loot in a regular basis. So, if you have a character that is paragon 90, and you are tired of playing that character, or just want to play a different one for a change, you will find out that your items wont drop nearly as often as they used to be. And, like I've already said, this is a loot hunting game, if you find 1 legendary per 7 runs or 2 per run, it could mean a no-go for your low level paragon character. Is not about efficienty, is about fun, I find fun finding items, if a character has a serious handicap over another.. I will think twice before I do the switch. And I think a lot of players think the same.
2 - I'm not quite well geared, not even close, I find from time to time an update, but is very odd even without using the AH. What I've described was that I find that the experience didn't change a bit, taking into account the latests additions.
3 - Nothing to say, just a problem that is a ghost that will go away maybe in a few years.
4 - And again.. is not about efficiency.. is about fun. I'd love to change the scenario and go play Act 1, but guess what, the mob density there is do low that my item drop rate gets cut by 4. Again, finding loot -> fun, not finding loot -> not fun. See the difference?.
5 - I don't care about history or rants.. I just see that I'd rather have to pick up 10 rares that I know they have a real potential to be an upgrade rather than that having to identify 100 that I know that their potential to become an upgrade is almost 0. This item is about the lack of excitement when you pick items from the floor, it shouldn't be like that, and a possible fix is the one I suggested. The current situation is depressing.
And when I said that about the selling unidentified items, I've never said it was a gamebreaking problem, but God is in the details you know. A well designed game take cares of things like that before it even hits the market, or maybe, in a hot patch 2 weeks later. Months passed since then...
Another think I've noticed, is interesting how when I say things in a... let say, arrogant way, I'm automatically wrong in everything I've said, come on Zero, I expected more from you.
That's why you're wrong. That's why people don't take you seriously. All we can do is wait on the blog that ultimately answers those questions. Whining about it here and now does absolutely no good. They're sitting around Blizzard HQ working on things, and that's all we know. But acting like a lunatic and pretending like they're not working on it is just asinine and antagonistic.
EDIT
For transparency, I am not entirely pleased about itemization, and I also want all acts to be "farmable" with basically the same returns. But I will fully acknowledge that Blizzard has put it on their radar and that I will STFU until I see the blog and make my decision then.
Although to me personally, finding big stacks of gold feels awesome. And the same goes to gems. They're all useful and valuable to me (I'm still crafting gems and even if you don't use the gold on the AH, you can use it on the crafting/gamble mechanism to "have more drops").
Blizzard also buffed the Legendary/Set drop rate. If I recall correctly it was 400%, wasn't it? In about 200 hours of playtime (my initial rush through the game) I only found 2 Legendaries. After that patch, I found a ton already (and so did most people out there, they're still not happy with the controlled drops). Were they useable? Some of them. Are legendaries perfect? Hell no, there's a TON of work to do on the other legendaries (and maybe even some toning down of the current ones), but to simply forget what has been done is hipocrisy.
We all have things we want changed in the game (I'd love a way to control crafting, even if it takes 10 mil to forge an item and it's bind on account, I hate RNG as much as the next guy; I also wish they had implemented a better Brawling system), and it is painfully frustrating when patch after patch those things do not change, but I DO NOT let my personal wishes and preferences blind me to the work they have done and are still doing (and seeing so many do that is annoying). Again, it's far from perfect, but it's miles ahead any game producer nowadays, and I'm thankful for being a Blizzard fan(boy?) in these days.
If you enjoy finding upgrades, wouldn't starting a new character be good? For one, you can get a different play experience. For two, you're now way at the bottom of the item pool, so you should find lots of upgrades, right?
And it's not that you're wrong cause you're arrogant. You're wrong because A) you state your opinion as fact, according to Zero, you seem to have stated this opinion lots (I usually don't read these threads, so I can't back that up from my experience), C) because other people who agree with you seem to post lots more qq threads then people who disagree, the automatic response is usually more disinterested then what would be if you were bringing something new to the party, and D) I'm pretty sure you ARE wrong when you state things like "Blizzard obvious doesn't care" because they ARE changing things (but you seem to have missed it cause you don't care about the patch history).
That's cause the PvP they gave was not what they've been working on for the last 8 months. They purposely kept it simple so they new they could get it out. PoE probably had it's PvP as a major design goal during development.
And the demonic essence thing is because people have been whining about the AH since the begining of time, so they're trying to get people off it.
I don't blame them (all the testers) for how the end-game and item-hunt ended up being, though.
Honestly, no matter how many testers they had, since the game changed so much during development, there was absolutely no way they could've predicted the insane boom of items from the AH. Even if each tester played 2k+ hours of the finished content (which they definitely didn't), it would still be miles ahead from reality.
Plus, there's a huge difference in having say 1k internal testers and having 5+ million people playing your game (in terms of end-game content - plus I'm not counting the closed Beta Test since we didn't see any end-game there).
And actually, looking back to launch day, some legendaries could be actually quite good. They just weren't very common (much lower drop rate), and their affixes were waaay to random for them to be popular choices.
We can only hope they use all that feedback they gotten so far on the expansion.
Oh, absolutely.
Back on topic, I feel like Blizzard is the own of a house that we use, and the house needs doors, windows, even a ceiling in some rooms, and they spend all their time and effort painting the walls. Sure, we all appreciate the new paint, it's nice, shinny and it improves the overall experience but... is not what we need right now.
I don't like that idea. Having to pick up items, having to decide on the fly which items you want and which not has always been a part of the Diablo series and I hope it stays that way. Too much auto-mode makes the game boring, in my opinion. Just imagine how much more boring Archon would be if you wouldn't even have the interruptions from picking up stuff.
You see, the house has doors, windows, ceilings and stuff. Some people are perfectly fine with the house as is. Some people want minor changes (i.e., painting the walls). The majority probably wants them to put the windows in different places, because the light doesn't come in from the right angles. And then there's a lot of people who have huge problems with the architecture as a whole. They want to see changes that are so big that it would essentially mean to tear down walls or even the entire house and build it from scratch.
I'm for some small renovations of the windows, you're more waiting for the bulldozers to arrive. You should really make some peace with Diablo; this thread so soon after the arrival of the patch shows that there will be no hope for you until the expansion, if at all. The BoA change clearly was meant to help people who played self-found, I really thought the patch would've been received well by maka and you. I'm sad and feel sorry that this is not the case for you, but your tone in this thread is somewhat different to your previous posts.
I do like to pick interesting stuff from the ground, like rares that have a potential to become upgrades, plans, legendaries, etc. But if I'm looking for mats, I'd like to automatically pick every single blue from the ground. The same idea applied to gold, in what occasion you wouldn't want to pick gold?, never. This is similar. Let say I'm not using the AH and I want to get some gems, I'd like to autopick up gems from the ground based on my pick up radius, it would be really nice.
I remember seeing people saying BUT IT'S JUST A GEAR CHECK!!!... yeah, that's how RPG works since day 1, if you have the proper equipment and stats, you can get by through content easier, if you don't, well you're gonna have to resort to some dirty tactics ("exploits" as some call them, and cheesy positioning or builds).
It goes to show that a majority of the players have absolutely no clue about game design (in spite of what they think), they want things that in the long run hurt the game more than helping.
Then again, Blizzard has a very hard time telling new players that they aren't supposed to get past some point. Everyone wants to get to the "end of the game" and enjoy the content. When they get there, they realize the end of the rainbow is just that, the end of the rainbow, there's no gold pot. But boy do they want to get there.
I have two friends who burnt out their will to play by farming Act 1 Inferno (and trying to get stats to survive Wasps in Act 2, and then later Deceivers) literally for a whole month. I was visiting the US back then (and going to Universal Islands of Adventure and Sea World's coasters :D), so I didn't burn myself out, but they played for over 150 hours and didn't manage to progress (the only way really back then was being lucky with drops or flipping stuff on the GAH only).