with all the discussion about drop rates, and getting good loot lately, i came to the realization of something while sitting in game earlier today farming, and finding crappy bows with intellect on them.
I think its not an issue so much of item level or even drop rates, items are dropping fine, its the affixes and QUALITY of the loot that is the problem. Its been a long time since i played diablo 2...but i do remember (correct me and my memory wrong if needed) that even if crappy loot dropped, it at least usually had some sort of redeeming factor in it, be it stats or some kind of ability, that made you at least consider keeping it or a minor upgrade, it wasnt optimal, but it was something.
Currently, when we get to inferno and start getting geared up, once we hit a threshold on gear, the only the gear that is upgrades, is the realllly expensive stuff on ah, at that point, NONE of the stuff that drops is anywhere near good or deemed as an upgrade, as we have hit the wall on stats, because the gear we find simply is to weak, to progress to the next act. the rolls for better stats are terrible.
And i think this is the reason why no good loot drops, the base affixes and stats are way to weak, to be competetive and allow us to further progress. I am fine with farming lots of rares, its not the quanity but it should be the quality.
I know that everything is random in diablo series, yes we are just rolling the dice for the stats...but i think the base stats on all ilvls is to low, or rolls to low...i think instead of increasing number of crappy drops, they should buff the base underlining stats of drops, fix it up a bit, clean it up, so that even if you get 100 rares in a day, instead of 3-4 of them decent small upgrades, you also get 1-2 BIG upgrades, i feel the game is nickel and diming those who dont use the AH
i find upgrades all the time on my dh, 63's even, but the quality of those 63's if you are farming solo and not using ah is crap. I may gain a few dex, a few vit, maybe get a few more % of attack speed, and thats best case scenario..and i maybe find 1-2 of those a day, if that.
If you go to the AH you see items that are huge upgrades across the board, with every stat perfect, but they are 3-10 million+ each, even farming gold at 300k an hour at best (without finding 1 mill items along the way) you are going to be farming for days for..1...item....1
For example, a ilvl 60 item can have the same stats as a 63, the only difference is, it has a chance to roll higher stats...has a chance...but...currently i feel that chance is so tiny that it spews out 63's that are 10 stats higher than a 60 item or even lower...so yeah we can farm 63's in inferno act 1 now! problem is, a 63 is no better than a 60, and the RARE chance we get something with 100+ more stat on it over a 60, is so far and few between, its just a waste of time to hope for better stats, there is no fun in it, no driving force to hope for +100 rather than +5 to dex (for example)
with d2 at least when you farmed you knew you were going to get some good items, base items, something to start from, and you knew you were going to get some sweet items, you dreamed of the GOOD stuff, but knew it would drop...in d3 you know the 60's are the same as the 63's just how they are rolled, and the rolls are retarded 99% of the time.
They should make some of the affixes way less random, close the gap on the item levels themselves, make 51-60 drop less, buff the stats, so even if we find a 55 item it may be a small upgrade rather than just vendor trash. Inferno should drop the higher end stuff, like 55+ and the stuff starting at 55 shouldnt be so dumb in stats that its so much of a waste.
Currently i just vendor everything under 60, and salvage 60+ for the mats, the ONLY items worth ANYTHING below 60 ish are rings and amulets and only if they are rare usually, a 51 ring or amulet is usually extremely good, because rings and amulets are already pretty rare.
They need to remove wrong stats on items, yes its random, we get that, and yes its meant that you get str and intellect bows, but there is just way to much filler, imo, way to much wasted itemezation in this game, and thats why so many people are having issues...the loot just isnt realized yet, needs buffed not only in stats per "tier" but removal of possible rolls, such as intellect on a bow...wizard/wd do not, and will not ever use bows, str and dex on wizard gear?
instead of putting useless stats on class specific items, just lower chance at stats we want or give the better stuff more affixes, remove the clutter, buff from the ground up, buff all tiers by a lot, buff the %'s...give us GOOD loot again, from DROPS rather than the AH...will solve almost everything.
This has been my biggest complaint about the game sine day 1. I also understand that random is random but certainly they could sent a range for the random or come conditions so that there is not so much dead gear.
What's kind of funny is that if any other company put out an ARPG with this kind of loot distribution, loot collection would be deemed garbage collection; cuz you gather up so much useless stuff. Oh wait; that's exactly how reviewers termed "dungeon siege 3" - garbage collection with so much useless loot.
I agree that the problem with the game is summed up in every single post that says "so I cleared inferno and only spent X million on the AH."
I just simply wish that class specific items would have class specific stats.
Sure everyone would then want class specific stuff over all else, but then again that RNG means that a normal item could potentially be 10x better then the class specific item.
i think its the way item affixes are generated, if you go to the character builder site where you can give your self items, and skills and see your stats, once you pick a main affix if you go to pick a second affix a lot of the affixes you had to choose from previously will not be there, so you cant have certain combos, therefor decreasing your chance of these affix combinations being good, but maybe everyone already knew that, or maybe im wrong, i dont know, this is just from what i have studied from the character builder site.
i agree with what you said, a lvl63 item should be better even with less magic properties/affixes
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I think its not an issue so much of item level or even drop rates, items are dropping fine, its the affixes and QUALITY of the loot that is the problem. Its been a long time since i played diablo 2...but i do remember (correct me and my memory wrong if needed) that even if crappy loot dropped, it at least usually had some sort of redeeming factor in it, be it stats or some kind of ability, that made you at least consider keeping it or a minor upgrade, it wasnt optimal, but it was something.
Currently, when we get to inferno and start getting geared up, once we hit a threshold on gear, the only the gear that is upgrades, is the realllly expensive stuff on ah, at that point, NONE of the stuff that drops is anywhere near good or deemed as an upgrade, as we have hit the wall on stats, because the gear we find simply is to weak, to progress to the next act. the rolls for better stats are terrible.
And i think this is the reason why no good loot drops, the base affixes and stats are way to weak, to be competetive and allow us to further progress. I am fine with farming lots of rares, its not the quanity but it should be the quality.
I know that everything is random in diablo series, yes we are just rolling the dice for the stats...but i think the base stats on all ilvls is to low, or rolls to low...i think instead of increasing number of crappy drops, they should buff the base underlining stats of drops, fix it up a bit, clean it up, so that even if you get 100 rares in a day, instead of 3-4 of them decent small upgrades, you also get 1-2 BIG upgrades, i feel the game is nickel and diming those who dont use the AH
i find upgrades all the time on my dh, 63's even, but the quality of those 63's if you are farming solo and not using ah is crap. I may gain a few dex, a few vit, maybe get a few more % of attack speed, and thats best case scenario..and i maybe find 1-2 of those a day, if that.
If you go to the AH you see items that are huge upgrades across the board, with every stat perfect, but they are 3-10 million+ each, even farming gold at 300k an hour at best (without finding 1 mill items along the way) you are going to be farming for days for..1...item....1
For example, a ilvl 60 item can have the same stats as a 63, the only difference is, it has a chance to roll higher stats...has a chance...but...currently i feel that chance is so tiny that it spews out 63's that are 10 stats higher than a 60 item or even lower...so yeah we can farm 63's in inferno act 1 now! problem is, a 63 is no better than a 60, and the RARE chance we get something with 100+ more stat on it over a 60, is so far and few between, its just a waste of time to hope for better stats, there is no fun in it, no driving force to hope for +100 rather than +5 to dex (for example)
with d2 at least when you farmed you knew you were going to get some good items, base items, something to start from, and you knew you were going to get some sweet items, you dreamed of the GOOD stuff, but knew it would drop...in d3 you know the 60's are the same as the 63's just how they are rolled, and the rolls are retarded 99% of the time.
They should make some of the affixes way less random, close the gap on the item levels themselves, make 51-60 drop less, buff the stats, so even if we find a 55 item it may be a small upgrade rather than just vendor trash. Inferno should drop the higher end stuff, like 55+ and the stuff starting at 55 shouldnt be so dumb in stats that its so much of a waste.
Currently i just vendor everything under 60, and salvage 60+ for the mats, the ONLY items worth ANYTHING below 60 ish are rings and amulets and only if they are rare usually, a 51 ring or amulet is usually extremely good, because rings and amulets are already pretty rare.
They need to remove wrong stats on items, yes its random, we get that, and yes its meant that you get str and intellect bows, but there is just way to much filler, imo, way to much wasted itemezation in this game, and thats why so many people are having issues...the loot just isnt realized yet, needs buffed not only in stats per "tier" but removal of possible rolls, such as intellect on a bow...wizard/wd do not, and will not ever use bows, str and dex on wizard gear?
instead of putting useless stats on class specific items, just lower chance at stats we want or give the better stuff more affixes, remove the clutter, buff from the ground up, buff all tiers by a lot, buff the %'s...give us GOOD loot again, from DROPS rather than the AH...will solve almost everything.
give us a frickin bone here blizzard.
/endrant
I agree that the problem with the game is summed up in every single post that says "so I cleared inferno and only spent X million on the AH."
Sure everyone would then want class specific stuff over all else, but then again that RNG means that a normal item could potentially be 10x better then the class specific item.
https://www.deviantart.com/aerisot
i agree with what you said, a lvl63 item should be better even with less magic properties/affixes