There are a few key affixes that I feel everyone should know about ahead of time.
Rings - up to +326 life per striking.
Weapons - +676 life per striking.
All armor(gloves, feet, head, legs, shoulders, belt, chest, bracers, and shields) can have +300% armor.
Weapons are looking like having up to +350 max dmg, and +250 min damage.
Only a handful of pieces have sockets(legs, bracers, rings, quiver, torso(up to 3), Weapon, and offhands.) looking to be 9-10 sockets in total.
Enhance Damage % does not go very high at all - 40% was all I saw.
The very highest level of weapons only offer 2 affixes(from what we know). Presumably rares will offer 5-6, unknown currently though.
Highest crafted items are 1 level under. Exalted Grand Phantom bow offers 394 max damage, Revanent bow offers up to 460. From what we know - Exalted grand can go Up to 968 max damage. Revanent can go up to 1177. Noticeable difference. (These are assuming perfect rolls, on the weapon AND the affixes, from what is known).
Highest weapon damage goes to Barbarian with a whopping 720 max base damage on doom hammer, going up to a crazy 1,425 damage. Soverign Staff is the highest damage weapon useable by everyone else.
If current estimates on how armor works ring true, It seems that 97-98% damage reductions will be pheasable. It's unknown if this formula changes at a higher level(we've only seen up to level 13), or if there is a cap. If there is a cap, more than likely the formula I am currently using is incorrect. To put this into perspective, though, in best possible gear, the 170,000 damage swing would do less than 5,000 damage. With an asumed health pool of 30-50k, this doesn't sound out of the realm of impossible for pure defense builds. Take this with a grain of salt, though. Lots of estimates and guesses here.
Hammers(barbarian) are always the highest damage 2h weapons. They are roughly half a tier above the 2nd highest weapon. They also offer a .9 speed. Demolisher(1h Mace) is the highest 1h damage weapon, usable by everyone. Also highest DPS 1H weapon.
Gems: Radiant Star Ruby offers +31% XP in helm, +20-40 damage in wepaon, and +58 STR everywhere else.
Radiant Star Topaz offers 31% MF in helm, Thorns(1800) in weapons, and +58 int everywhere else.
Radiant Star Emerald offers +31% Gold Find in helm, +100% crit Damage in weapon(!!!), +58 Dex otherwise.
Radiant Star Amethyst offers +18% life in helm, +600 life on hit in weapon(!!!), and +58 Vit otherwise
I believe there are more, but those are the ones listed here. I think star Emeralds are going to be the most saught after, followed by Amethysts, Rubies, and finally Topaz.
Take all with a grain of salt, For damage numbers I'm assuming +40% damage is added AFTER max damage. This may turn out to be wrong. The armor is using a rather outdated formula, that may not ring true anymore. All things are subject to change - lots of affixes are missing. http://diablonut.incgamers.com/items/ is my source for the affixes. All is just for fun & for the hope of killing a few more hours.
like 10 times postet by a lot of people in this forum
damage reduction = armor / ( armor + attacker level x 50 )
In that case, It's looking like the cap for the gear I can see, is roughly 82%-83%. 170,000 damage does 28.9k, from just armor alone. This is starting to actually sound survivable.
Affix is something Affixed to, or fastened to, something. In this case, it refers to Suffixes, and Prefixes. This happens to be the plural form of that word.
Just 5 days until the information pours in from the dataminers, and we'll really get to see what's to come.
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Rings - up to +326 life per striking.
Weapons - +676 life per striking.
All armor(gloves, feet, head, legs, shoulders, belt, chest, bracers, and shields) can have +300% armor.
Weapons are looking like having up to +350 max dmg, and +250 min damage.
Only a handful of pieces have sockets(legs, bracers, rings, quiver, torso(up to 3), Weapon, and offhands.) looking to be 9-10 sockets in total.
Enhance Damage % does not go very high at all - 40% was all I saw.
The very highest level of weapons only offer 2 affixes(from what we know). Presumably rares will offer 5-6, unknown currently though.
Highest crafted items are 1 level under. Exalted Grand Phantom bow offers 394 max damage, Revanent bow offers up to 460. From what we know - Exalted grand can go Up to 968 max damage. Revanent can go up to 1177. Noticeable difference. (These are assuming perfect rolls, on the weapon AND the affixes, from what is known).
Highest weapon damage goes to Barbarian with a whopping 720 max base damage on doom hammer, going up to a crazy 1,425 damage. Soverign Staff is the highest damage weapon useable by everyone else.
If current estimates on how armor works ring true, It seems that 97-98% damage reductions will be pheasable. It's unknown if this formula changes at a higher level(we've only seen up to level 13), or if there is a cap. If there is a cap, more than likely the formula I am currently using is incorrect. To put this into perspective, though, in best possible gear, the 170,000 damage swing would do less than 5,000 damage. With an asumed health pool of 30-50k, this doesn't sound out of the realm of impossible for pure defense builds. Take this with a grain of salt, though. Lots of estimates and guesses here.
Hammers(barbarian) are always the highest damage 2h weapons. They are roughly half a tier above the 2nd highest weapon. They also offer a .9 speed. Demolisher(1h Mace) is the highest 1h damage weapon, usable by everyone. Also highest DPS 1H weapon.
Gems: Radiant Star Ruby offers +31% XP in helm, +20-40 damage in wepaon, and +58 STR everywhere else.
Radiant Star Topaz offers 31% MF in helm, Thorns(1800) in weapons, and +58 int everywhere else.
Radiant Star Emerald offers +31% Gold Find in helm, +100% crit Damage in weapon(!!!), +58 Dex otherwise.
Radiant Star Amethyst offers +18% life in helm, +600 life on hit in weapon(!!!), and +58 Vit otherwise
I believe there are more, but those are the ones listed here. I think star Emeralds are going to be the most saught after, followed by Amethysts, Rubies, and finally Topaz.
Take all with a grain of salt, For damage numbers I'm assuming +40% damage is added AFTER max damage. This may turn out to be wrong. The armor is using a rather outdated formula, that may not ring true anymore. All things are subject to change - lots of affixes are missing. http://diablonut.incgamers.com/items/ is my source for the affixes. All is just for fun & for the hope of killing a few more hours.
Possibly, but What's the loss? Gives people something to play with. Added Gems.
I dunno. Maybe people planning characters and builds based on incorrect information and wasting their time.
How about...using your own mind?
Crazy, I know.
Wait for the game and build on that. The game isn't a math test.
In that case, It's looking like the cap for the gear I can see, is roughly 82%-83%. 170,000 damage does 28.9k, from just armor alone. This is starting to actually sound survivable.
http://www.wolframalpha.com/input/?i=plot x/(x+50L), x=100..17000, L=60
(Best armor I can find - 4200 armor total. *4(300% per piece) = 16.8k.)
Affix is something Affixed to, or fastened to, something. In this case, it refers to Suffixes, and Prefixes. This happens to be the plural form of that word.
Just 5 days until the information pours in from the dataminers, and we'll really get to see what's to come.