Now, with the open beta this weekend, there has been a lot more voice and opinion on the game. Of course everyone is welcome to their own opinion. Some people love the game (myself included) while others have been disappointed.
Now, there are a number of reasons one can be disappointed about.
1. Hype and time - Even the best thing in the world may not seem so great after so much hype and time craving, dreaming, and wanting. For those of us who have been wanting this game since 2000, it has been a long time coming.
2. Not what you were expecting - whether you agree or not, some people are just not getting the game they want. Some people want Diablo 2.5. A simple upgrade to the classic game we all grew to love.
3. Too easy - Many have said that the game is just too easy. Between easy monsters, no real planning required, and no real decisions to be made.
Now, what ever other reasons there are, some may not like the game. I just wanted to voice my own opinion on important thing.
Don't forget that the beta only encompasses what is really 2% of the entire game. four difficulties, four acts. Of the first difficulty, in the first act, we have only played the first 25%.
Many have voiced concern over how little build variety there is, how simple the game is, and how everything is handed to you.
First, everything is handed to you in the beginning because you are essentially playing a tutorial. It has been said by Blizzard numerous times but some people still seem to forget that the beginning of a game is suppose to explain to you how to play. Where to put what and when. That way, later a player can figure out more on their own. Look at the progression page, around lvl 30 yo get about four new skills and/or runes per level that you have to test and figure out how it works within your build. Not to mention the dozens of other systems we have not gotten to try out yet.
Second, the game is suppose to simple, once again, in the first 2% of the game. Again, we are talking about the beginning of normal. Go back and play D2 and see how tough it is. You could clear normal without spending a single stat or skill point. I know a lot of people want to stretch their Diablo muscles but it will truly have to wait until release when we can get into the harder difficulties.
Lastly, is build variety. Many have voiced concern about how every character is the same and that every skill available to you destroys builds. Of course to some degree this is true. In D2, your stat and skill distribution defined your char. However, keep in mind, that D3 is designed with the idea that the stats and skills are not the driving force any more. I think the problem is that these systems in place to help diversify your character do not appear until later in the game. Which we do not get to see in the beta. Hell, we don't even get gems yet not to mention higher ranked gear and more skill runes. Play through the corrupted rogue in D2 and tell me how different every character is so far. Yet in the end of act V in hell, there was plenty of diversity even with cookie cutter builds.
Again, everyone is entitled to their own opinion on the game. If you genuinely do not like it, that is your call. I just wanted to share some information for those who may have not been looking at the beta as only a mere fraction of the game we will get to play.
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Great post. +1 It sums up everything that people should be thinking if while playing the beta.
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My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
I completely agree with everything the op said. I did some checking on build diversity. In D2, skills unlocked at lvl 1, 6, 12, 18, 24, and 30. At lvl 12 (equivalent to 13 in D3) the average number of available skills was 15. In D3 at lvl 13 its 18 skill choiced available per character on average. There is more options in d3 and therefore more choice.
I think people have failed to realize that this is the VERY start, its just like the tutorial area of the game, its trying to make you feel comfortable before sending you into a room of lightning enchanced champions that toast your ass like those FREAKING BEETLE WARRIORS!
lmao! God Damned Maggot Lair!
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Now, there are a number of reasons one can be disappointed about.
1. Hype and time - Even the best thing in the world may not seem so great after so much hype and time craving, dreaming, and wanting. For those of us who have been wanting this game since 2000, it has been a long time coming.
2. Not what you were expecting - whether you agree or not, some people are just not getting the game they want. Some people want Diablo 2.5. A simple upgrade to the classic game we all grew to love.
3. Too easy - Many have said that the game is just too easy. Between easy monsters, no real planning required, and no real decisions to be made.
Now, what ever other reasons there are, some may not like the game. I just wanted to voice my own opinion on important thing.
Don't forget that the beta only encompasses what is really 2% of the entire game. four difficulties, four acts. Of the first difficulty, in the first act, we have only played the first 25%.
Many have voiced concern over how little build variety there is, how simple the game is, and how everything is handed to you.
First, everything is handed to you in the beginning because you are essentially playing a tutorial. It has been said by Blizzard numerous times but some people still seem to forget that the beginning of a game is suppose to explain to you how to play. Where to put what and when. That way, later a player can figure out more on their own. Look at the progression page, around lvl 30 yo get about four new skills and/or runes per level that you have to test and figure out how it works within your build. Not to mention the dozens of other systems we have not gotten to try out yet.
Second, the game is suppose to simple, once again, in the first 2% of the game. Again, we are talking about the beginning of normal. Go back and play D2 and see how tough it is. You could clear normal without spending a single stat or skill point. I know a lot of people want to stretch their Diablo muscles but it will truly have to wait until release when we can get into the harder difficulties.
Lastly, is build variety. Many have voiced concern about how every character is the same and that every skill available to you destroys builds. Of course to some degree this is true. In D2, your stat and skill distribution defined your char. However, keep in mind, that D3 is designed with the idea that the stats and skills are not the driving force any more. I think the problem is that these systems in place to help diversify your character do not appear until later in the game. Which we do not get to see in the beta. Hell, we don't even get gems yet not to mention higher ranked gear and more skill runes. Play through the corrupted rogue in D2 and tell me how different every character is so far. Yet in the end of act V in hell, there was plenty of diversity even with cookie cutter builds.
Again, everyone is entitled to their own opinion on the game. If you genuinely do not like it, that is your call. I just wanted to share some information for those who may have not been looking at the beta as only a mere fraction of the game we will get to play.
Find any Diablo news? Contact me or anyone else on the News team
lmao! God Damned Maggot Lair!