I've been reading a lot of threads about how people hate the averaged MF for parties in D3 and it made me think about the feature in D2. Now its been about 4 years since I seriously played D2 and I am having trouble remembering how MF worked exactly.
If I am not mistaken, D2 took the total amount of MF of the group and applied it to a general item drop(no individual drops like in D3) and whomever was lucky enough to pick up the best item first, got it; regardless of who actually had the best MF or DPS.
If this is the case, isn't leaching from D2 far worst than D3 because not only do leachers take advantage of your MF in D2, but also have the opportunity to take all the best items as well? This new system sounds way better IMO. Please correct me as necessary. Thank you.
I don't think it took the total ammount of the group's MF, but rather the MF of whoever got the killing blow. It's why you'd want your Merc to have the killing blow if he had some MF items as well (since it'd add your own MF to the merc's). Total ammount of the group would be silly. 8 Sorcs MF'ed to the teeth (450%+ each) would harvest uniques like crazy in that case, provided they could kill anything xD
But how on earth can people dislike the D3 system? It's the only way that matches the "grouping must not hurt"-mantra of Blizzard. Both systems are(were) fair in terms of equal chances for every group member. In D2 everybody contributed damage, mf%, whatever to all available loot. Sure, someone who DOES nothing should GET nothing, but at least there was no loot reserved to him in D2.
Given that grouping with lower level or lesser geared players will always be somehow disadvantageous, there has to be a way to prevent equally geared players from stacking all mf, contributing nothing to the killing and getting much better loot than their group members. And Blizzard found an easy solution. What's to hate? Ludicrous imo.
I don't think it took the total ammount of the group's MF, but rather the MF of whoever got the killing blow. It's why you'd want your Merc to have the killing blow if he had some MF items as well (since it'd add your own MF to the merc's). Total ammount of the group would be silly. 8 Sorcs MF'ed to the teeth (450%+ each) would harvest uniques like crazy in that case, provided they could kill anything xD
That makes sense. Even so, the MF system in D2 was much more flawed and promoted even more leaching than in D3. Now, lets be honest, D2 did just fine and had a huge fanbase despite having these issues. At least now, leachers cannot take your items. I see this as a huge upgrade from the previous mechanic.
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If I am not mistaken, D2 took the total amount of MF of the group and applied it to a general item drop(no individual drops like in D3) and whomever was lucky enough to pick up the best item first, got it; regardless of who actually had the best MF or DPS.
If this is the case, isn't leaching from D2 far worst than D3 because not only do leachers take advantage of your MF in D2, but also have the opportunity to take all the best items as well? This new system sounds way better IMO. Please correct me as necessary. Thank you.
But how on earth can people dislike the D3 system? It's the only way that matches the "grouping must not hurt"-mantra of Blizzard. Both systems are(were) fair in terms of equal chances for every group member. In D2 everybody contributed damage, mf%, whatever to all available loot. Sure, someone who DOES nothing should GET nothing, but at least there was no loot reserved to him in D2.
Given that grouping with lower level or lesser geared players will always be somehow disadvantageous, there has to be a way to prevent equally geared players from stacking all mf, contributing nothing to the killing and getting much better loot than their group members. And Blizzard found an easy solution. What's to hate? Ludicrous imo.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
That makes sense. Even so, the MF system in D2 was much more flawed and promoted even more leaching than in D3. Now, lets be honest, D2 did just fine and had a huge fanbase despite having these issues. At least now, leachers cannot take your items. I see this as a huge upgrade from the previous mechanic.