Just wondering if others are getting these issues as well that been bugging me this season.
People still being able to join your game after you had already started a greater rift. Before anyone joining would just get a message that you can't join the lobby. Now people can join after you started it and those in it are at a disadvantage as you now have stronger enemies but not enough people to run it as they just sit in town. And more annoying is they wont leave. And you can't just close the lobby as you'll get disconnected and you loose out on a rift key.
The amount of wide area affects by the enemies. They just spawn ridiculous amount of poison circles and the fire paths that spread out and all the arcane beams. Its so frustrating. I'm not just talking one or two, but all off them covering the whole screen and then some, you can't just teleport to the next spot as that will be covered as well. And I use a wizard that can teleport very easily (And I have Aether Walker equipped). I can only imagine non teleporting builds. How the fuck can you get away? Plus the amount of stupid explosions that kill you even way before they explode. I've died even outside of the explosion radius.
Server stability is so bad this season. I'd say 9 out of 10 games I join is so unplayable. The lag is horrendous. Even if I'm the host. I'd say I've been playing Solo this season more so than season 10 which is fucking annoying as its harder to level up now.
Very inconsistent GRs. I know there's variance. But when you can run a GR flawlessly and then run the same one and can't even get halfway and just die over 10 times in a row. This is absurd! And no I'm not a noob to the class I'm playing. Been playing wizard since vanilla. Been playing lightning Archon for many seasons/patches.
The difference between season 10 and 11 is like night and day.
I've been told by friends that the monster health buff is based on how many players began the rift (using rift keys). Is that not true? Are you certain it buffs the monster health for the players who weren't part of the original rift party?
Not sure the elite affixes are any different, but I definitely agree that it's significantly more laggy overall than last season. It was very rare to run into warping/rubber banding last season, but this season it's much more frequent.
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Just wondering if others are getting these issues as well that been bugging me this season.
People still being able to join your game after you had already started a greater rift. Before anyone joining would just get a message that you can't join the lobby. Now people can join after you started it and those in it are at a disadvantage as you now have stronger enemies but not enough people to run it as they just sit in town. And more annoying is they wont leave. And you can't just close the lobby as you'll get disconnected and you loose out on a rift key.
The amount of wide area affects by the enemies. They just spawn ridiculous amount of poison circles and the fire paths that spread out and all the arcane beams. Its so frustrating. I'm not just talking one or two, but all off them covering the whole screen and then some, you can't just teleport to the next spot as that will be covered as well. And I use a wizard that can teleport very easily (And I have Aether Walker equipped). I can only imagine non teleporting builds. How the fuck can you get away? Plus the amount of stupid explosions that kill you even way before they explode. I've died even outside of the explosion radius.
Server stability is so bad this season. I'd say 9 out of 10 games I join is so unplayable. The lag is horrendous. Even if I'm the host. I'd say I've been playing Solo this season more so than season 10 which is fucking annoying as its harder to level up now.
Very inconsistent GRs. I know there's variance. But when you can run a GR flawlessly and then run the same one and can't even get halfway and just die over 10 times in a row. This is absurd! And no I'm not a noob to the class I'm playing. Been playing wizard since vanilla. Been playing lightning Archon for many seasons/patches.
The difference between season 10 and 11 is like night and day.
I've been told by friends that the monster health buff is based on how many players began the rift (using rift keys). Is that not true? Are you certain it buffs the monster health for the players who weren't part of the original rift party?
Not sure the elite affixes are any different, but I definitely agree that it's significantly more laggy overall than last season. It was very rare to run into warping/rubber banding last season, but this season it's much more frequent.