Legacy of Nightmare Set has opened up a lot of interesting ways to play based on other non-set items, but some builds stands out too much that other play styles are overshadowed(just my own opinion but prove me wrong), maybe because of lack of interesting legendary powers that we are narrowed down to what we have today, some of which that stand out are the LTK monk, strafe DH, and LoNbomb sader.
So in this thread, I will be trying to revise the Blackthorne set which is currently not used unless by some support builds and what not.
But before that, let me get you through what is my thoughts behind this. Currently there is a feature in-game we all know about and never really paid attention to, the Elective mode. Yes everyone uses it but why was it there in the first place? Were they planning to open a new game mode where one could not use Elective mode?
Another thing is Runes, yes this thing exist in game already but just in the form of aesthetics. In the skills panel, we have the 5 different runes per skill but they don't really mean anything. I know runes (the stone ones) are once planned to be part of the game but was later scrapped off and we were left with what we have now. Anywhooo this is where the new Blackthorne Set will come in to somehow tickle the fickle minds of those who are interested with these long forgotten features. (or we could just name a new set but whichever)
TL;DR: This is a set that revolves around different runed skills and non-elective mode.
New Blackthorne Set
- 6 piece set available for all classes
- helm, shoulder, chest, gloves, pants and boots are the pieces
- bonuses are only triggered on non-elective mode
* 2 piece bonus - when your elective mode is turned off, all damage is increased by 300%
* 4 piece bonus - primary skills increases your aspd by 50% for 8s, secondary skills increases the damage of your other 3 skill subsets (class specific) by 200% for 8s and defensive skills reduces your damage taken by 50% for 8s
* 6 piece bonus - whenever a different rune is activated, cause an explosion for 5000% weapon damage, stacks 6 times. At 6 stack. all damage is increased by 600% and damage taken by 30% for 5s.
(I'm trying to avoid the long cooldown skills, like epiphany, avatar, archon, voodoo, Vengeance and WotB, because they seem to be mandatory at almost all builds, such that the more you cycle through your skills, the more you get that 6 stack buff)
Let me know your suggestions and ideas to improve this.
Also, I'm thinking of a Set that revolves around equipping same skill runes which is also available for all classes.
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Legacy of Nightmare Set has opened up a lot of interesting ways to play based on other non-set items, but some builds stands out too much that other play styles are overshadowed(just my own opinion but prove me wrong), maybe because of lack of interesting legendary powers that we are narrowed down to what we have today, some of which that stand out are the LTK monk, strafe DH, and LoNbomb sader.
So in this thread, I will be trying to revise the Blackthorne set which is currently not used unless by some support builds and what not.
But before that, let me get you through what is my thoughts behind this. Currently there is a feature in-game we all know about and never really paid attention to, the Elective mode. Yes everyone uses it but why was it there in the first place? Were they planning to open a new game mode where one could not use Elective mode?
Another thing is Runes, yes this thing exist in game already but just in the form of aesthetics. In the skills panel, we have the 5 different runes per skill but they don't really mean anything. I know runes (the stone ones) are once planned to be part of the game but was later scrapped off and we were left with what we have now. Anywhooo this is where the new Blackthorne Set will come in to somehow tickle the fickle minds of those who are interested with these long forgotten features. (or we could just name a new set but whichever)
TL;DR: This is a set that revolves around different runed skills and non-elective mode.
- 6 piece set available for all classes
- helm, shoulder, chest, gloves, pants and boots are the pieces
- bonuses are only triggered on non-elective mode
(I'm trying to avoid the long cooldown skills, like epiphany, avatar, archon, voodoo, Vengeance and WotB, because they seem to be mandatory at almost all builds, such that the more you cycle through your skills, the more you get that 6 stack buff)
Let me know your suggestions and ideas to improve this.
Also, I'm thinking of a Set that revolves around equipping same skill runes which is also available for all classes.