In no way is this a big deal, but aside from going a more kiddy apeasing dirrection, I can't understand why anyone would make such a decision(sigh, first MTG did simular things, then SOE bought Poxnora, and did that, now Diablo, WTF). Also you can throw simplified stats into the same boat(if there is no stat allocation, there was no reason to simplify the stats at all, nevermind to this extent).
Well back to items, having a number blown up on a item, when everything else is nice, and small, looks goofy as all hell.
What are your thoughts?
Boy I'm glad the art wasn't changed to look kiddy as well(which SOE also did to poxnora, the game use to have amazing art, now the art sucks)
I don't understand why you think the larger number, or DPS number, makes it kiddy? Its the most important stat, so why not put some emphasis on it?
Are we blind or better yet, why not just bold it, if you really feel a need to emphasize it(really as if we are too dumb to figure out what stats are important).
I really wish Pokemon never existed, it wasn't until that card game came out, that companies started doing silly stuff like this. Having it bold would be bad enough, but blowing it up makes it look as goofy as you can get(could they make them any bigger lol, what goof balls).
Its to draw your eye to make finding it faster when you don't know where the block will pop up. Its not saying your stupid its trying to make your time looking at equipment as quick as possible when you want to be quick while also giving all information if you want to take a little more time.
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If that made sense to you, Bravo! I think I even confused myself...
I don't understand why you think the larger number, or DPS number, makes it kiddy? Its the most important stat, so why not put some emphasis on it?
I don't think it will be the most important stat once people decide to actually start theorycrafting everything. Things are instant cast and based on weapon damage. The most important stat will be top end weapon damage and to counter the skills matching weapon speed, people will choose two "basic" skills to spam.
Regardless of if I am right or not (didn't want to start an argument), say I was correct and that the DPS does not matter to most people anymore. Does it being that big still make sense?
I don't understand why you think the larger number, or DPS number, makes it kiddy? Its the most important stat, so why not put some emphasis on it?
I don't think it will be the most important stat once people decide to actually start theorycrafting everything. Things are instant cast and based on weapon damage. The most important stat will be top end weapon damage and to counter the skills matching weapon speed, people will choose two "basic" skills to spam.
Regardless of if I am right or not (didn't want to start an argument), say I was correct and that the DPS does not matter to most people anymore. Does it being that big still make sense?
It will be a pretty important number since it will be the base for all your damage. At least that's how I understand the system working.
I don't understand why you think the larger number, or DPS number, makes it kiddy? Its the most important stat, so why not put some emphasis on it?
I don't think it will be the most important stat once people decide to actually start theorycrafting everything. Things are instant cast and based on weapon damage. The most important stat will be top end weapon damage and to counter the skills matching weapon speed, people will choose two "basic" skills to spam.
Regardless of if I am right or not (didn't want to start an argument), say I was correct and that the DPS does not matter to most people anymore. Does it being that big still make sense?
It will be a pretty important number since it will be the base for all your damage. At least that's how I understand the system working.
On this side note, I feel the need to point out dmg per second, is different then the atk power stat of the weapon, that will be the dmg stat for everything.
dmg per second on a weapon, is strictly hack & slash damage, which technically would be a minor stat in the game, seeing how the skills are designed in such away, you'll very rarely be "just" hacking away.
The skills them self will be primarily based off the raw atk power of the weapon, not the dmg per second stat.
However that's getting a bit sidetracked, even if it were the most important stat, that wouldn't warrant it being so oversized.
I don't understand why you think the larger number, or DPS number, makes it kiddy? Its the most important stat, so why not put some emphasis on it?
Things are instant cast and based on weapon damage. The most important stat will be top end weapon damage and to counter the skills matching weapon speed, people will choose two "basic" skills to spam.
Not exactly. For a Barbarian, maybe, but from beta footage it seems that skills also scale with weapon speed... So as a Monk, simply having the largest weapon damage but slow attack speed means skills will also suffer in speed execution... You could say that an items attack speed is almost like a cool down on your skills (depending on the skills).
This may be why Blizzard has included animation cancelling, so there is a plausible way to spam skills at the cost of high resource usage.
Back on topic, Blizzard has done a good thing for us by simple enlarging one important stat, however in later difficulties, I think many of us will still stop play to look at a new piece of equipment and study it for that one stat we are looking for (e.g. Magic find, precision, etc.)
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Build Courage, when Courage seems to fail...
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
Personally, I don't think it is a big deal. I just understand the OP's point.
Sure it will be nice to judge a weapon at a quick glance to know if you should keep it for something or just scrap it, but beyond that, DPS is pretty pointless. Force was driving me nuts by only looking at that in some of his first play-throughs.
As I currently understand how the system works, the DPS calculates the weapons damage and probably even the +damage based on the weapon speed. I also believe that attacks (including spells) are also based on weapon speed. An example would be that if you use the Barbarian's bash with two quick weapons, it will allow you to use more Bash spells per minute than if you had one slow 2-hander. However, it is not clear that this "cooldown" will apply to all spells or just the one. So an example that would make a slow 2-hander produce more DPS would be Bash, Frenzy, Bash, Frenzy, etc.
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Well back to items, having a number blown up on a item, when everything else is nice, and small, looks goofy as all hell.
What are your thoughts?
Boy I'm glad the art wasn't changed to look kiddy as well(which SOE also did to poxnora, the game use to have amazing art, now the art sucks)
Are we blind or better yet, why not just bold it, if you really feel a need to emphasize it(really as if we are too dumb to figure out what stats are important).
I really wish Pokemon never existed, it wasn't until that card game came out, that companies started doing silly stuff like this. Having it bold would be bad enough, but blowing it up makes it look as goofy as you can get(could they make them any bigger lol, what goof balls).
Yea, like I said It's not a big deal by any means lol, but I thought it would be something new to discuss.
I don't think it will be the most important stat once people decide to actually start theorycrafting everything. Things are instant cast and based on weapon damage. The most important stat will be top end weapon damage and to counter the skills matching weapon speed, people will choose two "basic" skills to spam.
Regardless of if I am right or not (didn't want to start an argument), say I was correct and that the DPS does not matter to most people anymore. Does it being that big still make sense?
It will be a pretty important number since it will be the base for all your damage. At least that's how I understand the system working.
On this side note, I feel the need to point out dmg per second, is different then the atk power stat of the weapon, that will be the dmg stat for everything.
dmg per second on a weapon, is strictly hack & slash damage, which technically would be a minor stat in the game, seeing how the skills are designed in such away, you'll very rarely be "just" hacking away.
The skills them self will be primarily based off the raw atk power of the weapon, not the dmg per second stat.
However that's getting a bit sidetracked, even if it were the most important stat, that wouldn't warrant it being so oversized.
Not exactly. For a Barbarian, maybe, but from beta footage it seems that skills also scale with weapon speed... So as a Monk, simply having the largest weapon damage but slow attack speed means skills will also suffer in speed execution... You could say that an items attack speed is almost like a cool down on your skills (depending on the skills).
This may be why Blizzard has included animation cancelling, so there is a plausible way to spam skills at the cost of high resource usage.
Back on topic, Blizzard has done a good thing for us by simple enlarging one important stat, however in later difficulties, I think many of us will still stop play to look at a new piece of equipment and study it for that one stat we are looking for (e.g. Magic find, precision, etc.)
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
Sure it will be nice to judge a weapon at a quick glance to know if you should keep it for something or just scrap it, but beyond that, DPS is pretty pointless. Force was driving me nuts by only looking at that in some of his first play-throughs.
As I currently understand how the system works, the DPS calculates the weapons damage and probably even the +damage based on the weapon speed. I also believe that attacks (including spells) are also based on weapon speed. An example would be that if you use the Barbarian's bash with two quick weapons, it will allow you to use more Bash spells per minute than if you had one slow 2-hander. However, it is not clear that this "cooldown" will apply to all spells or just the one. So an example that would make a slow 2-hander produce more DPS would be Bash, Frenzy, Bash, Frenzy, etc.