I'm not sure if this question has been asked yet. if it has, please direct me to that thread.
This last season (8) will be the "final season" of obtaining an extra stash space by completing the season journey quests. Ironically, the new patch is supposedly implementing a new item organization system.
My question is - will the stash spaces we've all sweated blood and tears over the last year be totally worthless or will they play a roll in the new system?
I'm not sure what "new item organization system" you're talking about. There is no such thing. Nothing happens with stashes; the maximum number will be 10 (6 for everyone to buy, up to 4 from 4 Conqueror rewards from seasons) for some time. With the necro DLC at the end of 2017 you get another +2 stash tabs for a maximum of 12. But nothing else changes now or in any foreseeable future patch.
It would have been better if it were the last stash tab.
Maybe Blizzard would "feel" they would have to add another reward for playing seasons.
This is by far the most selfish comment I've heard lately. Players who started unlocking the seasonal stash tabs reward a bit later (whether their main account or an alt one like myself) should not be punished by not being allowed to unlock a full 10 tab stash.
It would be good if the number of tabs would be increased or that those with a fully unlocked stash could get a new reward at Conqueror but by no means should players late to the party be denied any chance of getting a full 10 tab stash (and what will be a 12 tab stash come the Necro pack).
Yeah, been confirmed that the armoury won't take items out of our inventory/stash space. In fact, it'll make stash space more crucial to have.
And for the record, this isn't the last season to earn stash tabs.
Dude that's a horrible design. So they decided to have an array point to another line of code? At this point they might as well give everyone 30 total stash tabs and 5 extra for the necromancer.
The person who originally came up with that idea had it in mind of increased stash space for alt builds. Because what eats up space the most are the set items. And due to the nature of solo vs group. People horde up to 4 of each item.
Im personally don't need anymore space passed 8 tabs but I completely all the season just for the full 10. The only mode where I see hording was critical was hardcore. But in hardcore I feel like you need 10 tabs per class. Hence why I only play barb in hardcore.
Idk man, I have a feeling it'll take blizzard a year to figure out this is a bad move. Well experience another "magic find / bonus experience nerd scenarios" again. Full of trial and error
Dude that's a horrible design. So they decided to have an array point to another line of code? At this point they might as well give everyone 30 total stash tabs and 5 extra for the necromancer.
The person who originally came up with that idea had it in mind of increased stash space for alt builds. Because what eats up space the most are the set items.
Totally agree there with you.
I remember my reaction when watching the 2015 panel when they said they were increasing stash space and then said we needed to unlock them in seasons... kind of a gut wrenching, facepalming sort of feeling that the devs didn't get what us players really wanted, and what us players had to do to it was gonna be annoying.
Same feeling when hearing about the armoury.
Though, this time, I don't have to use it if I don't want to but my characters' inventories (all the NS ones) are currently doubling up on mule duty. It's the sets that are taking up the most space so an armoury that takes those items out of my stash or inventory is what I need. I'd be happy for the number of builds that could be saved to drop to 2 or 3 if it took the items out of the stash/inventory... would still make a bigger difference in the long run. There's no way I'd be able to hold 5 builds worth of items on any one character in the first place and my stash has no spare space to hold more gear.
I have two full NS tabs full of mats. I can't wait until I get that cleaned up, then get another 2 tabs from the Necro. Might have enough space to actually house all the sets at that point.
I dont know anything about the "loadouts" but here is an idea: Wouldnt it be nice if you could earn some WARDROBE spaces similar to your personal inventory where you could store complete sets of gear? Better yet, also store the spells which go with that build. And be able to exchange all of that with whatever you are wearing by pushing a single key!
I dont know anything about the "loadouts" but here is an idea: Wouldnt it be nice if you could earn some WARDROBE spaces similar to your personal inventory where you could store complete sets of gear? Better yet, also store the spells which go with that build. And be able to exchange all of that with whatever you are wearing by pushing a single key!
I got good and bad new for you.
The good news is that the armoury feature being implemented will remember the skills for your build along with the Kanai's Cube powers and you can save up to 5 loadouts. Hell, it'll also remember the legendary gems chosen and socket the highest level version of that gem you have.
The bad news is that it's not extra space for your gear. It'll just remember which items you've used in that build. You will need to house the items for the build you want to swap to in your stash or inventory still.
And for the record, when I asked for this feature, I also wanted it to let us move the items out of the stash/inventory and house it in the armoury too.
I wonder if the armoury feature will pull gear from the mule characters?
From what I gather no.
It would seem that the plan is for the armory to pull gear from both the stash and the inventory of the character that is using it.
But again this feature is still in development, who knows what may happen between now and release.
Regardless it is a feature that has been requested numerous times, that little annoying voice in my head keeps telling me that I shouldn't look the gifted horse in the mouth too much...
As far as I know, the Armory will not be in the next patch nor the crafting mats organization system. We still don't know when it will be implemented.
My suggestion long ago for this similar feature is in the wardrobe. And items take its own allocated space. [sarcasm] But of course due to technical difficulties and other reasons, they didn't get any idea from my suggestion. [/sarcasm]
This was before kanai cube was introduced. If kanai powers exist then, I would have included it.
I'm not sure what "new item organization system" you're talking about. There is no such thing. Nothing happens with stashes; the maximum number will be 10 (6 for everyone to buy, up to 4 from 4 Conqueror rewards from seasons) for some time. With the necro DLC at the end of 2017 you get another +2 stash tabs for a maximum of 12. But nothing else changes now or in any foreseeable future patch.
armory loadout holding 5 sets per character, and the reagents tab holding all your crafting materials.
I wonder if the armoury feature will pull gear from the mule characters?
From what I gather no.
It would seem that the plan is for the armory to pull gear from both the stash and the inventory of the character that is using it.
But again this feature is still in development, who knows what may happen between now and release.
Regardless it is a feature that has been requested numerous times, that little annoying voice in my head keeps telling me that I shouldn't look the gifted horse in the mouth too much...
You gather correctly. If you look at the Blizzcon panel vid demonstrating the feature (and there's plenty of uploads on to youtube now), it just swaps around what's equipped with the build items that are in the character's inventory.
My understanding is that it only takes items from the inventory of your active character or the stash and not another character. This would mean that stash space is needed more than ever to be able to swap items around between characters that share the same main stat.
I do hope that the devs have used the Blizzcon demo reaction a means to gauge if they should redo the system to hold items too because as it is, I will have limited use for it. I would have preferred for the armoury to house two other set ups and swaps it with what you currently have equipped.
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I'm not sure if this question has been asked yet. if it has, please direct me to that thread.
This last season (8) will be the "final season" of obtaining an extra stash space by completing the season journey quests. Ironically, the new patch is supposedly implementing a new item organization system.
My question is - will the stash spaces we've all sweated blood and tears over the last year be totally worthless or will they play a roll in the new system?
I'm not sure what "new item organization system" you're talking about. There is no such thing. Nothing happens with stashes; the maximum number will be 10 (6 for everyone to buy, up to 4 from 4 Conqueror rewards from seasons) for some time. With the necro DLC at the end of 2017 you get another +2 stash tabs for a maximum of 12. But nothing else changes now or in any foreseeable future patch.
I think he is worried about the upcoming Armory. Then rest assure, builds/set's items saved in the Armory still take real place in our precious stash
Sorry, I realize now my question was very misleading.
I was referring to the new armory system that introduces "load outs". From what I understand you will be able to have 5 load outs per character.
Do the load outs point to gear in your inventory / stash or do load outs themselves count as storage space?
Yeah, been confirmed that the armoury won't take items out of our inventory/stash space. In fact, it'll make stash space more crucial to have.
And for the record, this isn't the last season to earn stash tabs.
Good to know! Thanks all for clarification.
It would be good if the number of tabs would be increased or that those with a fully unlocked stash could get a new reward at Conqueror but by no means should players late to the party be denied any chance of getting a full 10 tab stash (and what will be a 12 tab stash come the Necro pack).
Dude that's a horrible design. So they decided to have an array point to another line of code? At this point they might as well give everyone 30 total stash tabs and 5 extra for the necromancer.
The person who originally came up with that idea had it in mind of increased stash space for alt builds. Because what eats up space the most are the set items. And due to the nature of solo vs group. People horde up to 4 of each item.
Im personally don't need anymore space passed 8 tabs but I completely all the season just for the full 10. The only mode where I see hording was critical was hardcore. But in hardcore I feel like you need 10 tabs per class. Hence why I only play barb in hardcore.
Idk man, I have a feeling it'll take blizzard a year to figure out this is a bad move. Well experience another "magic find / bonus experience nerd scenarios" again. Full of trial and error
I remember my reaction when watching the 2015 panel when they said they were increasing stash space and then said we needed to unlock them in seasons... kind of a gut wrenching, facepalming sort of feeling that the devs didn't get what us players really wanted, and what us players had to do to it was gonna be annoying.
Same feeling when hearing about the armoury.
Though, this time, I don't have to use it if I don't want to but my characters' inventories (all the NS ones) are currently doubling up on mule duty. It's the sets that are taking up the most space so an armoury that takes those items out of my stash or inventory is what I need. I'd be happy for the number of builds that could be saved to drop to 2 or 3 if it took the items out of the stash/inventory... would still make a bigger difference in the long run. There's no way I'd be able to hold 5 builds worth of items on any one character in the first place and my stash has no spare space to hold more gear.
Don't forget we will be gaining a bit more space soon as crafting mats won't take up stash space (similar to how bloodshards are now).
I have two full NS tabs full of mats. I can't wait until I get that cleaned up, then get another 2 tabs from the Necro. Might have enough space to actually house all the sets at that point.
I dont know anything about the "loadouts" but here is an idea: Wouldnt it be nice if you could earn some WARDROBE spaces similar to your personal inventory where you could store complete sets of gear? Better yet, also store the spells which go with that build. And be able to exchange all of that with whatever you are wearing by pushing a single key!
The good news is that the armoury feature being implemented will remember the skills for your build along with the Kanai's Cube powers and you can save up to 5 loadouts. Hell, it'll also remember the legendary gems chosen and socket the highest level version of that gem you have.
The bad news is that it's not extra space for your gear. It'll just remember which items you've used in that build. You will need to house the items for the build you want to swap to in your stash or inventory still.
And for the record, when I asked for this feature, I also wanted it to let us move the items out of the stash/inventory and house it in the armoury too.
I wonder if the armoury feature will pull gear from the mule characters?
It would seem that the plan is for the armory to pull gear from both the stash and the inventory of the character that is using it.
But again this feature is still in development, who knows what may happen between now and release.
Regardless it is a feature that has been requested numerous times, that little annoying voice in my head keeps telling me that I shouldn't look the gifted horse in the mouth too much...
As far as I know, the Armory will not be in the next patch nor the crafting mats organization system. We still don't know when it will be implemented.
My suggestion long ago for this similar feature is in the wardrobe. And items take its own allocated space. [sarcasm] But of course due to technical difficulties and other reasons, they didn't get any idea from my suggestion. [/sarcasm]
This was before kanai cube was introduced. If kanai powers exist then, I would have included it.
My understanding is that it only takes items from the inventory of your active character or the stash and not another character. This would mean that stash space is needed more than ever to be able to swap items around between characters that share the same main stat.
I do hope that the devs have used the Blizzcon demo reaction a means to gauge if they should redo the system to hold items too because as it is, I will have limited use for it. I would have preferred for the armoury to house two other set ups and swaps it with what you currently have equipped.