I was excited when I heard that diablo 3 would give a unique resource bar to every class, but after seeing them, does anyone else feel a little let down? If we boil down all the skills to their basics, here's what we have.
Wizard: Energy bar
Barbarian: Rage Bar
Demon Hunter: Two energy bars
Witch Doctor: Mana bar
Monk: Rage bar that doesn't decay
Where's the interesting resource bars? Death Knights in wow have one of the most interesting resource systems, having to manage runes instead of cooldowns, and granted it's been dumbed down a lot by spraying death runes all over the talent tree, it's still a really innovative system. A big part of me was wishing for something equally interesting, but instead what we got was a cast of heroes that all have energy bars with different regen rates.
Anyone else feel the same?
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Wizard: Energy bar
Barbarian: Rage Bar
Demon Hunter: Two energy bars
Witch Doctor: Mana bar
Monk: Rage bar that doesn't decay
Where's the interesting resource bars? Death Knights in wow have one of the most interesting resource systems, having to manage runes instead of cooldowns, and granted it's been dumbed down a lot by spraying death runes all over the talent tree, it's still a really innovative system. A big part of me was wishing for something equally interesting, but instead what we got was a cast of heroes that all have energy bars with different regen rates.
Anyone else feel the same?