but during blizzcon 09 and the panel where they had those monster archetypes, go look at another recent thread about th emonster archetypes later on in he video after they've completed the process on step 7 wyatt says this is where the animation team put in thre the new abilities and make the different variants for the different difficulties. So this right here says that the different colors will come back for the different difficulties.
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imo, with the new engine/graphics/and stuff, i think itd be cool to give them beastly armor. example: fallen normal= normal fallen. Fallen nightmare= a little mangled, shoulder pads. fallen hell, look a little blood thirsty, savage, more armor, bigger weapon. This would be easy to tell the difference n stuff, and also give the more intimidating look instead of a blue fallen vs red one. i think itd help the mood of the game if used right.
I don't see how in today's age Blizzard could ever get away with just different colors. Graphics aside, making the monsters look and act different would add tons of replayability through the different difficulties.
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I think giving the monsters different attacks would add immensely to me wanting to play the game through hell. Sure it would take away form the time to make the actual game but getting players to continually play their game is worth the effort.
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Yeah they had a dark one like uber diablo color and they had a light blu a greenish one... IT really seems weird to have just different colors you're right they should add to the monster not take away its dignity and make it pink.
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I think it will be more than "different colors"...
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