I have been reading alot about "Potting" and stuff like that, I just would like to ask if there is any chance of maybe having pots, but also having a class that can heal like on World of Warcraft, I really enjoy all the diversity in WoW and just hope that maybe things can inch twards that in D3.
Don't get me wrong, I have played D2 ever since it's release. I enojy it very much, but I think that maybe having a "Tank" and "Healing" class would be just about amazing haha.
Having tank and healer would pretty much completely destroy the game entirely.
If you played D2 and WoW, I don't know how you could not see that... I don't dislike the WoW systems, but both games are so different.. its all obvious to me.
Diablo is a singleplayer game at it's core. Aside from thath, in multiplayer, it is a "you are awesome and you can do anything" game. I guess I don't see how giving everyone a role in mp would be coo.
I disagree; nearly every preview and interview for Diablo 3 so far has indicated that it is meant first and foremost as a cooperative multiplayer title. I don't dislike the idea of a class with strong healing abilities at all, although they would need to be implemented in a way that ensured a balanced solo game in addition to functioning as a support class
Yeah forsure, I know that Diablo 2 and WoW are different I was just saying how cool it would be having diablo's story-line and gameplay with a little Tank and Heals.. but yeah, balance is very important.
But also you guys need to remember that the makers of D3 are wanting people to play together much more then single player, that is quoted all over the place.
Healing is just not needed in D3. Especially now with the globes dropping you really shouldn't have to worry about it. And in multiplayer theglobes heal the whole party. Diablo has always been an offense first game. Healing just wouldn't justify the lack of damage since you won't need much healing.
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I may not be entirely up to date, but I thought that there was the possibility of a barbarian ability/skill/talent which would increase the chance of health globe drops on monsters he/she kills. I think this serves as a skill which would of course increase party healing (when there are killable monsters around). I don't really know how exactly this is pertinent, but in my head it made me think of the barbarian as the healer class and I chuckled.
But yeah, from my experiences with D2 then WoW then D2 again, it seems evident the franchises take a totally different approach to any individual's survivability and destructive power. When your team of 4-5 players in Wow has the right combination of role-fillers, you survive the instance. When your team of 4-5 players in D2 has characters with nice combinations of self- and team-boosting skills, it becomes a race to see who can massacre monsters faster than the character next to him or her.
Don't get me wrong. I enjoyed certain challenges in WoW because they required teamwork and coordination (at least nominally and when one is first playing through-- then it seems to degrade into ..... I digress). I would love to see areas or quests or clever difficulty scaling due to player count which forced me to cooperate with my teammates. I realize the monsters in D2 get more hit points and hit harder as the player count increases, but it would be cool to see something more in D3--like situations where coordination or planning or strategy mattered instead of simple combined firepower.
It's really late and I should go to sleep before I make less sense. My bad.
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with there being a max 4 players/game, there wouldnt be enough need for a healing class. even in d2 where theres ?7? in a game i dont see it needed there. If it was like all those other games where you can have HUGE groups participating then i could see it. but i just dont see a need with so few people playing at once.
A healing class slows things down with a necessity for a support class in every group.
Diablo is poised to strike! We have no time for your silly healing spells.
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I heard there will be pots but will be less useful than before a healing class would make it a support class overall, people will be like:
A: Ok let's go to kill the act boss.
B: Let's wait for a healer and then we're set.
Diablo is a game where you can play solo or with friends making the healer a support class since when you play alone he won't be used a lot only for MP games where he heals
Conclusion Healer=Support class in any way, let it exist only on the MMORPG.
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"Eternal suffering would be too brief for you, Diablo!"
I may not be entirely up to date, but I thought that there was the possibility of a barbarian ability/skill/talent which would increase the chance of health globe drops on monsters he/she kills. I think this serves as a skill which would of course increase party healing (when there are killable monsters around). I don't really know how exactly this is pertinent, but in my head it made me think of the barbarian as the healer class and I chuckled.
But yeah, from my experiences with D2 then WoW then D2 again, it seems evident the franchises take a totally different approach to any individual's survivability and destructive power. When your team of 4-5 players in Wow has the right combination of role-fillers, you survive the instance. When your team of 4-5 players in D2 has characters with nice combinations of self- and team-boosting skills, it becomes a race to see who can massacre monsters faster than the character next to him or her.
Don't get me wrong. I enjoyed certain challenges in WoW because they required teamwork and coordination (at least nominally and when one is first playing through-- then it seems to degrade into ..... I digress). I would love to see areas or quests or clever difficulty scaling due to player count which forced me to cooperate with my teammates. I realize the monsters in D2 get more hit points and hit harder as the player count increases, but it would be cool to see something more in D3--like situations where coordination or planning or strategy mattered instead of simple combined firepower.
It's really late and I should go to sleep before I make less sense. My bad.
Haha I'm not gonna lie, that just fuckin blew my mind, it does make alot of sense and you just made me think of it totally different man. Yeah. D3 just needs a little strat and it will be all good forsure.
I disagree; nearly every preview and interview for Diablo 3 so far has indicated that it is meant first and foremost as a cooperative multiplayer title. I don't dislike the idea of a class with strong healing abilities at all, although they would need to be implemented in a way that ensured a balanced solo game in addition to functioning as a support class
Multiplayer game, yes. But there's different types of multiplayer. There's games like WoW, in which you work together and each fill a role. And then there's games like (ignoring the genre difference) Halo, where you're all working together, but doing the same thing: Killing. Diablo has always been a get together and slaughter everyone game. That's what made it fun. Adding healers (or enforcing any roles, really.) would take away the feeling of Diablo.
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I almost think everyone is missing what I'm saying.. I mean in world of warcraft my holy priest hurts things, they can still mess things up, but maybe toss a bandaid every once in a while :). Hmm, actually, I don't really even care haha I just think we should have a mass slaughter forsure.
Haha I'm not gonna lie, that just fuckin blew my mind, it does make alot of sense and you just made me think of it totally different man. Yeah. D3 just needs a little strat and it will be all good forsure.
Thanks, for being open-minded (and it always feels nice when people agree with you)
I just hope we can all look forward to D3 with an open mind instead of trying to prematurely pass judgement on it based on how similar or dissimilar it is (or seems like it will be!) to other titles by Blizzard or other companies. I feel like we should all have enough trust in Blizzard to produce a game which might be quite different than the Diablos, Starcrafts, and Warcrafts (hopefully way different from Wow and Starcraft!), but will take the lessons they've learned by making those games and produce something which is really fun to play regardless of one's past gaming experiences. And I expect that if the Diablo franchise is your favorite of Blizzard's franchises, this probably will not change with the release of Diablo III. (At least that's my own personal hope for my experience with the game).
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All science is either physics or stamp collecting.
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I can't seem to find the article at the moment, but I'm fairly sure a complete healing class will not be in Diablo III. The reason for this was, on the basis of comparing it with WoW, that Diablo III is not an MMO and each character will have to be able to function as powerfully as any other character soloing the game (as per single player), so any singularly party-oriented character like a pure healing and buffing class will not be in it.
A class with healing and/or buffing skills? I'd say yes. One only devoted to it? No.
As for healing potions, those were confirmed but they will be a lot less common than in Diablo II.
I also heard that potions will heal a % of life instead of an amount of points.
Healing potions take WoW's approach here. You won't be able to just massively drink potions in a row in a battle to survive. Its extremely likely that they will have some sort of cooldown.
And a lot of people seems to be completely ignorant of the fact here that Paladin can heal, yet it didn't break the game.
I'm fairly sure that a class with a very limited ability to heal (for example, a heal on a 30 sec cooldown - rather powerful, but cost a bunch of mana, and the cooldown limits it). Its just an example. The class could become a quick life saver, but can't just heal everyone in a battle.
Its just an example. They need to not require focus (like in D2, the heal is pretty much pathetic if you don't spec more into it). I think it would be a nice touch. Like Auras, its a great benefit, but that doesn't mean its necessary.
I don't think they will have any one class specifically for support, as others previous said "characters will each have some buffs" making the healing a little unnecessary.
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Don't get me wrong, I have played D2 ever since it's release. I enojy it very much, but I think that maybe having a "Tank" and "Healing" class would be just about amazing haha.
Discuss.
If you played D2 and WoW, I don't know how you could not see that... I don't dislike the WoW systems, but both games are so different.. its all obvious to me.
I disagree; nearly every preview and interview for Diablo 3 so far has indicated that it is meant first and foremost as a cooperative multiplayer title. I don't dislike the idea of a class with strong healing abilities at all, although they would need to be implemented in a way that ensured a balanced solo game in addition to functioning as a support class
But also you guys need to remember that the makers of D3 are wanting people to play together much more then single player, that is quoted all over the place.
Find any Diablo news? Contact me or anyone else on the News team
But yeah, from my experiences with D2 then WoW then D2 again, it seems evident the franchises take a totally different approach to any individual's survivability and destructive power. When your team of 4-5 players in Wow has the right combination of role-fillers, you survive the instance. When your team of 4-5 players in D2 has characters with nice combinations of self- and team-boosting skills, it becomes a race to see who can massacre monsters faster than the character next to him or her.
Don't get me wrong. I enjoyed certain challenges in WoW because they required teamwork and coordination (at least nominally and when one is first playing through-- then it seems to degrade into ..... I digress). I would love to see areas or quests or clever difficulty scaling due to player count which forced me to cooperate with my teammates. I realize the monsters in D2 get more hit points and hit harder as the player count increases, but it would be cool to see something more in D3--like situations where coordination or planning or strategy mattered instead of simple combined firepower.
It's really late and I should go to sleep before I make less sense. My bad.
- Ernest Rutherford
plus the health globes should be enough.
Diablo is poised to strike! We have no time for your silly healing spells.
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
A: Ok let's go to kill the act boss.
B: Let's wait for a healer and then we're set.
Diablo is a game where you can play solo or with friends making the healer a support class since when you play alone he won't be used a lot only for MP games where he heals
Conclusion Healer=Support class in any way, let it exist only on the MMORPG.
"Eternal suffering would be too brief for you, Diablo!"
You don't know that at all.
They said no healing class. There are no healing class in D2, yet one can heal.
Haha I'm not gonna lie, that just fuckin blew my mind, it does make alot of sense and you just made me think of it totally different man. Yeah. D3 just needs a little strat and it will be all good forsure.
Multiplayer game, yes. But there's different types of multiplayer. There's games like WoW, in which you work together and each fill a role. And then there's games like (ignoring the genre difference) Halo, where you're all working together, but doing the same thing: Killing. Diablo has always been a get together and slaughter everyone game. That's what made it fun. Adding healers (or enforcing any roles, really.) would take away the feeling of Diablo.
Thanks, for being open-minded (and it always feels nice when people agree with you)
I just hope we can all look forward to D3 with an open mind instead of trying to prematurely pass judgement on it based on how similar or dissimilar it is (or seems like it will be!) to other titles by Blizzard or other companies. I feel like we should all have enough trust in Blizzard to produce a game which might be quite different than the Diablos, Starcrafts, and Warcrafts (hopefully way different from Wow and Starcraft!), but will take the lessons they've learned by making those games and produce something which is really fun to play regardless of one's past gaming experiences. And I expect that if the Diablo franchise is your favorite of Blizzard's franchises, this probably will not change with the release of Diablo III. (At least that's my own personal hope for my experience with the game).
- Ernest Rutherford
A class with healing and/or buffing skills? I'd say yes. One only devoted to it? No.
As for healing potions, those were confirmed but they will be a lot less common than in Diablo II.
"Eternal suffering would be too brief for you, Diablo!"
Healing potions take WoW's approach here. You won't be able to just massively drink potions in a row in a battle to survive. Its extremely likely that they will have some sort of cooldown.
And a lot of people seems to be completely ignorant of the fact here that Paladin can heal, yet it didn't break the game.
I'm fairly sure that a class with a very limited ability to heal (for example, a heal on a 30 sec cooldown - rather powerful, but cost a bunch of mana, and the cooldown limits it). Its just an example. The class could become a quick life saver, but can't just heal everyone in a battle.
Its just an example. They need to not require focus (like in D2, the heal is pretty much pathetic if you don't spec more into it). I think it would be a nice touch. Like Auras, its a great benefit, but that doesn't mean its necessary.