I've been thinking for a while about how in the gameplay trailer the barb jumps a gap but uses a skill to do it. does that mean that if other characters come across obstacles they will have to have a skill as well?
The Wiz has teleport. About the other classes, I guess its the long way around but the game isn't finished yet, we'll see lots of tweaking and balancing before the game ships out.. The witch doctor might use an orthopedic broomstick to fly gaps and such.
Well, like Zhar said, the other characters will probably have other like skills to overcome such obstacles. However, this might be a way of making certain skills like Teleport and Jump more useful. There will probably be other ways around such obstacles in case your character doesn't have a skill to overcome it or if your character is lacking mana or whatever other energy source he or she uses for such skills.
I agree. I wan't my character to have some drawbacks and disadvantages too, even though its just mobility. I'd love to go the long way 'round. Or ride a broomstick.
I think for such obstacles that fall down or bridges that collapse, maybe every character has an auto jump, once you have broken a bridge to say, kill enemies, you are able to move close enough to the gap your character will do a little cinematic leap and you will be on your way.
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The Witch Doctor could use a technique to summon a zombie bridge or a bone bridge or something similar.
Or he could summon a bat and grab it and glide across... but that would not fit right with me.
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I personally hope they won't had those kind of obstacle for the simple reason that it break the game speed. I want to keep running\attacking everything I see without stopping or waiting for someone that doesn't understand how to use his skills. I'm sure Blizzard will find a good way to add them if they want to anyway.
The tele skill ruined the shitloads of monsters that D2 offered, since we could just tele through levels with enigma, or with a sorc.
So I hope they make it, if they do, with a LONG cooldown, or something like that...
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The gameplay trailer was made up just for BlizzCon. This has been answered before.
As Dauroth already said (and maybe others too because i just skimmed through half the thread):
well if that is true then would it be completely eliminated if you play in party? also if it is utilized then does that mean if you do run across a obstical that there would be a long way around? I mean in a sense if you look at teleport it let people run through some area's very quickly while leaving those that don't having to run around and take the long way.
Well, if you think about it, wouldn't a couple tons of stone and wood architecture kill nearly anything it landed on? I would be fine if monster-damaging obstacles were just as powerful in other difficulties, it would just make sense to me. Maybe :confused:
Yeah, I guess that's true. I think it just depends on your choice of "realism" or "functionality". I, personally, would go with realism, but, like Daemaro said, it would be very easily abused if it wasn't limited. The trick, then, is making it not *too* limited so it isn't as useless as Fire and Poison Shrines in Diablo II , but not *too* powerful, so that we don't have people leading super unique monsters to each obstacle for an instant kill.
I think this kind of goes along with the earlier posts regarding functionality. In those posts in this thread, we were debating if, for functionality's sake, every character should have a obstacle-passing skill or if only certain characters should maintain that skill to make that skill more special. In the same way, we don't want to make these kinds of traps unspecial because of how common they are or how little damage they might do, but, at the same time, do we want to sacrifice functionality for realism?
I believe having some (or many) characters without obstacle skills makes the players choose particular classes with those skills, and then you have some who choose to be bamf and select the other classes. This is the best system in my opinion.
Witchdoctor = Zombie Bridge?
More of a joke than an actual idea because it would be a waste of a skill point since it isn't attack.
Unless they implemented "cast zombie wall on a ledge to make a bridge".
As for the walls of stone falling onto unique monsters...
How about making the monster fall over and get a temporary stun along with a loss of health.
It's realistic and functional.
I'm more thinking about the specific instance in the gameplay video. What if the bridge collapsed, and the Barbarian didn't have leap? Would he be stuck and could no longer progress through the game?
I'm more thinking about the specific instance in the gameplay video. What if the bridge collapsed, and the Barbarian didn't have leap? Would he be stuck and could no longer progress through the game?
I think someone else mentioned this already, but the gameplay video was completely staged, so everything was set up to show something in the game.
They stated that it was just to show his leap skill in certain situations, in real gameplay, there should be alternate routes (according to Jay, and bashiok)
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I'm still wishing they'd scrap tele...
Or he could summon a bat and grab it and glide across... but that would not fit right with me.
Same here...lets start a petition!!!! that always works
The tele skill ruined the shitloads of monsters that D2 offered, since we could just tele through levels with enigma, or with a sorc.
So I hope they make it, if they do, with a LONG cooldown, or something like that...
Have Fun,
Live your life,
well if that is true then would it be completely eliminated if you play in party? also if it is utilized then does that mean if you do run across a obstical that there would be a long way around? I mean in a sense if you look at teleport it let people run through some area's very quickly while leaving those that don't having to run around and take the long way.
Else we could have people abusing it and luring a unique/boss monster back through the dungeon to knock a wall on them.
I think this kind of goes along with the earlier posts regarding functionality. In those posts in this thread, we were debating if, for functionality's sake, every character should have a obstacle-passing skill or if only certain characters should maintain that skill to make that skill more special. In the same way, we don't want to make these kinds of traps unspecial because of how common they are or how little damage they might do, but, at the same time, do we want to sacrifice functionality for realism?
More of a joke than an actual idea because it would be a waste of a skill point since it isn't attack.
Unless they implemented "cast zombie wall on a ledge to make a bridge".
As for the walls of stone falling onto unique monsters...
How about making the monster fall over and get a temporary stun along with a loss of health.
It's realistic and functional.
well the travel skills were already stated that they AREN'T necessary, but it is something that makes the character more enjoyable (to me at least)
I think someone else mentioned this already, but the gameplay video was completely staged, so everything was set up to show something in the game.
They stated that it was just to show his leap skill in certain situations, in real gameplay, there should be alternate routes (according to Jay, and bashiok)