I just had some thoughts on stats after hearing about the possible inclusion of auto-stat assignment. I am definitely opposed to this idea, but I think that D3 can improve the stats to make it more viable to pump anything besides Vitality (like we did in D2).
Overall I think that stats should interact with skills, eg a skill would receive enhanced damage or another effect based on your current strength.
- STRENGTH -
I think they should increase the physical damage boost (which was 1% ed per point in D2) and I also think they should use it in the environments. Like creating areas that can only be accessed with enough strength - eg a boulder is blocking a path in the wilderness, it is a really quick way to get to the next area and if a char has 100 strength they can move it... otherwise you have to take the long way around! Imagine if a good magic find area was blocked like this:
"Sorry Wizard, go do some push-ups while me and the other Barbs loot this cave."
- DEXTERITY -
I think dexterity was pretty well planned in D2. As with strength they could increase the ed for ranged weapons.
- VITALITY -
Moving on.
- ENERGY -
PLEASE make energy enhance spell damage! I say lower spell damage and make casters HAVE to pump energy to enhance it. This would really help balance the game out.
These are some of my ideas, what about the rest of you?
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Your idea combined with item stat requirements would be a good system imo. Having to manually put in stats does a lot of things for the game. Not only does it make you have to plan around your gear, but also plan around your skills. A system like this would increanse game replay and increase the time for discovery of new builds. Now all I hope is that a respec system is not implemented...
The respec system was confirmed for skills already! It's something the dev team want to do.
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_______________________________________________________________________ ____________If the best things in life are free... then Diablo 3 will be free!____________
man that sucks...there should be NO respecing or atleast VERY LITTLE, and there SHOULD BE some sort of stat customization. Those are probablly the only two things i have wrong with the game at the moment.
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Overall I think that stats should interact with skills, eg a skill would receive enhanced damage or another effect based on your current strength.
- STRENGTH -
I think they should increase the physical damage boost (which was 1% ed per point in D2) and I also think they should use it in the environments. Like creating areas that can only be accessed with enough strength - eg a boulder is blocking a path in the wilderness, it is a really quick way to get to the next area and if a char has 100 strength they can move it... otherwise you have to take the long way around! Imagine if a good magic find area was blocked like this:
"Sorry Wizard, go do some push-ups while me and the other Barbs loot this cave."
- DEXTERITY -
I think dexterity was pretty well planned in D2. As with strength they could increase the ed for ranged weapons.
- VITALITY -
Moving on.
- ENERGY -
PLEASE make energy enhance spell damage! I say lower spell damage and make casters HAVE to pump energy to enhance it. This would really help balance the game out.
These are some of my ideas, what about the rest of you?
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