Okay, I'm sure you've all noticed that weapons now have a huge DPS number in their descriptions. Excellent. But I fail to see why the extra magic damage on a weapon doesn't go towards the final DPS number. This is clearly shown in the gameplay video when the player swaps his axes with magical ones. The magical ones have a ton of +magic damage, but the DPS is about the same on all four weapons. I fail to see the reasoning behind it.
My best guess, is that extra elemental damage doesn't get taken into consideration when applying passive mastery skills. True, that a weapon with a high base DPS would do a lot more damage with masteries than a weapon with a low base DPS and a ton of extra magic damage. And it could be in reverse, if you have a low enough mastery score for the extra damage to actually beat your mastery bonus.
Which brings me to the point that.. erm. What's the point? It seems that it's totally useless to print the DPS with OR without any extra damage. So why do it at all?
How about printing DPS with EVERYTHING taken into consideration -- your masteries, bonuses, and any weapon buffs. Meaning it would show how much damage the weapon would do for YOU alone, so you could easily, at-a-glance, see which weapon is actually more powerful.
In D2 I had to put weapons back and forth and compare the numbers on the character sheet. It seems I'll be doing the same with D3.
IMO, the DPS thing is taking space that could be used for something else, as it is now.
Or did I miss the whole point of it?
Rollback Post to RevisionRollBack
Reality is what, when you stop believing in it, doesn't go away.
your masteries and bonuses wont be viewed as they were in Diablo 2. They're different. You can simply push the buttons 1,2,3,4 etc to perform attacks. And the attacks themselves dont show the overall damage with the abilities, but the +% dmg or the +dmg given by the ability itself.
Slower weapons with a higher maximum damage and less dps will do much more damage with instant use abilities but a faster weapon with lower maximum damage can have higher dps. They added it because some "very fast" weapons that did more damage total for say, Diablo 2 didnt get used that much because people wanted to see 10k dmg on the ability, without necessarily doing more damage.
So technically its to show which items are better in general.
the magical axes looked indeed like the normal versions while the ones before more like exceptionals. But their purpose i think was to show how enchantments (frost, fire and lightning) are important in the game by stunning, freezing and setting enemies on fire. They didnt show any crazy item, just some whites and magics.
That's how it worked in D2 as well - your total hit damage is calculated on your character sheet. There's no point to sum up elemental and physical damage on a single item since more than one items contribute to that number anyway - if you wan't to know what it is, just press the C key et voilà.
Oh. Right, the speed.
Funny, like FingolfinGR pointed out, I never really payed much attention to the weapon speed in D2. Unless there was a difference of Very Slow and Fast.
I see the point now. But I also agree with Kenelm. DPS is useful for fights over a minute long where you constantly bash the enemy, and not running around killing spawns in search of health globes =p
EDIT: Never played an amazon, but yes, for an Assassin, a DPS display would be useful. Especially in Hell.
Shrug, well, i guess it does make sense in some cases. I wonder if the new character sheet will display your overall DPS with all buffs and weapons.
Rollback Post to RevisionRollBack
Reality is what, when you stop believing in it, doesn't go away.
the bosses will take more time and require more tactic to beat. better timing and use of the abilities you have. At least according to Blizzard. Having a boss dead in 10 seconds is hardly challenging or fun. What made it funny were the drops we had after the kill.
There was a big difference between Very Slow and Very Slow in D2 but you couldn't see it. Behind those simple words used to described the speed, there were very precise calculations with numbers that are everything but round. I always like having more insight in the actual numbers so I can judge an item better accordingly. If they didn't put DPS, i'd just a calculator to get those values, so it's a welcome addition to spare me the grief.
What made it funny were the drops we had after the kill.
Just to toy with us They knew people would be nitpicking every frame they showed in the video, so they showed as little as possible. And iirc, they 'handplaced' every single drop. None of it was even remotely randomized.
Rollback Post to RevisionRollBack
Reality is what, when you stop believing in it, doesn't go away.
Bashiok: "... We essentially "hand placed" every drop that happened in the video. We knew people were going to dissect and scrutinize every detail, and everything that drops in that video was purposefully and specifically chosen to be dropped... everything."
Its fine to have dps there, but I tend to try out weapons and see which seems to kill faster. But of course I can use my common sense on what to use vs. what immunes.
i said this in the "biggest gripe about d3" thread, i dont really like the new item stat system. i mean DPS on the gaff axe was 51.6, with a damage of 35-51, and 1.20 APS, i mean your not doing any damage the extra .20 seconds of an attack.
all we really need is damage and attack speed, instead of breaking it down into DPS or APS. at least in my opinion
Rollback Post to RevisionRollBack
(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
i said this in the "biggest gripe about d3" thread, i dont really like the new item stat system. i mean DPS on the gaff axe was 51.6, with a damage of 35-51, and 1.20 APS, i mean your not doing any damage the extra .20 seconds of an attack.
all we really need is damage and attack speed, instead of breaking it down into DPS or APS. at least in my opinion
1.20 attacks per second means twelve attacks per ten seconds, not that you are waiting 0.2 of every second after the attack...... What are you talking about? Besides, who says that attacks need to strictly occur every one or two seconds. Jeez, I'll never understand some people. Is there ANYTHING in this game you can't complain about?
Yea, but even if they leave it as it is, I hope the character sheet is verbose enough so at least some of us won't have to sit with a calculator while playing, like I did in d2 sometimes
Rollback Post to RevisionRollBack
Reality is what, when you stop believing in it, doesn't go away.
Maybe Blizzard has not finished creating this feature? But it's pretty simple. All it takes is to make a calculator that calculates fixed numbers.
No. I say Blizzard puts an option in the Options menu: "Complainer Mode: On/Off"
When you turn it on, it removes health bars from monsters, doesn't display critical hit numbers, makes the screen black and turns monsters into fluorescent assorted pastel colors, and removes excessive 'details' from the weapon descriptions replacing it with an even bigger and more detailed picture of the weapon and a more intuitive description under it: "BIGASS DAMAGE AX YAARRR"
My best guess, is that extra elemental damage doesn't get taken into consideration when applying passive mastery skills. True, that a weapon with a high base DPS would do a lot more damage with masteries than a weapon with a low base DPS and a ton of extra magic damage. And it could be in reverse, if you have a low enough mastery score for the extra damage to actually beat your mastery bonus.
Which brings me to the point that.. erm. What's the point? It seems that it's totally useless to print the DPS with OR without any extra damage. So why do it at all?
How about printing DPS with EVERYTHING taken into consideration -- your masteries, bonuses, and any weapon buffs. Meaning it would show how much damage the weapon would do for YOU alone, so you could easily, at-a-glance, see which weapon is actually more powerful.
In D2 I had to put weapons back and forth and compare the numbers on the character sheet. It seems I'll be doing the same with D3.
IMO, the DPS thing is taking space that could be used for something else, as it is now.
Or did I miss the whole point of it?
Slower weapons with a higher maximum damage and less dps will do much more damage with instant use abilities but a faster weapon with lower maximum damage can have higher dps. They added it because some "very fast" weapons that did more damage total for say, Diablo 2 didnt get used that much because people wanted to see 10k dmg on the ability, without necessarily doing more damage.
So technically its to show which items are better in general.
the magical axes looked indeed like the normal versions while the ones before more like exceptionals. But their purpose i think was to show how enchantments (frost, fire and lightning) are important in the game by stunning, freezing and setting enemies on fire. They didnt show any crazy item, just some whites and magics.
This thread is pointless.
Did you forget that bowazons rely on fast attacks and not high damage outputs? They're ALL about good DPS. Same for certain Assassin builds etc.
Funny, like FingolfinGR pointed out, I never really payed much attention to the weapon speed in D2. Unless there was a difference of Very Slow and Fast.
I see the point now. But I also agree with Kenelm. DPS is useful for fights over a minute long where you constantly bash the enemy, and not running around killing spawns in search of health globes =p
EDIT: Never played an amazon, but yes, for an Assassin, a DPS display would be useful. Especially in Hell.
Shrug, well, i guess it does make sense in some cases. I wonder if the new character sheet will display your overall DPS with all buffs and weapons.
Just to toy with us They knew people would be nitpicking every frame they showed in the video, so they showed as little as possible. And iirc, they 'handplaced' every single drop. None of it was even remotely randomized.
Bashiok: "... We essentially "hand placed" every drop that happened in the video. We knew people were going to dissect and scrutinize every detail, and everything that drops in that video was purposefully and specifically chosen to be dropped... everything."
Source: http://www.diablofans.com/forums/showthread.php?t=13037
Ah right.
all we really need is damage and attack speed, instead of breaking it down into DPS or APS. at least in my opinion
It's the decisions you make when you have no time to make them that define who you are.
When you turn it on, it removes health bars from monsters, doesn't display critical hit numbers, makes the screen black and turns monsters into fluorescent assorted pastel colors, and removes excessive 'details' from the weapon descriptions replacing it with an even bigger and more detailed picture of the weapon and a more intuitive description under it: "BIGASS DAMAGE AX YAARRR"