In D2 MF went through various iterations of importance, from exceeding a certain % making it so all one found was uniques, to simply improving the chances of finding good stuff...
My question is: how will magic find be altered to be more 'fair', and it would be nice if there was a MF meter if it is still so important. Counting MF % on everything is a pain.
In D2 MF went through various iterations of importance, from exceeding a certain % making it so all one found was uniques, to simply improving the chances of finding good stuff...
My question is: how will magic find be altered to be more 'fair', and it would be nice if there was a MF meter if it is still so important. Counting MF % on everything is a pain.
MF doesnt have to be linear. it could have exponential decay.
removing mf from charms means you need to make more sacrifices in terms of damage and protction by wearing MF items. the good MF items could be made different from the good non-MF items, forcing you to specialize more instead of having it all.
MF could be specialzed by item types as opposed to working for all items
that said, I dont think MF was too much ridiculously good in D2...i dont know anyone who was getting all unique drops or even close to it...
well, MF didnt work so simple...
It had increased the chance to get "better" magic items. Where better was quality, it was like this:
if the game calculated to give a white item, you had x% chance to get a blue instead. If it calculated a blue, you had x% to get a rare instead and so on.
It increased your chance for better quality item, but on the item itself it had nothing. So say, from Mephisto in Hell, when the game calculated a rare spetum, you had a chance to turn it unique. But it would be a spetum anyway. It wouldnt increase the quality of the uniques itself.
i liked it, though. Found a few things that added to it and grinded especially Mephisto and Andariel. It was fun checking what they'd drop
My question is: how will magic find be altered to be more 'fair', and it would be nice if there was a MF meter if it is still so important. Counting MF % on everything is a pain.
MF doesnt have to be linear. it could have exponential decay.
removing mf from charms means you need to make more sacrifices in terms of damage and protction by wearing MF items. the good MF items could be made different from the good non-MF items, forcing you to specialize more instead of having it all.
MF could be specialzed by item types as opposed to working for all items
that said, I dont think MF was too much ridiculously good in D2...i dont know anyone who was getting all unique drops or even close to it...
It had increased the chance to get "better" magic items. Where better was quality, it was like this:
if the game calculated to give a white item, you had x% chance to get a blue instead. If it calculated a blue, you had x% to get a rare instead and so on.
It increased your chance for better quality item, but on the item itself it had nothing. So say, from Mephisto in Hell, when the game calculated a rare spetum, you had a chance to turn it unique. But it would be a spetum anyway. It wouldnt increase the quality of the uniques itself.
i liked it, though. Found a few things that added to it and grinded especially Mephisto and Andariel. It was fun checking what they'd drop