Blizzard could have the regular rooms for questing/leveling/killingmonsters. While another room can be simpler with maybe just vendors in a town where people can trade.
Have a massive trade room which could hold more people in the game because there would be less things needing to be loaded.
Quote from "Sladino" »
One central, open room, instead of the lobby (preferably a HUGE tristram) . In this room, players can trade, chat, and NPC. An openable menu should display rooms where players can join to fight.
Also possible:
1. Selectable 'Lobby-Towns' (Choose between Kurast Docks, Rogue Encampment, etc.). Rooms restricted to town you are in. Ill use a D2 reference. If you are in Harrograth, games for Izual will not appear. Only Baal, Bloodrunz, Ancients, etc.
2. Servers. But instead of the same thing, make each server a different town.
Quote from "NuZZ" »
I like the trade post idea though that is awesome!
So, start the game, click B.net, log in and select your lobby room. The game then loads up the engine and throws everything into ram etc.
Now, whenever you join a game, the load time will be significantly lower, therefore saving alot of time.
As for the environment, I would think it would be some kind of arcane sanctuary type deal. You could really expand alot apon this idea. Eg.
Auction House,
Mail,
Account stash,
Socializing,
Trading,
Showing off your gear!,
Finding games and creating games (eg. <NuZZ>[Town] LFG Mephy HELL)
Lawl, I think it would be awesome... I think it would make multiplayer alot more engaging, plus I love the idea of less loadtime, leaving more time to game. Tbh, this lobby area could also have some branches to an infinite quantity of PVP arenas.
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Quote from "DIABLO »
[FONT=Garamond]Not even death can save you from [/FONT']
I'm thinking of a different room, or many an auction house type of mechanic to help people out. Blizzard stated Trading items around sucked hardcore in Diablo 1 and 2, and they wanted to make it much easier.
Warhammer online gold, Warhammer goldas the currency in the Warhammer world, plays an important role in the economic system. The experience plays take in game kinda depends on how much Warhammer gold they have. To amateur players, they do not have much time to play the game, not even farming Warhammer gold. So most of Warhammer players would like to purchase Warhammer gold. Warhammer PowerlevelingWarhammer online powerleveling are the codes which be used to active your Warhammer Accounts. Warhammer online account then will be needed after your Warhammer Accounts have been activated. That means you have to use both Warhammer CD-key and Warhammer Timecard after you creat an Warhammer account, so that you can access to the Warhammer world.
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1. A trading room that's different from the regular room.
2. Do all of the trading in the town, like before. With other people killing monsters.
3. This could be good. I'd have to see Blizzard's direction they're taking.
4. That's useless. I'm still gungho for D3 the MMORPG!
The discussion had started earlier in Multiplayer. Which style?