I think that this would greatly decrease boss farming for items and make people actually go through the game more than once.
I mean, in Diablo II, after you've made your way through an act with a character you usually never went through it again with that same character. People just ran to the boss killed him/her, and moved on to the next act.
I mean some areas you never re visit and completely forget about after some time.
But if Randomly Generated Scripted Events had a higher chance of dropping good items than bosses do, people will actually start re visiting the whole game looking for those scripted events.
This will help decrease the number of "Boss xyz runs ##"
Not gonna happen...why should regular monsters and "mini-bosses" drop better items than the actual bosses. It's stupid and doesn't make sense. The fun in actually killing a boss is the reward you get in loot. It's like that in Wow, was like that in Diablo 2, and has to stay that way to create better gameplay. Without good drops from a boss the only thing you'll look forward to is getting killed and trying to kill it.
Not gonna happen...why should regular monsters and "mini-bosses" drop better items than the actual bosses. It's stupid and doesn't make sense. The fun in actually killing a boss is the reward you get in loot. It's like that in Wow, was like that in Diablo 2, and has to stay that way to create better gameplay. Without good drops from a boss the only thing you'll look forward to is getting killed and trying to kill it.
I'm not saying give bosses bad drops, of course bosses must have good drops. I'm just saying give scripted events better drop rates for rarer items
I think a more convenient solution would be to make monsters and bosses drop different type of items or uniques and avoid all purpose runs like Baal run in Hell. For example if you want unique item A or some type of gem you would have to kill monsters in some specific areas and if you want unique item B some set items, etc you would have to kill some boss in another area. Making each area dropping their own kind of good items would push the player at exploring the world and not just going in some dungeon teleing to a boss before killing him and starting a new game.
Items you get from quests and scripted events should be different in their own way too.
I think a more convenient solution would be to make monsters and bosses drop different type of items or uniques and avoid all purpose runs like Baal run in Hell. For example if you want unique item A or some type of gem you would have to kill monsters in some specific areas and if you want unique item B some set items, etc you would have to kill some boss in another area. Making each area dropping their own kind of good items would push the player at exploring the world and not just going in some dungeon teleing to a boss before killing him and starting a new game.
Items you get from quests and scripted events should be different in their own way too.
I am really eager to get more info from Blizzard on how they are going to generate loot for bosses/environment monsters. This idea you have is a good start. I feel it can even be improved upon, though I do not know how, it is just a gut feeling. Hopefully Blizzcon will produce some more input on this subject.
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I mean, in Diablo II, after you've made your way through an act with a character you usually never went through it again with that same character. People just ran to the boss killed him/her, and moved on to the next act.
I mean some areas you never re visit and completely forget about after some time.
But if Randomly Generated Scripted Events had a higher chance of dropping good items than bosses do, people will actually start re visiting the whole game looking for those scripted events.
This will help decrease the number of "Boss xyz runs ##"
Items you get from quests and scripted events should be different in their own way too.
I am really eager to get more info from Blizzard on how they are going to generate loot for bosses/environment monsters. This idea you have is a good start. I feel it can even be improved upon, though I do not know how, it is just a gut feeling. Hopefully Blizzcon will produce some more input on this subject.