Aw, of course we care! A large part of my job is specifically to ensure that the valid concerns, comments, and critiques are brought to the appropriate people's attention. That doesn't mean that every idea or suggestion is something we agree with, or are going to base changes on though. There's a point where, as a game designer, you have to stick to your guns and know that your choices and direction are what's best for the game and ultimately those that will be playing it. There's a point where you have to be confident that you're making the right decisions. So at the end of the day you're staying true to your vision and design, and doing what's best for the game.
A good example of us paying attention though was the concern and thread about corpses not sticking around long enough. I read that thread, brought it up, and some discussion was happening on it.Later our lead tech artist Julian was reading through the replies, and got some ideas of how we may want to keep corpses on screen a little longer. Now we're playing around with some changes that shouldn't have a huge performance hit, while still keeping the corpses on screen for variable amounts of time.Hopefully it works out.
Would any experimentation for corpse decay have happened had it not been brought up on the forums? I don't know, maybe, but we're not just dismissing good, valid, and well reasoned concerns.
As I said not every suggestion, comment, or idea is going to be considered, but we're definitely watching and reading.
There you go. Although I think they should work on finishing the game than do tweaks while far from finishing. ;/
Good news indeed but i still dont think that they will add them into the gameplay. I beleive that was stated somewhere but dont quote me on it. Still it helps to add to the suspension of disbeleif...as far as you can considering this game is magic and demons etc etc :P.
Seth
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There you go. Although I think they should work on finishing the game than do tweaks while far from finishing. ;/
Seth
No. You were right.
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It was posted yesterday.
This thread was posted today.