due to the fact that I am apparently to mentally undeveloped to find the poll button the faq insists is right in front of my face, there is no voting. So tell me what you thought. Was this boss great? Okay? Unbearable? Too WoWish or too gothy? Maybe a little too steampunk for your tastes?
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If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
he was a little to death metallic for my taste >.<
lol
no I thought he was actually cool, and I really hope he keeps his finishing moves when the game gets released
ya his metal was a bit odd, i hope its not a foreshadowing of things to come with the machinery, hopefully thats just HIS signature look
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"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
I guess no one remembers the original Seige Beasts of act V in LoD. You know, the giant creatures that wore armor just like this one does, that beat the crap out of you and wore the things so the little imps could ride them?
I remember reading somewhere one of the Dev's said that the siegebeast has a lot of cool attacks. I watched the video again and..he really doesn't. He just kind of walks around aimlessly changing targets and whenever he gets close he does his 3 pink swipe thing. Other than that all he did was the 2 finishing moves (one for female WD and the other the male Barb).
As far as looks, I liked it. I hadn't thought about it but I agree that they really shouldn't be leaning towards a game where the bosses have a lot of metal involved. I'm hoping that since it was a "Living Siege Engine of Hell" that the engine part explains all the metal.
Anyway, I thought the fight was nice and it really showed how the teamwork can come together for the 2 classes they have so far. Although when the barb was fighting the Thousand Pounder I noticed that Siesmic Slam or whatever that move was called (where he smashes the ground and rocks sort of crumble out in a cone) did the most damage out of anything else he used. Blizzard said that they were aiming for a game where spamming one move wouldn't do the trick, but in this case, it would have.
The metal is explained by the fact that the seige beasts, albeit different, were in LoD and had been covered in armor. . because they were freaking seige beasts. Their not making robots.
I suspect that not all his mvoes were implimented, especially since the 'finisher' moves were for the video and are not confirmed as actually going to the game. They wanted something that could look cool but made it in a way that if they wanted they /could/ put it in the game.
As for going further off topic here. That attack did more, but who knows what it will be like in the final game? The reason for this? Maybe he can't spam that move, maybe there will be cooldowns or not enough mana to use it constantly, etcetera. I'm sure they will stick with the 'you can't just spam and win' deal they claim.
i shit my pants when i seen that thing, funny enuff it isnt even a boss. I remember watchin an interview where some1 said its just a super monster or somthing like that.
i think he was pretty awsome overall. Not only that but he isnt even really a boss as they said. That being said, i hope (and i know they will) they deliver us some more bloody, gruesome, and vile creatures (bosses) later. But he did ROCK.
the thing thats bothering me and i dont thing its medieval is this - the acolyte's robotic hand (cabalist(HGL) ,steampunk or whatever style....reminds of wow style too)
It would be cooler if after eating half of the barbarian he'd throw the other half of his body at your character, like a Corpse Throw, dealing damage equal to 20-50% of the Barbarian's hp. (And perhaps by eating the other half, he'd heal himself 20-50% of the Barbarian's hp)
due to the fact that I am apparently to mentally undeveloped to find the poll button the faq insists is right in front of my face, there is no voting. So tell me what you thought. Was this boss great? Okay? Unbearable? Too WoWish or too gothy? Maybe a little too steampunk for your tastes?
It reminded me of Duriel. I hope at least that that kind of boss would be a major end of level boss. If I'm frequently running into things like that then that's just overkill in my opinion.
It reminded me of Duriel. I hope at least that that kind of boss would be a major end of level boss. If I'm frequently running into things like that then that's just overkill in my opinion.
It didn't seem like a end level boss to me, more like close to end or mid level.
Like in Act 1 in D2 we had:
Corpsefire
Bloodraven
The Smith
Griswold
The Countess
Andariel
lol
no I thought he was actually cool, and I really hope he keeps his finishing moves when the game gets released
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
ya his metal was a bit odd, i hope its not a foreshadowing of things to come with the machinery, hopefully thats just HIS signature look
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
I guess no one remembers the original Seige Beasts of act V in LoD. You know, the giant creatures that wore armor just like this one does, that beat the crap out of you and wore the things so the little imps could ride them?
As far as looks, I liked it. I hadn't thought about it but I agree that they really shouldn't be leaning towards a game where the bosses have a lot of metal involved. I'm hoping that since it was a "Living Siege Engine of Hell" that the engine part explains all the metal.
Anyway, I thought the fight was nice and it really showed how the teamwork can come together for the 2 classes they have so far. Although when the barb was fighting the Thousand Pounder I noticed that Siesmic Slam or whatever that move was called (where he smashes the ground and rocks sort of crumble out in a cone) did the most damage out of anything else he used. Blizzard said that they were aiming for a game where spamming one move wouldn't do the trick, but in this case, it would have.
I suspect that not all his mvoes were implimented, especially since the 'finisher' moves were for the video and are not confirmed as actually going to the game. They wanted something that could look cool but made it in a way that if they wanted they /could/ put it in the game.
As for going further off topic here. That attack did more, but who knows what it will be like in the final game? The reason for this? Maybe he can't spam that move, maybe there will be cooldowns or not enough mana to use it constantly, etcetera. I'm sure they will stick with the 'you can't just spam and win' deal they claim.
Making Controversial points one post at a time!
It's not robotic, it's demonic.
Siaynoq's Playthroughs
It didn't seem like a end level boss to me, more like close to end or mid level.
Like in Act 1 in D2 we had:
Corpsefire
Bloodraven
The Smith
Griswold
The Countess
Andariel
I think in Act 1 of D3 it may be something like:
-
-
-
Thousand Pounder
Siegebreaker Assault Beast
-
Maybe one notch lower. POSSIBLY last boss just seems to lack the depth and intelligence for it though.
Siaynoq's Playthroughs