So no, I'm not going to preach you if D3 graphics are this or that but I'll give a short unbiassed analysis and 4 images.
So first is cartoony: From the images I've compiled for you we can clearly see if D3 graphics look cartoony or not. Definition of cartoon(y): 1. a. A drawing depicting a humorous situation, often accompanied by a caption. b. A drawing representing current public figures or issues symbolically and often satirically: a political cartoon.
2. A preliminary sketch similar in size to the work, such as a fresco, that is to be copied from it. 3. An animated cartoon. 4. A comic strip. 5. A ridiculously oversimplified or stereotypical representation: criticized the actor's portrayal of Jefferson as a historically inaccurate cartoon. v.car·tooned, car·toon·ing, car·toons
Judging by definition and common sense for cartoony, as well as comparing several images I can clearly state that D3 graphics are not cartoony.
Second is WOW'ish: From the images I've compiled you can clearly see the if D3 graphics look like WOW ones or not.
WOW graphics: Using strong and vivid colors, the dominant colors are the main 16 colors and there is little use of softer or highly darker variants.
D3 graphics: Using mostly softer colors, rather than the main 16 colors, though (outside)areas use mostly vivid colors. Nature(trees, bushes, grass, etc...) use mostly 1 predominant darker color variant.
Although a small resemblance between D3 and WOW graphics can be found by having vivid colors, that can also be said for almost every game in the industry.
Third is Brightness:Brightness (also called effulgence) is an attribute of visual perception in which a source appears to emit a given amount of light. In other words, brightness is the perception elicited by the luminance of a visual target. This is a subjectiveattribute/property of an object being observed.
There are different level of brightness; Mostly with brightness we resemble a sunny(summer or spring)day. Now if it starts raining its still light, we can still see, but the level of brightness is reduced.
Brightness stops when night time(taking there are no light sources).
Having all this in mind the D3 graphics are neither dark or bright, they change according to time fo day and natural occurances(rain, clouds, etc...).
So as you can see there are different variations of light, similar as there are different variations of brightness.
So having all this in mind D3 graphics are in any way perfectly realistic, depending of the source of light in any dark area, the area would would take on the glowing light characteristics of the light source. So if a torch in a dungeon is the light source some objects in that area would have a redish/orange glow, if there is a dim source of light then the environment may take on a bluish glow.
Conclusion: D3 graphics/art is styilized, using vivid colors and changing enviorements and thus changing brightness and light. It can't be said its cartoony since it uses variants of every color and although 'some' of the nature(trees, bushes, etc..) is painted and not rendered it uses darker colors and not main colors.
Although it uses vivid colors and being referred to as WOW'ish, by that logic it can be said it looks like most of the games on the market today and compared to any game to proove something in negative or positive way. So this kind of "argument" is error.
Now for the images: WOW D3 D2 Cartoony
The question?: Does D3 have any similarity to D2? - Yes it does, if you look at image D3 and D2(names resemble the games)they are in a sense very similar.
Are D2 and D3 graphics same? - No, its safe to say that although there are similarities the graphics are not same, but then again thats to be expected as there has been so much improvement in graphics, its would be a killer not to improve the graphics in D3.
Does the D3 graphics need improvement? - Yes and no. In terms of details, yes they need improvement some improvements, but cinsidering D3 is still in PRE-ALPHA its obvious to expect some improvements(without signing stupid petitions and whining about it); In terms of overall graphics, no they do not need any big improvement.
On to the next question: Does diablo 3 need art improvements? - Yes, we can all agree I think that a undetailed bluish goblin on the stairs and brand new chairs is not good, BUT we can also all agree I think that 95% of the gameplay demo art was great. From the detailed and amazing starting point of the gameplay demo, the fountains, old and broken bricks, sideway bricks with writings on them, old, broken and gothic like columns with spider webs on them, old rusty candle carriers, to the gothic and rusty shandeleer is was all amazing.
And although its easy to oversee all the great art becaose of few goblin statues and huge nostalgia I call you to clear your mind and judge rationally!
Now we can all continue whining and arguing if the graphics are good or not still or we can all contrubute meaningfully and smartly!
Rollback Post to RevisionRollBack
Diablo 3 is graphically and artistically great, there needs to be variety in the game, instead of only plain and dark areas!
+Wouldn't it be better and more interesting if from a sunny beautiful day, mist starts covering the screen, rain starts falling, thunders and lightning striking and it starts to darken, instead of constant dark!?
Okay this is what i mean by stupid, first 2 replies and totally off-topic and spam!
Rollback Post to RevisionRollBack
Diablo 3 is graphically and artistically great, there needs to be variety in the game, instead of only plain and dark areas!
+Wouldn't it be better and more interesting if from a sunny beautiful day, mist starts covering the screen, rain starts falling, thunders and lightning striking and it starts to darken, instead of constant dark!?
Seriously, if they chop out all the WoW influence and add a bit of polish I will be extremely happy, you are right there are is a LOT that is simply great so far. I guess it is sometimes easy to overlook that. I hope you don't mind me posting this but I spent a while on it and I honestly believe that the foundation they have laid down is looking fantastic and with minimal adjustment the game will turn out great.
if you want me to remove it then just tell me, I respect your post and this thread, you presented yourself in a very sane and sensible manner =)
Bravo! That is the most comprehensive account on the overall art/graphic design that I have seen so far. Personally, I would rather have them perfecting boss battles rather than spending their time working on the tiny griffin statues. After watching the high def game trailer 20+ times the graphic design really started to feel second nature, and all my worries about D3 washed away. The game will make up for it's graphics shortcomings with the sheer epicness of the world of sanctuary.
Analysis of D3 graphics is occurring in multiple threads.
Please make positive contributions to existing threads rather than create new threads that duplicate topics of discussion.
Thread closed.
Rollback Post to RevisionRollBack
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So first is cartoony: From the images I've compiled for you we can clearly see if D3 graphics look cartoony or not.
Definition of cartoon(y):
1. a. A drawing depicting a humorous situation, often accompanied by a caption.
b. A drawing representing current public figures or issues symbolically and often satirically: a political cartoon.
2. A preliminary sketch similar in size to the work, such as a fresco, that is to be copied from it.
3. An animated cartoon.
4. A comic strip.
5. A ridiculously oversimplified or stereotypical representation: criticized the actor's portrayal of Jefferson as a historically inaccurate cartoon.
v. car·tooned, car·toon·ing, car·toons
WOW graphics: Using strong and vivid colors, the dominant colors are the main 16 colors and there is little use of softer or highly darker variants.
D3 graphics: Using mostly softer colors, rather than the main 16 colors, though (outside)areas use mostly vivid colors. Nature(trees, bushes, grass, etc...) use mostly 1 predominant darker color variant.
There are different level of brightness; Mostly with brightness we resemble a sunny(summer or spring)day. Now if it starts raining its still light, we can still see, but the level of brightness is reduced.
Brightness stops when night time(taking there are no light sources).
Light, or visible light, is electromagnetic radiation of a wavelength that is visible to the human eye (about 400–700 nm). In a scientific context, the word light is sometimes used to refer to the entire electromagnetic spectrum. Moreover, in optics, the term "visible light" refers to electromagnetic radiation with wavelengths of ~300 nm (near UV) through ~1400 nm (near infrared). [1] Light is composed of elementary particles called photons.
Three primary properties of light are:
Conclusion: D3 graphics/art is styilized, using vivid colors and changing enviorements and thus changing brightness and light. It can't be said its cartoony since it uses variants of every color and although 'some' of the nature(trees, bushes, etc..) is painted and not rendered it uses darker colors and not main colors.
Although it uses vivid colors and being referred to as WOW'ish, by that logic it can be said it looks like most of the games on the market today and compared to any game to proove something in negative or positive way. So this kind of "argument" is error.
Now for the images:
WOW
D3
D2
Cartoony
The question?: Does D3 have any similarity to D2? - Yes it does, if you look at image D3 and D2(names resemble the games)they are in a sense very similar.
Are D2 and D3 graphics same? - No, its safe to say that although there are similarities the graphics are not same, but then again thats to be expected as there has been so much improvement in graphics, its would be a killer not to improve the graphics in D3.
Does the D3 graphics need improvement? - Yes and no. In terms of details, yes they need improvement some improvements, but cinsidering D3 is still in PRE-ALPHA its obvious to expect some improvements(without signing stupid petitions and whining about it); In terms of overall graphics, no they do not need any big improvement.
On to the next question: Does diablo 3 need art improvements? - Yes, we can all agree I think that a undetailed bluish goblin on the stairs and brand new chairs is not good, BUT we can also all agree I think that 95% of the gameplay demo art was great. From the detailed and amazing starting point of the gameplay demo, the fountains, old and broken bricks, sideway bricks with writings on them, old, broken and gothic like columns with spider webs on them, old rusty candle carriers, to the gothic and rusty shandeleer is was all amazing.
And although its easy to oversee all the great art becaose of few goblin statues and huge nostalgia I call you to clear your mind and judge rationally!
Now we can all continue whining and arguing if the graphics are good or not still or we can all contrubute meaningfully and smartly!
Diablo 3 is graphically and artistically great, there needs to be variety in the game, instead of only plain and dark areas!
+Wouldn't it be better and more interesting if from a sunny beautiful day, mist starts covering the screen, rain starts falling, thunders and lightning striking and it starts to darken, instead of constant dark!?
It's weird that you linked words like "science", "light", and "human eye" though. I'd hope most would be aware of those things already :-)
Diablo 3 is graphically and artistically great, there needs to be variety in the game, instead of only plain and dark areas!
+Wouldn't it be better and more interesting if from a sunny beautiful day, mist starts covering the screen, rain starts falling, thunders and lightning striking and it starts to darken, instead of constant dark!?
if you want me to remove it then just tell me, I respect your post and this thread, you presented yourself in a very sane and sensible manner =)
BTW, I like that signature;)
Fuck you, I'm a dragon.
Please make positive contributions to existing threads rather than create new threads that duplicate topics of discussion.
Thread closed.