So, the Russian fans had a rep ask a few questions on the Battle.net forms which Bashiok actually answered.
and here they are
Q u o t e:
Hello. I'm glad to represent a big community of Russian Diablo players. We attentively read all the news available on coming Diablo III.
We gathered some questions and would like to hear possible answers from you.
Awesome! Thanks for translating this for our Russian speaking fans.
Q u o t e: 1. As we all know, one of the lead developers is Leonard Boyarsky. He is well known for working on such projects as: Fallout and Arcanum. May we suppose, that the world map in D3 will look like the one from Fallout or Arcanum so we will travel through it in a real time and encounter monsters?
Quote from "Bashiok" »
Act transitions haven't really been discussed externally. It would be cool to have something a bit more engaging; however, I think the Diablo II style zoom-zoom to the next act ...worked.
Q u o t e: 2. Will there be a risk of falling into the abyss or off the bridge being knocked or pushed by the monster?
Quote from "Bashiok" »
No. Unless it's part of a special event or something.
Q u o t e: 3. Would it be possible to filter games by any installed game mod if there will be an Open Battle.Net in D3?
Quote from "Bashiok" »
We've never supported and don't intend to support "mods" for Diablo II or III.
Q u o t e: 4. Its clearly understandable that there will be some forest landscapes (like jungles around Kurast) in D3. Will the forest landscapes reflect the atmosphere of an ancient, deep and sombre forest? Or there will be just pre-made paths, like in Diablo II?
Quote from "Bashiok" »
We haven't announced/shown any locations beyond those on the website.
Q u o t e: 5. In the gameplay movie we saw a final battle with a boss, where with his brutal strength he bit the player's head off. Can such situation be possible while playing Diablo 3? For e.g.: after reaching some breakpoint (critical point) in character's health, the boss smashes the hero with some unique ability?
Quote from "Bashiok" »
That's what we would like to do. We'd like it that when a player dies to a boss we may have a special/random event or death animation specific to that boss. So if you're going to die or have died to a boss, there's a random chance that you'll see something other than a normal death. That's the dream any way.
Q u o t e: 6. Will there be the alternation between day and night? If so, will it influence the game in some way? E.g. different mobs at night and day (some mobs that can be met only during day/night etc), character's skills or weapon will gain additional mods (to enhance attack and damage etc)?
Quote from "Bashiok" »
Not that I know of.
Q u o t e: 7. Will it be possible to see the total bonuses given by the weapons, armor, etc on the screen without calculating them manually? E.g. will there be any screen that will show that all your stuff gives +20 to str and 5 to dex etc
Quote from Bashiok »
The UI is still under some design revision, but currently in Diablo III you can open your character sheet, and when mousing over a stat it lists what your total stat is and then breaks it down to base stat plus any modification. So for instance Vitality may list: "24 (22+2)" if you've got something giving you +2 to Vitality.
That's the current design any how, but I don't see any reason for it to change.
Q u o t e: 8. Which question would you like to ask yourself and then answer?
Quote from Bashiok »
Q: What's your favorite thing about playing Diablo III right now?
A: Blood sprays. They never get old. Zombies seem to just be chock full of the stuff.
nice, they asked some real good questions! a little FRIGGEN PISSED OFFF about something, no transition between acts... its just a jump i mean wtf...
this is a new age game man wtf i don't wanna poof to a place i mean make wps and such but make a 2 way only path from act to act or something or like a boat theme were u sit on and can stand around just for like a min or 2 or a caravan thing were u can run around a cart or some then.
not just poof your there or some then that sucks especially for a game that is being designed in this day and age. i mean you could make it kinda epic transitioning from act to act like you could fend off demons from attacking your caravan or boat while going from place to place... but poofing is a lazy mans transition IMO a bit repetitive post ill clean it up later... but damn.. that kinda put me in a bad mood...
also i hope there is a CRAP LOAD OF QUESTS. not like diablo 2s quests, i mean like ALOT. so few quests in d2 kinda made it boring after awhile after getting all the GOSU gear.
hopefully they will have a large amount of quests sorry for saying this guys... but like in WoW. quests are fun 6 per act kinda sucked i want like over 1000 or some then and random generated quests and mobs to go with that quests for online play or something so it kinda stays fresh even though its just killing something you know...
it will be also cool to have Rep for different camps castles, and towns you visit like in Hell Gate or WoW. also i would consider doing what hell gate did having a hub for all the players but when they go off and quest they separate. I.E. like all players can be in a certain acts town but then if they're like hey lets go do this quest or whatever together leave town and loads the act then so on.. or if people dont like that idea how about a huge place were all the players can hang out like a mall but not really a mall you know? like a hub like Org or iron forge *WoW reference* or some then players can hang out then go questing when they get a group together and what not idk sorry if my ideas are a lil crazy but just what i think :-\ would make this game more multi-player friendly and fun
Question 6 has a really good idea!! Let's say you know who does come back:necro:, he should most definatly recieve a boost at night......or even Druid in Werewolf form.
Well whirl, I am pretty sure we will have cutscenes like d2, which is pretty much your transition
Though I would like to have a part where you are on a boat moving in the water and you are attacked and you have to defend the vessel from creatures
but as far as waiting 2 mins to get to a new zone...
ehh
yes i do agree they should make it liek in legacy of blood where your crew bails and its you and your captain fending og the levianth/behemoth that would be sick
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yes i do agree they should make it liek in legacy of blood where your crew bails and its you and your captain fending og the levianth/behemoth that would be sick
That could make for a sweet boss battle, also like the hydras in God of War.
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Q u o t e: 5. In the gameplay movie we saw a final battle with a boss, where with his brutal strength he bit the player's head off. Can such situation be possible while playing Diablo 3? For e.g.: after reaching some breakpoint (critical point) in character's health, the boss smashes the hero with some unique ability?
Quote:
Originally Posted by Bashiok That's what we would like to do. We'd like it that when a player dies to a boss we may have a special/random event or death animation specific to that boss. So if you're going to die or have died to a boss, there's a random chance that you'll see something other than a normal death. That's the dream any way.
FATALITY!!!
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and here they are
this is a new age game man wtf i don't wanna poof to a place i mean make wps and such but make a 2 way only path from act to act or something or like a boat theme were u sit on and can stand around just for like a min or 2 or a caravan thing were u can run around a cart or some then.
not just poof your there or some then that sucks especially for a game that is being designed in this day and age. i mean you could make it kinda epic transitioning from act to act like you could fend off demons from attacking your caravan or boat while going from place to place... but poofing is a lazy mans transition IMO a bit repetitive post ill clean it up later... but damn.. that kinda put me in a bad mood...
also i hope there is a CRAP LOAD OF QUESTS. not like diablo 2s quests, i mean like ALOT. so few quests in d2 kinda made it boring after awhile after getting all the GOSU gear.
hopefully they will have a large amount of quests sorry for saying this guys... but like in WoW. quests are fun 6 per act kinda sucked i want like over 1000 or some then and random generated quests and mobs to go with that quests for online play or something so it kinda stays fresh even though its just killing something you know...
it will be also cool to have Rep for different camps castles, and towns you visit like in Hell Gate or WoW. also i would consider doing what hell gate did having a hub for all the players but when they go off and quest they separate. I.E. like all players can be in a certain acts town but then if they're like hey lets go do this quest or whatever together leave town and loads the act then so on.. or if people dont like that idea how about a huge place were all the players can hang out like a mall but not really a mall you know? like a hub like Org or iron forge *WoW reference* or some then players can hang out then go questing when they get a group together and what not idk sorry if my ideas are a lil crazy but just what i think :-\ would make this game more multi-player friendly and fun
sorry for the wall
Though I would like to have a part where you are on a boat moving in the water and you are attacked and you have to defend the vessel from creatures
but as far as waiting 2 mins to get to a new zone...
ehh
That could make for a sweet boss battle, also like the hydras in God of War.
as long as they can fit the whole boss on my screen I'm happy
I dont want non of that toe slashing to death!
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
FATALITY!!!