What kind of penalties should there be? Experience loss? Gold loss? Durability loss? Something entirely different?
How harsh should these penalties be?
Would you prefer corpse runs like in D2, or respawns in town?
There must be penalties, otherwise surviving means nothing.. you can just die die die my darling.
I read some review about Age of Conan and he didn't like that AoC didn't have any penalty from death. Opposed from Wow where you lose durability that eventually leads breaking of equipment and gold loss. In AoC you sometimes die to skip some monsters for example just because hey you don't lose anything.
I play Hardcore in diablo so dying is not an option.. even in softcore there should be penalties that make you not want to die.
I like the idea of an honor/prestige/reputation system. You could be given a secondary level/stat that is displayed to other players. Then there is another, albeit small way of comparing your character to others. They could even work in a reward system where the higher your prestige, the more gold you find or, the better chance of finding a magic item.
I believe it should work in a way that the longer you go without dying, the higher it gets, and when you die it either falls greatly, or resets to zero. If it's incorporated with a reward system, it would provide punishment for death, without taking the fun out of the game.
Of course, there should also be a gold penalty (like said above, only on what you carry, not what you have locked up) and possibly an experience penalty, maybe 5% of the current level but never the loss of a level.
I think if they want gold to be more valuable, then yes, you should lose gold when you die.
I was never fond of experience loss, as it led to very infuriating times
truth, i hated xp loss to me it made 99 a sight too far away. i can deal with gold loss just as long as the gold i store in my bank will be safe from being dropped it sounds fine to me.
I'd actually prefer a simple respawn in town. I thought it was rather tedious trying to recover your corpse especially if you played solo because your body was probably in a place that you wouldn't stand a chance w/o gear if you died with it.
I'd like to see them keep xp loss in nm/hell if we have difficulties. It was nice being able to mess up when you were new in normal w/o much of a loss.
Gold should be dropped, but maybe only a portion of your gold on you. Items should never be lost or dropped, just damaged.
Rollback Post to RevisionRollBack
"The gaming public now has focus on Diablo again, and with it comes the modern-age of trolling and jackassery."
I like the idea of an honor/prestige/reputation system. You could be given a secondary level/stat that is displayed to other players. Then there is another, albeit small way of comparing your character to others. They could even work in a reward system where the higher your prestige, the more gold you find or, the better chance of finding a magic item.
I believe it should work in a way that the longer you go without dying, the higher it gets, and when you die it either falls greatly, or resets to zero. If it's incorporated with a reward system, it would provide punishment for death, without taking the fun out of the game.
Of course, there should also be a gold penalty (like said above, only on what you carry, not what you have locked up) and possibly an experience penalty, maybe 5% of the current level but never the loss of a level.
Whilst I agree with it in principle, how will it really work though. You can just be in an area with respawning monsters that your merc will kill off without you taking any damage.
This system would only benefit the best players, making a greater gulf between the best and the newest
I really don't like "run to your corpse" system. Usually results in dying 2-3 times, and is pretty stupid anyway. I could go with the WoW version of a ghost. Penalties don't really bother me.
I was thinking, with the corpses flying everywhere when you die, it could be hard to get it back. What if it falls behind monsters or in unreachable areas ? Do you think they got rid of the whole "Get your corpse back" thing ?
what about if the demon that killed you would loot your corpse. no what you use for active weapons and armor. but like in your invetory. so lets say you have a short sword in your invetory. and if a demon kills you then he would take that weapon. and when that demon gets killed your short sword gets droped. i think that would be pretty cool
what about if the demon that killed you would loot your corpse. no what you use for active weapons and armor. but like in your invetory. so lets say you have a short sword in your invetory. and if a demon kills you then he would take that weapon. and when that demon gets killed your short sword gets droped. i think that would be pretty cool
I'd sacrifice you to that demon, then kill him and steal your short sword.
Rollback Post to RevisionRollBack
"The gaming public now has focus on Diablo again, and with it comes the modern-age of trolling and jackassery."
What kind of penalties should there be? Experience loss? Gold loss? Durability loss? Something entirely different?
How harsh should these penalties be?
Would you prefer corpse runs like in D2, or respawns in town?
Perhaps a choice could be given to players as to what would happen should their life be extinguished. Option A would have them and their belongings transported back to a nearby town, minus any experience points and gold they may have acquired on their character. Option B would have the player resurrected back in town, with no gold or experience loss, but with their corpse situated next to monsters that killed them.
Players would be required to weigh the benefits and downsides of both options depending on the situation they are under.
I say they do like guildwars and have a -x% to your total hp and mana every time you die. The only way to remove that death penalty % is to kill enemies to work it off (keeps the game fast paced) or go to town and pay a hefty fee to have a priest of some sort remove the penalty for you.
I say they do like guildwars and have a -x% to your total hp and mana every time you die. The only way to remove that death penalty % is to kill enemies to work it off (keeps the game fast paced) or go to town and pay a hefty fee to have a priest of some sort remove the penalty for you.
Sounds horrible. So I die to a boss the first time, go back to try again, and each time I die it makes it even more impossible for me to kill the boss.
Sounds horrible. So I die to a boss the first time, go back to try again, and each time I die it makes it even more impossible for me to kill the boss.
Why not. Why should bosses be beatable simply by attrition of trying again and again until the boss finally dies despite the fact it killed you fifty times to get there.
It should be harder to go back and kill a boss that killed you, for all intents and purposes he should have won at this point. So you have the added challenge of going back down with 10% less health/mana after the first death and the boss is at whatever life you left him at.
Seems fair and challenging to me. If you can't beat a boss this way maybe that's a hint that you're not ready and you need to do one of the following:
1)Pay the gold and keep on trying without any death penalty.
2)Kill some other mobs to remove your DP and go back to the boss afterwards.
3)Leave the game to get rid of your death penalty and try again from scratch.
4) Level yourself up and come back to it because you aren't ready yet.
Yeah dudes, we could have a fame system that would allow you to equip gear, like if you die you lose 1 fame, some gold, and some experience.
You could get fame by level up, buying it, getting certain "achievements", quests, and fighting for it. And BTW, I think it should use corpses .
What kind of penalties should there be? Experience loss? Gold loss? Durability loss? Something entirely different?
How harsh should these penalties be?
Would you prefer corpse runs like in D2, or respawns in town?
I think if they want gold to be more valuable, then yes, you should lose gold when you die.
I was never fond of experience loss, as it led to very infuriating times
I read some review about Age of Conan and he didn't like that AoC didn't have any penalty from death. Opposed from Wow where you lose durability that eventually leads breaking of equipment and gold loss. In AoC you sometimes die to skip some monsters for example just because hey you don't lose anything.
I play Hardcore in diablo so dying is not an option.. even in softcore there should be penalties that make you not want to die.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
I believe it should work in a way that the longer you go without dying, the higher it gets, and when you die it either falls greatly, or resets to zero. If it's incorporated with a reward system, it would provide punishment for death, without taking the fun out of the game.
Of course, there should also be a gold penalty (like said above, only on what you carry, not what you have locked up) and possibly an experience penalty, maybe 5% of the current level but never the loss of a level.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
I'd like to see them keep xp loss in nm/hell if we have difficulties. It was nice being able to mess up when you were new in normal w/o much of a loss.
Gold should be dropped, but maybe only a portion of your gold on you. Items should never be lost or dropped, just damaged.
Bashiok - Blizzard Poster
Whilst I agree with it in principle, how will it really work though. You can just be in an area with respawning monsters that your merc will kill off without you taking any damage.
This system would only benefit the best players, making a greater gulf between the best and the newest
I'd sacrifice you to that demon, then kill him and steal your short sword.
Bashiok - Blizzard Poster
Yeah I see that getting abused.
I don't really mind what they do to the death system just no spawn delay, thats lame.
I die in solo mode so I sit and wait for 10 minutes to get back my body.
Players would be required to weigh the benefits and downsides of both options depending on the situation they are under.
Sounds horrible. So I die to a boss the first time, go back to try again, and each time I die it makes it even more impossible for me to kill the boss.
Why not. Why should bosses be beatable simply by attrition of trying again and again until the boss finally dies despite the fact it killed you fifty times to get there.
It should be harder to go back and kill a boss that killed you, for all intents and purposes he should have won at this point. So you have the added challenge of going back down with 10% less health/mana after the first death and the boss is at whatever life you left him at.
Seems fair and challenging to me. If you can't beat a boss this way maybe that's a hint that you're not ready and you need to do one of the following:
1)Pay the gold and keep on trying without any death penalty.
2)Kill some other mobs to remove your DP and go back to the boss afterwards.
3)Leave the game to get rid of your death penalty and try again from scratch.
4) Level yourself up and come back to it because you aren't ready yet.
You could get fame by level up, buying it, getting certain "achievements", quests, and fighting for it. And BTW, I think it should use corpses .