Hi all, I know there is a thread/poll about skills, but it's a really long thread I don't want to read all of it, and I'd like to discuss something a little more specific, so here it goes.
I installed Diablo1 this past week and played single player with the sorc and remembered something I thought of a lot back in the day...
I think it would be really cool if some skills evolve not only in one aspect (for instance, usually damage) as it evolves, but in the way they work... for instance:
The FIRE WALL, i love that spell, but its effectiveness isn't the greatest unless you work around it (freeze [stone curse on d1] the enemy as it walks through it or make him walk along it or something like that), still I always felt we should have more control over the direction of the wall.
The way it works on the first two games is: the wall is always tangential, but how about, as you get better at it, you also gain increased control over it, like, you can make it radial (on the radius of the circle centered on your char) towards where you point it, or even in any direction, or instead of making a really long wall that is one unit thick, we could make a shorter one that is thicker, thus, harder to avoid.
How we'd control it? idk, have to think about it, the radial option is pretty simple, so is the "any direction" one.
The same concept could be applied to nearly all skills.
I believe WoW has a system where the more you use a certain skill, the better you get at it, I think it would be only appropriate to have this system work on D3 in a similar manner.
I know this already exists with some skills, the FW itself gets and lasts longer at higher levels, but the concept could be explored further.
Any thoughts? I'd like to read on similar ideas for other existing skills...
That's actually pretty interesting idea... It's done slightly in Diablo and Diablo two with skeletons getting stronger and firewall getting longer/more damage but control over spells would be pretty interesting to see. As it is, you just point and fire, but with the new Diablo I could certainly see more control.
(Though, by making a WoW refrence, you just doomed your idea, as all the anti-WoW'ers will flame you for it now.. Sorry bud... >.< )
Yea that is pretty cool like the skills you use more become better then the ones you dont.... So when you need to use a skill you dont use often you get screwed... I like the old system more, its more hack and slash...
I never said skills get worse if you don't use them. Actually I never thought of it as a substitute to the old system, more as an addition to it.
Besides, that was just one idea, the MAIN idea I was trying to point out was the "skills' evolution", THIS concept can be applied even with the old system.
Actually, it already is, I was hoping someone would think of some skill they used a lot, and in what way it could develop as it increases in level or something.
Leap attack, for instance, was a skill I liked a lot as well.
As you put more points into it, you can jump over longer distances, maybe at some point you could swing your weapon not only as you land but also as you take off, or even if you use a throwable weapon you could use that in mid-air... maybe that last one's a little too much, but I'm just brainstorming here...
[edit:typo]
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I installed Diablo1 this past week and played single player with the sorc and remembered something I thought of a lot back in the day...
I think it would be really cool if some skills evolve not only in one aspect (for instance, usually damage) as it evolves, but in the way they work... for instance:
The FIRE WALL, i love that spell, but its effectiveness isn't the greatest unless you work around it (freeze [stone curse on d1] the enemy as it walks through it or make him walk along it or something like that), still I always felt we should have more control over the direction of the wall.
The way it works on the first two games is: the wall is always tangential, but how about, as you get better at it, you also gain increased control over it, like, you can make it radial (on the radius of the circle centered on your char) towards where you point it, or even in any direction, or instead of making a really long wall that is one unit thick, we could make a shorter one that is thicker, thus, harder to avoid.
How we'd control it? idk, have to think about it, the radial option is pretty simple, so is the "any direction" one.
The same concept could be applied to nearly all skills.
I believe WoW has a system where the more you use a certain skill, the better you get at it, I think it would be only appropriate to have this system work on D3 in a similar manner.
I know this already exists with some skills, the FW itself gets and lasts longer at higher levels, but the concept could be explored further.
Any thoughts? I'd like to read on similar ideas for other existing skills...
Sorry, I couldn't resist.
Anyways, it sounds easy but in reality it will bring many complications. I don't know whether the work is worth the gain.
(Though, by making a WoW refrence, you just doomed your idea, as all the anti-WoW'ers will flame you for it now.. Sorry bud... >.< )
Besides, that was just one idea, the MAIN idea I was trying to point out was the "skills' evolution", THIS concept can be applied even with the old system.
Actually, it already is, I was hoping someone would think of some skill they used a lot, and in what way it could develop as it increases in level or something.
Leap attack, for instance, was a skill I liked a lot as well.
As you put more points into it, you can jump over longer distances, maybe at some point you could swing your weapon not only as you land but also as you take off, or even if you use a throwable weapon you could use that in mid-air... maybe that last one's a little too much, but I'm just brainstorming here...
[edit:typo]