ok but is legendary gems and helltooth set included or not.
Helltooth set bounces:
(2) Set:
Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from all sources for 10 seconds.
(4) Set:
After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.
(6) Set:
After casting Wall of Death, gain 900% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
I mentioned this before and no one answered. I suck at math and from what I understand a 100% of something in d3 doesn't mean it WILL happen. So my question is. If you pumped up your attack speed to 2.00 and had a 50% crit hit chance wouldn't you theoretically crit once per attack? Why would this be better to crit once every five attacks? It seems like unless it gives a 100% of your chd in the process that it just wouldn't stand up against a standard crit build.
I mentioned this before and no one answered. I suck at math and from what I understand a 100% of something in d3 doesn't mean it WILL happen. So my question is. If you pumped up your attack speed to 2.00 and had a 50% crit hit chance wouldn't you theoretically crit once per attack? Why would this be better to crit once every five attacks? It seems like unless it gives a 100% of your chd in the process that it just wouldn't stand up against a standard crit build.
You would be critting average once per second, not per attack. Also most percentages for proc rates are based on proc coefficients. If an item has a 100% chance to proc but your skill has a 50% proc coefficient, you actually only have a 50% chance to proc.
As far as broken promises go there is no complicated maths or hidden mechanics. It's literally "land 3 non-crits in a row" = Crit chance boosted to 100% for few seconds.
I mentioned this before and no one answered. I suck at math and from what I understand a 100% of something in d3 doesn't mean it WILL happen. So my question is. If you pumped up your attack speed to 2.00 and had a 50% crit hit chance wouldn't you theoretically crit once per attack? Why would this be better to crit once every five attacks? It seems like unless it gives a 100% of your chd in the process that it just wouldn't stand up against a standard crit build.
Its actually for a very low crit/high AS speed build. Monks, for instance, can land all 5 hits needed to proc this in less then a second, and then you can enjoy 100% crit for 5 seconds. In this case, the power of this ring is equivalent to 83% crit chance.
Unfortunately though, it is not easy to get only 5% crit chance, and you have to take into account the fact that ALL hits of a single hit count, so if you get a single crit in a large group, it doesn't proc.
I mentioned this before and no one answered. I suck at math and from what I understand a 100% of something in d3 doesn't mean it WILL happen. So my question is. If you pumped up your attack speed to 2.00 and had a 50% crit hit chance wouldn't you theoretically crit once per attack? Why would this be better to crit once every five attacks? It seems like unless it gives a 100% of your chd in the process that it just wouldn't stand up against a standard crit build.
Its actually for a very low crit/high AS speed build. Monks, for instance, can land all 5 hits needed to proc this in less then a second, and then you can enjoy 100% crit for 5 seconds. In this case, the power of this ring is equivalent to 83% crit chance.
Unfortunately though, it is not easy to get only 5% crit chance, and you have to take into account the fact that ALL hits of a single hit count, so if you get a single crit in a large group, it doesn't proc.
Which means it isn't calculated from attacks but rather on hits from each attack? "After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds." -> if you do one attack and that attack does damage to 5 targets none which crits, then you activate BP. Or is this super false?
No, you have to do 5 attacks, i.e. use your skills 5 times in a row. It doesn't matter how many targets you hit to activate the 100% buff. It has to be 5 separate uses of your skills.
It DOES matter how many targets you hit, though, in the meaning that if you crit only one of those targets, your counter gets reset. That means, this ring is bad for aoe, since with 5% critchance it's still very likely to crit something when you attack 10 or 20 monsters at once.
This ring needs to give -5% critchance as extra primary affix (maybe with more needed attacks for the proc to balance it out), because with the way it works right now it's too unreliable. It's good in singletarget but garbage in aoe.
Aight, that's what I thought, though the wording on that affix could benefit from a change from hits to attacks, maybe?
This got me confused now. Can someone explain the difference between an attack and a hit. CC versus just an attack? I'm thinking of this as critical hit chance being per hit you have X chance to crit versus 5 non crits that are attacks. From what I think I understand is, an attack can hit multiple targets and be considered 1 "hit" with this ring on. Straight CC, say I have 70% CC I aoe an attack to hit 5 targets. On CC would the result be considered an attack like this ring? Or would that proc CHD on possibly 1-3 of the five target pack?
Someone explained that a aoe with this ring counts as one attack? What does a aoe without this ring and heavy CC count as? Individual hits or just one attack that can CHD the whole aoe dmg? At this point lol, I don't even know if this is making sense how I'm asking.
I think I got it. Is hit and attack to be thought as as two different calculations? Lets say I proc "on hit" with something, likewise something else I got procs "per attack". Those are separate processes? A hit is different from an attack?
ok, well I been using the ring but I do like 10-20 critical hits and I still don't get the 100% critical damage.
I guess it base off what the game think, when I should get the 100% Critical damage.
You seem to be confused, the ring doesn't give you 100% crit damage, it increases your crit CHANCE from what ever % to 100. So if you only crit 5% of the time, when it procs you gain 95% crit chance for a total of 100%, so you will ALWAYS land a crit while the buff is active.
This got me confused now. Can someone explain the difference between an attack and a hit. CC versus just an attack? I'm thinking of this as critical hit chance being per hit you have X chance to crit versus 5 non crits that are attacks. From what I think I understand is, an attack can hit multiple targets and be considered 1 "hit" with this ring on. Straight CC, say I have 70% CC I aoe an attack to hit 5 targets. On CC would the result be considered an attack like this ring? Or would that proc CHD on possibly 1-3 of the five target pack?
Someone explained that a aoe with this ring counts as one attack? What does a aoe without this ring and heavy CC count as? Individual hits or just one attack that can CHD the whole aoe dmg? At this point lol, I don't even know if this is making sense how I'm asking.
I think I got it. Is hit and attack to be thought as as two different calculations? Lets say I proc "on hit" with something, likewise something else I got procs "per attack". Those are separate processes? A hit is different from an attack?
On ATTACK is essentially 1 button press = 1 Attack for example you cast seismic slam and hit 12 enemies but you still only attacked once. For channeled abilities one attack is calculated every attack cycle (so if you have 3.0 attack speed, you will be "attacking" 3 times per second.
On hit is every time an ability does damage (I think dots are excluded) so for example if you hit 5 enemies with a skill, you have attacked once but hit 5 times. The most famous case for broken promises is Uliana build because the first "hit" of 7-sided-strike usually procs broken promises causing the next 13 hits and explosions to be 100% crit chance. As far as hitting more than 5 enemies at once time you are at the mercy of blizz servers calculations.
On a separate note, most things that proc "on hit" have hidden cooldowns to prevent super fast attackspeed abuse, but broken promises itself does not exhibit this.
USe this on your follower, they have a 0% base crit chance and then boost up IAS,CDR and Main stat.
Yep, this is the only use I found out for it. Be also mindful that their Crit DMG is capped at 150%
Yeah and since they have a base crit damage of 50% and the follower unique item can give you 100%. All is left is stacking attack speed. Rings of choice for me are oculus ring and Broken Promises.
USe this on your follower, they have a 0% base crit chance and then boost up IAS,CDR and Main stat.
Yep, this is the only use I found out for it. Be also mindful that their Crit DMG is capped at 150%
Yeah and since they have a base crit damage of 50% and the follower unique item can give you 100%. All is left is stacking attack speed. Rings of choice for me are oculus ring and Broken Promises.
the only time this is useful is when you don't need unity on your follower. oculus ring is even if you only stand 1 time each rift in the circle better than BP.
and then there's hellfire ring and leorics for a small xp boost which i still would prefer over some non-exsistant follower dmg.
This got me confused now. Can someone explain the difference between an attack and a hit. CC versus just an attack? I'm thinking of this as critical hit chance being per hit you have X chance to crit versus 5 non crits that are attacks. From what I think I understand is, an attack can hit multiple targets and be considered 1 "hit" with this ring on. Straight CC, say I have 70% CC I aoe an attack to hit 5 targets. On CC would the result be considered an attack like this ring? Or would that proc CHD on possibly 1-3 of the five target pack?
Someone explained that a aoe with this ring counts as one attack? What does a aoe without this ring and heavy CC count as? Individual hits or just one attack that can CHD the whole aoe dmg? At this point lol, I don't even know if this is making sense how I'm asking.
I think I got it. Is hit and attack to be thought as as two different calculations? Lets say I proc "on hit" with something, likewise something else I got procs "per attack". Those are separate processes? A hit is different from an attack?
On ATTACK is essentially 1 button press = 1 Attack for example you cast seismic slam and hit 12 enemies but you still only attacked once. For channeled abilities one attack is calculated every attack cycle (so if you have 3.0 attack speed, you will be "attacking" 3 times per second.
On hit is every time an ability does damage (I think dots are excluded) so for example if you hit 5 enemies with a skill, you have attacked once but hit 5 times. The most famous case for broken promises is Uliana build because the first "hit" of 7-sided-strike usually procs broken promises causing the next 13 hits and explosions to be 100% crit chance. As far as hitting more than 5 enemies at once time you are at the mercy of blizz servers calculations.
On a separate note, most things that proc "on hit" have hidden cooldowns to prevent super fast attackspeed abuse, but broken promises itself does not exhibit this.
If you're using your follower for damage, you are doing it wrong. Followers cannot ever do enough damage to be helpful beyond low levels, so you give them crowd controlling abilities to help group/slow/debuff, etc.
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I played and use broken promises and is very useful with the pain enhancer and gem of efficacious toxin plus area damaging skills.
But what dose it mean by consecutive non-critical hits?
It means if you have 5 attacks in a row that do not score a crit, your crit chance is then buffed to 100% for 3 seconds
ok but is legendary gems and helltooth set included or not.
Helltooth set bounces:
(2) Set:
Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from all sources for 10 seconds.
(4) Set:
After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.
(6) Set:
After casting Wall of Death, gain 900% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
ok, well I been using the ring but I do like 10-20 critical hits and I still don't get the 100% critical damage.
I guess it base off what the game think, when I should get the 100% Critical damage.
Unless you have 5% base crit chance and none on gear and don't put it in paragon then it will proc often but its not a good ring.
I mentioned this before and no one answered. I suck at math and from what I understand a 100% of something in d3 doesn't mean it WILL happen. So my question is. If you pumped up your attack speed to 2.00 and had a 50% crit hit chance wouldn't you theoretically crit once per attack? Why would this be better to crit once every five attacks? It seems like unless it gives a 100% of your chd in the process that it just wouldn't stand up against a standard crit build.
As far as broken promises go there is no complicated maths or hidden mechanics. It's literally "land 3 non-crits in a row" = Crit chance boosted to 100% for few seconds.
Unfortunately though, it is not easy to get only 5% crit chance, and you have to take into account the fact that ALL hits of a single hit count, so if you get a single crit in a large group, it doesn't proc.
This got me confused now. Can someone explain the difference between an attack and a hit. CC versus just an attack? I'm thinking of this as critical hit chance being per hit you have X chance to crit versus 5 non crits that are attacks. From what I think I understand is, an attack can hit multiple targets and be considered 1 "hit" with this ring on. Straight CC, say I have 70% CC I aoe an attack to hit 5 targets. On CC would the result be considered an attack like this ring? Or would that proc CHD on possibly 1-3 of the five target pack?
Someone explained that a aoe with this ring counts as one attack? What does a aoe without this ring and heavy CC count as? Individual hits or just one attack that can CHD the whole aoe dmg? At this point lol, I don't even know if this is making sense how I'm asking.
I think I got it. Is hit and attack to be thought as as two different calculations? Lets say I proc "on hit" with something, likewise something else I got procs "per attack". Those are separate processes? A hit is different from an attack?
USe this on your follower, they have a 0% base crit chance and then boost up IAS,CDR and Main stat.
ops, I mean't to say critical chance not damage.
On ATTACK is essentially 1 button press = 1 Attack for example you cast seismic slam and hit 12 enemies but you still only attacked once. For channeled abilities one attack is calculated every attack cycle (so if you have 3.0 attack speed, you will be "attacking" 3 times per second.
On hit is every time an ability does damage (I think dots are excluded) so for example if you hit 5 enemies with a skill, you have attacked once but hit 5 times. The most famous case for broken promises is Uliana build because the first "hit" of 7-sided-strike usually procs broken promises causing the next 13 hits and explosions to be 100% crit chance. As far as hitting more than 5 enemies at once time you are at the mercy of blizz servers calculations.
On a separate note, most things that proc "on hit" have hidden cooldowns to prevent super fast attackspeed abuse, but broken promises itself does not exhibit this.
and then there's hellfire ring and leorics for a small xp boost which i still would prefer over some non-exsistant follower dmg.
If you're using your follower for damage, you are doing it wrong. Followers cannot ever do enough damage to be helpful beyond low levels, so you give them crowd controlling abilities to help group/slow/debuff, etc.