I feel your pain. It's like they are making the monks pay for season 4. It disgustingly seems that they are forcing the new Sunwuku through our throats, which personally I didn't like the play style. If they are nerfing the Raiment set to avoid using it in conjunction with Inna, just make a Shuolder/Bracer (anything but belt please) that boost primary skills as much as the set does...
So far the Fist of Az is still getting the 250-300% damage boost. I haven't seen any notes saying that the damage has been reduced. If this holds thru patch time then U6 will be a 70+ viable build. I crafted an ancient 297% fist and cleared a Gr 69 in PTR. I know after rollover happens I'm crafting another Fist for Live and I'm pretty certain I will clear 71 to 72 in a couple days after rollover. It took me about 4k worth of death's breaths to get the new Fist, so it's best to start farming resources as much as possible if anyone wants to to craft a Fist with the new damage boost.
The sanwuko set is terrible... I saw in Quins video how much it sucked... The go and make a belt which makes LOSE stacks of sweeping wind(the same stacks you need in order to deal dmg from the set bonus) when in melee range, not to mention the belt comes with sweeping wind dmg so in order for it to deal dmg you need to be in melee range(epic fail). So what? Are we supposed to kite endlessly in order to deal dmg?
Also innas is just a general buff, so you cant pair it with anything from the new items. Monk also has few legendary items(class specific) in order to use LON. I dont want to play the same build (u6) for the second time ....
The sanwuko set is terrible... I saw in Quins video how much it sucked... The go and make a belt which makes LOSE stacks of sweeping wind(the same stacks you need in order to deal dmg from the set bonus) when in melee range, not to mention the belt comes with sweeping wind dmg so in order for it to deal dmg you need to be in melee range(epic fail). So what? Are we supposed to kite endlessly in order to deal dmg?
Also innas is just a general buff, so you cant pair it with anything from the new items. Monk also has few legendary items(class specific) in order to use LON. I dont want to play the same build (u6) for the second time ....
The belt doesn't make you lose stacks. The belt helps you to gain stacks when traveling between mobs. The only reason you should lose stacks is low crit, not hitting something when it's in melee range or using something in the set bonus that consumes a stack to do more damage.
U6 is pretty good. Was able to clear 78 with all ancients, no augments and ~800 paragon. That's probably your best bet.
If you use sanwuko, every time you cast ltk or wol it consumes a stack. So you need a skill slot for a generator, only for that. It's just bad. Maybe they thought u6 was supposed to be main season 4 build and because of static charge breakthrough it was not , so its like "play it now"
If you use sanwuko, every time you cast ltk or wol it consumes a stack. So you need a skill slot for a generator, only for that. It's just bad. Maybe they thought u6 was supposed to be main season 4 build and because of static charge breakthrough it was not , so its like "play it now"
The reason most of the monk set's aren't doing so hot is because not enough people are testing them with ladder attempts on PTR so they don't have enough data. They keep nerfing static based builds for that reason. People keep theorycrafting the different sets but not putting them through it's paces. The very few that are just aren't enough to merit any changes. If you want something that sucks to get better then start testing the stuff that sucks.
After pretty much nerfing anything a monk could play, are there any viable builds for 2.4? Top leaderboards are still prenerf builds. Thank you!
I feel your pain. It's like they are making the monks pay for season 4. It disgustingly seems that they are forcing the new Sunwuku through our throats, which personally I didn't like the play style. If they are nerfing the Raiment set to avoid using it in conjunction with Inna, just make a Shuolder/Bracer (anything but belt please) that boost primary skills as much as the set does...
So far the Fist of Az is still getting the 250-300% damage boost. I haven't seen any notes saying that the damage has been reduced. If this holds thru patch time then U6 will be a 70+ viable build. I crafted an ancient 297% fist and cleared a Gr 69 in PTR. I know after rollover happens I'm crafting another Fist for Live and I'm pretty certain I will clear 71 to 72 in a couple days after rollover. It took me about 4k worth of death's breaths to get the new Fist, so it's best to start farming resources as much as possible if anyone wants to to craft a Fist with the new damage boost.
The sanwuko set is terrible... I saw in Quins video how much it sucked... The go and make a belt which makes LOSE stacks of sweeping wind(the same stacks you need in order to deal dmg from the set bonus) when in melee range, not to mention the belt comes with sweeping wind dmg so in order for it to deal dmg you need to be in melee range(epic fail). So what? Are we supposed to kite endlessly in order to deal dmg?
Also innas is just a general buff, so you cant pair it with anything from the new items. Monk also has few legendary items(class specific) in order to use LON. I dont want to play the same build (u6) for the second time ....
U6 is pretty good. Was able to clear 78 with all ancients, no augments and ~800 paragon. That's probably your best bet.
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If you use sanwuko, every time you cast ltk or wol it consumes a stack. So you need a skill slot for a generator, only for that. It's just bad. Maybe they thought u6 was supposed to be main season 4 build and because of static charge breakthrough it was not , so its like "play it now"
My Twitch Channel