So just a thought. Seasons are fun (for a few weeks till all thr achievements are done) but then what. I'd love to have somthing to do on my non seasonal characters. I mean all those paragon lvls from previous seasons are sitting there begging to be used lol.
So my thought is maps. Ala poe or Torchlight. And the addition of items (not equipment but items that are either cosmetic or augmenting in nature) on par rarity wise with thr Ramaladnis.
Yes. In arpg, loot should be the endgame, not just experience/pl farming.
Still, i believe that instead of the Best in Slot, it should be trying new builds.
Not simply that must-have cookiecutter build with that item everybody is looking for, and obviously the rarest one with high costs, low rates or mandatory crafting.
A bit like poe, with easy, expensive or so-and-so builds.
Yes. In arpg, loot should be the endgame, not just experience/pl farming.
Still, i believe that instead of the Best in Slot, it should be trying new builds.
Not simply that must-have cookiecutter build with that item everybody is looking for, and obviously the rarest one with high costs, low rates or mandatory crafting.
A bit like poe, with easy, expensive or so-and-so builds.
And this is why I probably won't ever come back to Diablo 3. The community seems to think that endgame = loot... and that's just not fun. You're playing the same content over and over again. There's no reason that loot should have to be the endgame, but no one is interested in putting any meaningful thought into figuring out an alternative.
i think the a good solution is to put especific not randon dungeons in every patch, something like wow style, for things like achievements and cosmetic loot
Yes. In arpg, loot should be the endgame, not just experience/pl farming.
Still, i believe that instead of the Best in Slot, it should be trying new builds.
Not simply that must-have cookiecutter build with that item everybody is looking for, and obviously the rarest one with high costs, low rates or mandatory crafting.
A bit like poe, with easy, expensive or so-and-so builds.
i think the a good solution is to put especific not randon dungeons in every patch, something like wow style, for things like achievements and cosmetic loot
So just a thought. Seasons are fun (for a few weeks till all thr achievements are done) but then what. I'd love to have somthing to do on my non seasonal characters. I mean all those paragon lvls from previous seasons are sitting there begging to be used lol.
So my thought is maps. Ala poe or Torchlight. And the addition of items (not equipment but items that are either cosmetic or augmenting in nature) on par rarity wise with thr Ramaladnis.
Trading and PVP is the only true aRPG end game. With ranked matches.
In other words, D3 is a game in search of a point, in many ways.
Yes. In arpg, loot should be the endgame, not just experience/pl farming.
Still, i believe that instead of the Best in Slot, it should be trying new builds.
Not simply that must-have cookiecutter build with that item everybody is looking for, and obviously the rarest one with high costs, low rates or mandatory crafting.
A bit like poe, with easy, expensive or so-and-so builds.
--- Kev ---
i think the a good solution is to put especific not randon dungeons in every patch, something like wow style, for things like achievements and cosmetic loot
This is why something like Custom Rifts (http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/137158-idea-custom-rifts) would be amazing, where the community can design Static Rifts that force players to play different. Has potentially endless replayability.
Exactly, static Custom Rifts would allow exactly for these things you guys are suggesting!
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/137158-idea-custom-rifts