As people are finding that it is easier to push grifts either in groups or solo, communities that advocate their achievements is what matters, yet players find it bad that they are limited to five communities instead of more.
Communities give players a support system to help find groups easier whether it's pushing grifts, finding key wardens or doing bounties, speed rifts, giving advice for rolls etc. Communities are also like a second family, you can play with specific or different players with the same caliber as you if a clan isn't active or does not want to do certain things. When we have a problem where we are restricted to five communities, it is associated with less support systems that players need.
An example, if I want to join a community such as farm keywardens for ubers when my community list is full, I would have to leave one of my communities that I find important such as bounties. Result of this causes less productivity because you have to choose which is important: either bounties for rift keys or farming keys for amulets.
Many casual or elite players want more support systems that is based on their needs rather than being restricted to a limited amount. By allowing us to join more communities, this give players more opportunities to find players to do more activities based on what they want to do.
very good idea. I would share this on the official forums. I'm not sure the reasoning why its limited but, there could be one. (more chats =lag ) etc who knows...I do agree with you though. It's not a major issue like if I decide to do greater rifts ill just leave the rift community or something. Unless your top 4 are like clan channels, and req invite channels then I could see where an issue could pop up.
As people are finding that it is easier to push grifts either in groups or solo, communities that advocate their achievements is what matters, yet players find it bad that they are limited to five communities instead of more.
Communities give players a support system to help find groups easier whether it's pushing grifts, finding key wardens or doing bounties, speed rifts, giving advice for rolls etc. Communities are also like a second family, you can play with specific or different players with the same caliber as you if a clan isn't active or does not want to do certain things. When we have a problem where we are restricted to five communities, it is associated with less support systems that players need.
An example, if I want to join a community such as farm keywardens for ubers when my community list is full, I would have to leave one of my communities that I find important such as bounties. Result of this causes less productivity because you have to choose which is important: either bounties for rift keys or farming keys for amulets.
Many casual or elite players want more support systems that is based on their needs rather than being restricted to a limited amount. By allowing us to join more communities, this give players more opportunities to find players to do more activities based on what they want to do.
Discuss
very good idea. I would share this on the official forums. I'm not sure the reasoning why its limited but, there could be one. (more chats =lag ) etc who knows...I do agree with you though. It's not a major issue like if I decide to do greater rifts ill just leave the rift community or something. Unless your top 4 are like clan channels, and req invite channels then I could see where an issue could pop up.
isnt it more than 5 now?
haha i never tried it..LOL it is 10.
bro you can have 10 communities since a long time ago, like s3 or close to that date.