Alright, this is one of those thread where when one got tired of running rifts and decide to fantasize how the game can be improved...
Keep in mind that I am well aware of Bliz's firm stances on NO to putting skill points.. but it doesn't hurt anybody to fantasize about this... So for those who are tired of reading posts like this, you can simply skip this post.
Also, I understand Bliz wants to keep things simple and focus on itemization, and I agree with that..
But this was just rough idea I have been thinking on the weekends, and have come up with a clearer picture of how this should work... and this could also help with usage of Gold, and encourage people to play more Adventure mode, or even story mode...
I am just gonna post this before I go to sleep...
The Cons for skill point system has been discussed by Autocthon and st0rmie in another post, so no this is not another post that's like, "HOLY SHIT, MAJOR REVOLUTIONARY IDEA FOR D3, BLIZ MUST READ, OR ELSE THE WORLD WILL END." I am well aware of the flaws, but there are already so many posts coming up with ideas for itemization so there's no need for a similar post. This is just one of the posts you haven't seen for 1-2 years because everybody knows Bliz got rid of the skill point system for good. Could be interesting for you to read.
Anyway, basically, there will be 4 main concepts.
1. Skill points can be allocated in Passive Skills
2. Items now has a new affix which will give bonus skill points to certain Passive Skills.
3. There will be a NPC who will help you with those items.
4. There will be a new material called "Dark shards", Blood shards
So now let's go into details
------------------------------------------------------------------------------------------ SKILL POINT IN PASSIVE SKILLS
1. You gain 5 skill points at level 10, and then 1 skill points for every 2 levels. (MAX of 35 skill points for a character at level 70)
2. You gain 1 skill points for every 50 paragons.
3. You will be able to put these skill points in any passive skills you want, with each point increasing the effectiveness of that passive.
4. There's a maxim number of skill points you can put in each skill; some skills may have higher level cap than other skills.
5. It's possible to exceed the passive skill cap, by equipping items that give passive skill bonus.
EXAMPLE:
(old) Pound of Flesh - Gain 50% additional life from health globe. (Current skill effect)
*new* Pound of Flesh (0/5) - Gain 10/20/30/40/50% additional life and 2/4/6/8/10 Fury from health globe.
(old) Ruthless - You deal 40% additional damage to enemies below 30% health. (Current Skill effect)
*new* Ruthless (0/6) - You deal 15/23/29/34/38/41% additional damage to enemies below 15/19/23/26/29/32% health.
------------------------------------------------------------------------------------------ ITEMS THAT GIVE BONUS SKILL POINTS TO PASSIVE SKILLS
1. Items now has a chance to roll with a new secondary affix that provide bonus skill point to Passive Skills.
2. The new secondary affix cannot be re-rolled by Enchantress, but can be done through someone else - the new NPC I will talk about later.
3. Legacy items that do not have this affix can have the affix added to the item by the new NPC.
4. If an item rolls with the new secondary affix, it will give bonus like this:
+2 to Skill One, + 1 to Skill Two (10% chance)
+2 to Skill One. (40% chance)
+1 to Skill One, + 1 to Skill One (40% chance)
+1 to Skill One (10% chance)
-
5. Hellfire Amulet will be a special Legendary that provide a much better new secondary affix:
+ 3 to Skill One, +3 to Skill Two
------------------------------------------------------------------------------------------ DARK SHARDS
1. Dark Shards will be guarantee drop by Key Wardens and Uber bosses.
2. You get Dark Shards instead of Blood Shards for completing Quest in Adventure mode.
3. Horadric Caches are also guaranteed to drop Dark Shards.
4. Dark Shards will be used by the NPC to help you improve (or sometimes worsen) your items.
5. Dark Shards will drop rarely in Rifts.
Dark Shards hopefully will give players more rewarding experience when they play Adventure Mode and Story Mode. Also, it should help to lessen the frustration of not finding any key or organ after killing Key Warden and Uber bosses.
------------------------------------------------------------------------------------------ NEW NPC
1. He's probably someone from Hell who has access to the Hellforge.
2. He can add an item affix that gives bonus skill points to Passive Skills on a item that does not have this affix, for a price:
Magical Items - 1 Dark Shards, some gold, some magical crafting materials
Rare Items - 1 Dark Shards, some gold, some rare crafting materials
Legendary and Set Items - 10 Dark Shards, 1 Forgotten Soul (or 1 Fiery Brimstone), a lot of gold, some magical and rare crafting materials.
3. He can re-roll the item affix that gives bonus skill points to Passive Skills, with increasing gold cost with each re-roll (like Enchanting).
Magical Items - 1 Dark Shards, some gold, some magical crafting materials
Rare Items - 1 Dark Shards, some gold, some rare crafting materials
Legendary and Set Items - 10 Dark Shards, 1 Forgotten Soul (or 1 Fiery Brimstone), a lot of gold, some magical and rare crafting materials.
-
*Hellfire Amulet's affix cannot be re-rolled.
4. He can re-roll an item with completely new stats and affix, with increasing cost of Dark Shards, Forgotten Soul/Fiery Brimstone and Gold. Also, different type of items have different cost.
Magical Items - 3 Dark Shards, some gold, some magical crafting materials
Rare Items - 6 Dark Shards, some gold, some rare crafting materials
Legendary and Set Items - 20-40 Dark Shards, 2-5 Forgotten Soul (or Fiery Brimstone), a lot of gold, some magical and rare crafting materials.
-
This is intended to try your luck with Legacy items, or with the Legendary items you really want but have rolled with pathetic stats that's beyond help even by the Enchantress. The increasing costs for re-rolling will hopefully prevent players from repetitively re-rolling the same legendary items, as it will be more efficient to just find a new item of the same kind, after that legendary item has been re-rolled 1-2 times. Of course, some players will always try to re-roll some specific items no matter how costly it has become, like Furnace. But then the need of Dark Shards kinda force you to play more Adventure Mode than you normally would need to, so you might as well go back to the Never-ending Hell of Rift runs to find new items.
------------------------------------------------------------------------------------------ CONCLUSION
The whole idea is just to enrich the end game for D3, without adding too many complicate components. This should also help to give players more rewarding experience for their time spent in D3. Also, being able to put skill points in Passive Skills allow you to build your characters either more effectively or more interestingly than the old Passive Skill system. The numbers can be worked, so the new system will not change the game too significantly and people who want to use the same passives can still be effective, but the builds will be improved because there will be items that give bonus to Passive Skills.
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Alright, this is one of those thread where when one got tired of running rifts and decide to fantasize how the game can be improved...
Keep in mind that I am well aware of Bliz's firm stances on NO to putting skill points.. but it doesn't hurt anybody to fantasize about this... So for those who are tired of reading posts like this, you can simply skip this post.
Also, I understand Bliz wants to keep things simple and focus on itemization, and I agree with that..
But this was just rough idea I have been thinking on the weekends, and have come up with a clearer picture of how this should work... and this could also help with usage of Gold, and encourage people to play more Adventure mode, or even story mode...
I am just gonna post this before I go to sleep...
The Cons for skill point system has been discussed by Autocthon and st0rmie in another post, so no this is not another post that's like, "HOLY SHIT, MAJOR REVOLUTIONARY IDEA FOR D3, BLIZ MUST READ, OR ELSE THE WORLD WILL END." I am well aware of the flaws, but there are already so many posts coming up with ideas for itemization so there's no need for a similar post. This is just one of the posts you haven't seen for 1-2 years because everybody knows Bliz got rid of the skill point system for good. Could be interesting for you to read.
Anyway, basically, there will be 4 main concepts.
1. Skill points can be allocated in Passive Skills
2. Items now has a new affix which will give bonus skill points to certain Passive Skills.
3. There will be a NPC who will help you with those items.
4. There will be a new material called "Dark shards", Blood shards
So now let's go into details
------------------------------------------------------------------------------------------
SKILL POINT IN PASSIVE SKILLS
1. You gain 5 skill points at level 10, and then 1 skill points for every 2 levels. (MAX of 35 skill points for a character at level 70)
2. You gain 1 skill points for every 50 paragons.
3. You will be able to put these skill points in any passive skills you want, with each point increasing the effectiveness of that passive.
4. There's a maxim number of skill points you can put in each skill; some skills may have higher level cap than other skills.
5. It's possible to exceed the passive skill cap, by equipping items that give passive skill bonus.
EXAMPLE:
(old) Pound of Flesh - Gain 50% additional life from health globe. (Current skill effect)
*new* Pound of Flesh (0/5) - Gain 10/20/30/40/50% additional life and 2/4/6/8/10 Fury from health globe.
(old) Ruthless - You deal 40% additional damage to enemies below 30% health. (Current Skill effect)
*new* Ruthless (0/6) - You deal 15/23/29/34/38/41% additional damage to enemies below 15/19/23/26/29/32% health.
------------------------------------------------------------------------------------------
ITEMS THAT GIVE BONUS SKILL POINTS TO PASSIVE SKILLS
1. Items now has a chance to roll with a new secondary affix that provide bonus skill point to Passive Skills.
2. The new secondary affix cannot be re-rolled by Enchantress, but can be done through someone else - the new NPC I will talk about later.
3. Legacy items that do not have this affix can have the affix added to the item by the new NPC.
4. If an item rolls with the new secondary affix, it will give bonus like this:
-
5. Hellfire Amulet will be a special Legendary that provide a much better new secondary affix:
------------------------------------------------------------------------------------------
DARK SHARDS
1. Dark Shards will be guarantee drop by Key Wardens and Uber bosses.
2. You get Dark Shards instead of Blood Shards for completing Quest in Adventure mode.
3. Horadric Caches are also guaranteed to drop Dark Shards.
4. Dark Shards will be used by the NPC to help you improve (or sometimes worsen) your items.
5. Dark Shards will drop rarely in Rifts.
Dark Shards hopefully will give players more rewarding experience when they play Adventure Mode and Story Mode. Also, it should help to lessen the frustration of not finding any key or organ after killing Key Warden and Uber bosses.
------------------------------------------------------------------------------------------
NEW NPC
1. He's probably someone from Hell who has access to the Hellforge.
2. He can add an item affix that gives bonus skill points to Passive Skills on a item that does not have this affix, for a price:
3. He can re-roll the item affix that gives bonus skill points to Passive Skills, with increasing gold cost with each re-roll (like Enchanting).
-
*Hellfire Amulet's affix cannot be re-rolled.
4. He can re-roll an item with completely new stats and affix, with increasing cost of Dark Shards, Forgotten Soul/Fiery Brimstone and Gold. Also, different type of items have different cost.
-
This is intended to try your luck with Legacy items, or with the Legendary items you really want but have rolled with pathetic stats that's beyond help even by the Enchantress. The increasing costs for re-rolling will hopefully prevent players from repetitively re-rolling the same legendary items, as it will be more efficient to just find a new item of the same kind, after that legendary item has been re-rolled 1-2 times. Of course, some players will always try to re-roll some specific items no matter how costly it has become, like Furnace. But then the need of Dark Shards kinda force you to play more Adventure Mode than you normally would need to, so you might as well go back to the Never-ending Hell of Rift runs to find new items.
------------------------------------------------------------------------------------------
CONCLUSION
The whole idea is just to enrich the end game for D3, without adding too many complicate components. This should also help to give players more rewarding experience for their time spent in D3. Also, being able to put skill points in Passive Skills allow you to build your characters either more effectively or more interestingly than the old Passive Skill system. The numbers can be worked, so the new system will not change the game too significantly and people who want to use the same passives can still be effective, but the builds will be improved because there will be items that give bonus to Passive Skills.